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Smash 3DS Future Updates. Community Feedback Update?!

Flux0r

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As you all know, Super Smash Bros for 3DS is now released and the game is looking fine for both casual and competitive play.
However, there are some things that have frustrated me and other stuff that i think should have been changed for the better.

I am not asking for Wavedashing or any specific Melee technique back in the game, but rather for some small tweaks that should be easy enough to add.

Here is my list of tweaks, i wish for in a future patch:
  • Rolling and airdodging gets more cooldown.
  • Hitstun gets increased a little bit, people tend to break out of combos at the last second.
  • Give some grabs low knockback and some high. Marth is a bad example for this, no combo throws or KO throws.
  • More shieldstun.
  • SDI gets more effective.
  • Various small character changes.
These are some small tweaks that should be easy to add in the game, it may not sound like much, but i think these small changes can make a huge positive impact on the gameplay.

I know it's unlikely for this to ever happend, but if they did release this patch for the Wii U release, i would promise to never leave Nintendo behind. :happysheep:

Any ideas or suggestions from you people out there?
 

Moon Monkey

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Warning Received
Can we make the Blast zones a little smaller? Them joints are wider than a
mouth.
 
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Reila

the true enemy of humanity is anime
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The blast zones are fine.

Anyways, I would prefer Nintendo to not listen to the community or else Smash 4 will become another Melee and that would suck.

Like, most of the changes suggested in the OP are not needed.
 

Flux0r

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The blast zones are fine.

Anyways, I would prefer Nintendo to not listen to the community or else Smash 4 will become another Melee and that would suck.

Like, most of the changes suggested in the OP are not needed.
I am not asking for a Melee 2.0, i ask for some small tweaks that would make the game promote more agressive gameplay and make the game exciting to watch, wich is why Melee is so loved and is still alive today. Brawl was the opposite and it's competitive scene is now slowly fading away.
 
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Raijinken

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All of the top characters right now are fast rushdowns. The offstage mechanics already make the game largely an aggressive beatdown followed by (unless Little Mac) plenty of offstage play. The aggressive meta is already here, it doesn't really need help.

I could agree with small character changes, of course, and maybe a tiny bit more shieldstun or shield drop time. But I'm definitely opposed to improving SDI - it being weak is why multihit moves are, for once, not trash. As for grabs, I feel like it's fair for Marth's to not combo, as his grab range is still pretty crazy.
 

Moon Monkey

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The blast zones are fine.

Anyways, I would prefer Nintendo to not listen to the community or else Smash 4 will become another Melee and that would suck.

Like, most of the changes suggested in the OP are not needed.
Nah, Blast Zones are WAY out there, and this video demonstrates that...along with some other issues.
Anyways, I would prefer Nintendo to not listen to the community or else Smash 4 will become another Melee and that would suck.
Bruh, they would have to redo parts of their engine to even begin to make something similar to Melee.

Saying they aren't needed is just as subjective saying they are. In any case, games with a 1 way communication will never thrive as well as game with a 2 way communication between fans and devs. Looks at games like Street Fighter, StarCraft etc...

We all want Smash 4 to be the best it can be. Sure we might need more time to see if these are truly issues, but as of right now they do stand out.
 
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Raijinken

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Nah, Blast Zones are WAY out there, and this video demonstrates that...along with some other issues.

Bruh, they would have to redo parts of their engine to even begin to make something similar to Melee.

Saying they aren't needed is just as subjective saying they are. In any case, games with a 1 way communication will never thrive as well as game with a 2 way communication between fans and devs. Looks at games like Street Fighter, StarCraft etc...

We all want Smash 4 to be the best it can be. Sure we might need more time to see if these are truly issues, but as of right now they do stand out.
That said, the best it can be is not "Melee".

Blast zones are a bit far, but there are easy solutions: Offstage spikes (relatively easy in this game), or very hard-hitting characters with good damage racking (numerous in this game). They don't need to be significantly adjusted, and I actually think that doing so would drive the character balance far further apart.
 

Moon Monkey

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That said, the best it can be is not "Melee".
Oh, fo' sure!
Blast zones are a bit far, but there are easy solutions: Offstage spikes (relatively easy in this game), or very hard-hitting characters with good damage racking (numerous in this game).They don't need to be significantly adjusted, and I actually think that doing so would drive the character balance far further apart.
When you're up a against a player who knows what they are doing options like spikes might not be as effective if they know the tools to avoid/ counter-act them. And i don't think we should result to using a hard hitting character to make the blast zones bearable. We should strive for an environment where all characters thrive not just the heavy hitting ones.

I personally think based on what I've played either the Blast Zones or the knockback output on attacks should be tweaked. Blast Zones adjustments just sounds like a more simpler alternative to going into the code and putting in nee knockback values.
 
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SmashWolf

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Easy solutions are NEVER "limit yourself as a player". This is a flaw, not a thing that's "fine". I agree with SDi not actually getting better for the sake of multihit moves actually WORKING, but everything else, including the blastzones, I wish to god it would get fixed.

Almost every single KO I'm getting is because of gimping people in their recovery. It's just bad design to me when I can kill people at 50% because of cheap-ass gimping, and then later survive to 180% just because their attacks aren't putting me in an overly vulnerable position where they can gimp me too. It's demoralizing to everyone involved, and I can't help but feel I didn't deserve that KO.
 

PeterJude

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To be completely honest I'm loving the blast zones currently. They really don't need to be any closer.

As for the other changes, why increase cooldown on rolls or airdodges? They're easy enough to punish as things stand, while still having some uses.

The game actually seems very well balanced at this time, and changing it patch on patch would only stunt the metagame and potentially prevent one from ever forming properly (if the updates continue for some time).
 

Raijinken

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Oh, fo' sure!

When you're up a against a player who knows what they are doing options like spikes might not be as effective if they know the tools to avoid/ counter-act them. And i don't think we should result to using a hard hitting character to make the blast zones bearable. We should strive for an environment where all characters thrive not just the heavy hitting ones.

I personally think based on what I've played either the Blast Zones or the knockback output on attacks should be tweaked. Blast Zones adjustments just sounds like a more simpler alternative to going into the code and putting in nee knockback values.
It's rather hard to tell what proper blast zone sizes should be. They may be a bit biased towards heavy hitters now, but that doesn't stop current the top characters from being speedsters like always. It's a hard thing to tweak without upsetting balance greatly.

That said, I'd actually like updates fairly frequently (every few months). A lot of people talk about "preventing a metagame from developing" and whatnot, but really, the practice works just fine for online games, and a lot of them update weekly or monthly. It keeps things fresh and helps keep games from becoming very static in their metagame (i.e. spacefurries in Melee).
 
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Moon Monkey

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It's rather hard to tell what proper blast zone sizes should be. They may be a bit biased towards heavy hitters now, but that doesn't stop current the top characters from being speedsters like always. It's a hard thing to tweak without upsetting balance greatly.
Like i said, we probably need a bit more time to make a fair critique on the blast zones. These are all common issues/quirks that many believe should be adjusted in some manner. I think it's good that it's being discussed in the hopes of making a better game.
That said, I'd actually like updates fairly frequently (every few months). A lot of people talk about "preventing a metagame from developing" and whatnot, but really, the practice works just fine for online games, and a lot of them update weekly or monthly. It keeps things fresh and helps keep games from becoming very static in their metagame (i.e. spacefurries in Melee).
I agree, I wouldn't mind seeing Updates/patches every 3 or 4 months (if required) post release of the game.

The only issues i really want handled before blast zones are the glitches and the rolling cool down time.
 
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PeterJude

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The only issues i really want handled before blast zones are the glitches and the rolling cool down time.
To be honest, I quite like the speed of rolling in this game. I don't really get what people have against it. Punishing it isn't that hard if it's being used improperly and it adds a different twist on the tactics.
 

Moon Monkey

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To be honest, I quite like the speed of rolling in this game. I don't really get what people have against it. Punishing it isn't that hard if it's being used improperly and it adds a different twist on the tactics
I've had quite a few bad experiences online, that causes me to disagree with you. You might not see an issue, and that's mainly due to what you yourself have experience. Others have fought against people that like to roll stall from the stage from left to right.
 

Raijinken

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Like i said, we probably need a bit more time to make a fair critique on the blast zones. These are all common issues/quirks that many believe should be adjusted in some manner. I think it's good that it's being discussed in the hopes of making a better game.

I agree, I wouldn't mind seeing Updates/patches every 3 or 4 months (if required) post release of the game.

The only issues i really want handled before blast zones are the glitches and the rolling cool down time.
I personally find that shield drop speeds and shieldstun are more significant than rolling speeds, but that could be a matter of playstyle.

That said, online is a hard thing to judge by. A laggy round can make an otherwise fine matchup really unfavorable for certain characters, and makes timing punishes of any sort far harder (depending on how bad the lag is).
 

Moon Monkey

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I personally find that shield drop speeds and shieldstun are more significant than rolling speeds, but that could be a matter of playstyle.
Very True. I think all of these concerned should be voiced.
That said, online is a hard thing to judge by. A laggy round can make an otherwise fine matchup really unfavorable for certain characters, and makes timing punishes of any sort far harder (depending on how bad the lag is)
Yeah, i think once we get the Wii U version we will be able to gauge these issues a little better in severity.
 
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