...i'm gonna move this to the Make your own moves thread soon.
THIS CHARACTER IS UNLIKELY--IT WILL NOT APPEAR IN BRAWL, AND POSSIBLY ANYWHERE ELSE OTHER THAN MUGEN, SOMEDAY. I AM NOT EXPECTING IT. THIS IS NOT A SUPPORT THREAD. WELL AWARE THAT THE CHANCES OF THIS NEVER HAPPENING ARE ABOUT 87.654%. THANK YOU!!
Obviously[[Maybe only to me]] She would be redesigned... more highlights on those bladed arms, and personally i'd like different colors but thats just me.
A - A quick Horizontal Slap
A,A - Two quick Slaps--Makes for an annoying infitnite combo.
A,A,A - Slap, Slap, Punt Kick?! Where the hell did that come from.
A,A,A,A - Discharge Samus waves her cannon arm horizontally, releasing random energy, based of of any of her previous beams. Some are rarer than others. Works similar to the Falcon A combo in SMASH64[I.E. fourth hit is optional}
Dash Attack - Samus becomes a ball and does a speed boost tripping the opponent(s)
F-Smash - Missile Combo Samus sticks out her arm, not as fast as the other F-Smash, and similar to Zelda's Melee F-Smash, her arm cannon opens up as seen in Metroid Prime and begins to radiate energy, sucking the opponent in.
D-Smash - Bomb Charge Paying homage to Super Metroid, Samus will hop up slightly in bomb form and drop 5 very small bombs; one underneath her, two beside them, and 5 that will move out further on either side depending on how long this technique was charged.
U-Smash - Wave Beam
F-Tilt A - Samus slashes her arm out and gets that freaky growth thing going, as the blades on her forearm increase in size slightly
D-Tilt A - Power Bomb - Has a vacuum effect
U-Tilt A - Parasite Powered Flip Kick
N-Air Radiation [Short time]
F-Air Blade Upper
B-Air Drop Kick (Has influencing movement-momentum, low priority??)
D-Air Dropping Shoulder (Has influencing movement-momentum, low priority??)
U-Air - Flipping Headbutt
B - Charge Shot--This one is far less powerful and far smaller in size than the charge beam, yet comes with the option of slightly faster fire. Short range, dissapates quickly[Becomes long beam if used in the air] Fires about as fast as Falco's with the same effect as Fox's.
Can be charged to fire a condensed version of any of the past games beams. Basic will be white, anything else will have slight color variation around white center. Color of smoke above Samus' head is indication; if you do not want that effect, charge until you get another. Can only charge 3 times max. Colors have a large gap in rarity/occurrence.
Down B - Parasite Leech - Samus's special grab attack. A parasitic X will come out of her body and travel a short distance. If used on someone in the air, it is a spike, she will turn into a ball, and it will spike them on contact. If the parasite does not connect, it will fall and die, turning into dust. If used on ground she will have 3 options. A for an strong attack, B for a movement attack, and Jump for a jumping throw attack. All of these attacks involve the parasite in some what, and while not doing much damage -Never more than 10%- the damage done will be rewarded back to Samus as the parasite returns[[I actually thought about "press Z to go into basic grab--a little broken?? yeah]]
Side B - Speed Boost[ShineSpark] - This attack works similar to Yoshi's egg roll, only you must pick up speed before it has any effect. Only works in one direction. After about 3-5 steps, Samus will start to glow. Press down to save and use in air. If used in air, there is a SMALL period of time you have to change your direction. If you used in air straight left or right, will turn into a ball for a short while. You can only save one for a short time. [4-5 seconds max]
Up B - Space Jump - This attack is similar to Pikachu's Up-B as well as Samus, and is an emulation of wall jumping. You get three jumps, and cannot move in the same direction on the first two. They are mediocre, less than a reular jump, and you have spinning animation of the Screw Attack, although upon contact with an enemy you lightly knock them away. Low damage. If you are facing a has not horizontal than vertical per jump, although jumps are small in all. must tilt in a direction and press B again for another jump. It turns you in the opposite direction in air, so if you are facing left, you fill jump left and land facing right. Cannot be fastfalled as the attack ends when you hit the ground. Invulnerable to projectilves during take off and landing[I.E. respective positions of the arc if used in air]
Grab -- Actually choose not to use her grappling Hook --GASP-- instead grabs her opponents with hand and parasite. [[Pressing back once grabbed will trigger a parasite which will hold the enemy for her as she walks around?? Your thoughts and opinions on this??]]
Attack-Stomach Shot
Forward-Flurry of slashes followed by an ending slash uppercut
Up-Tosses opponent up and lashes at the multiple times with grappling beam for the floor.
Down-Throw the opponent to the ground with her grapple beam, whom doesn't bounce back, but slide forward on the floor. Cannot be teched?? Can be a spike move if used close to the edge??
-Back Grabs are all Parasite Based
feel free to contribute with this one.
Final Smash
Air Strike- "Let's do it, Adam!!" "You got it, Lady!!"
Samus will call her ever changing on gunship, usually the purple one from Fusion. Depending on rarity, the model will still be the same, but colors and small features may appear different, referencing other games. It lands hard on the stage with landing gear straight out, damaging anyone in the area. She hops in and gets to pilot it for a short while, either shooting god knows which types of shorts[Possibly based on any of her many beams] strafing left and right, or the option of hitting jump to perform a fly by on the stages ground level, or perhaps dropping down again for some pain. At the end of the final smash, Samus return glowing, and a Super Power Bomb is dropped. It has a strong black hole effect and last 5 seconds ever expanding, Samus is invulneable for only 2 so get out of there!!
Or Parasite Storm
Samus looks to the left, then Shine Sparks straight up, a storm of creatures, from Metroids and parasites mostly, to the occasional one rare monster from an actual game. Perhaps even some advance metroid stages may make an appearance {Alpha Omega etc]
Samus returns slightly before the end to try and absorb some of the parasites.
THIS CHARACTER IS UNLIKELY--IT WILL NOT APPEAR IN BRAWL, AND POSSIBLY ANYWHERE ELSE OTHER THAN MUGEN, SOMEDAY. I AM NOT EXPECTING IT. THIS IS NOT A SUPPORT THREAD. WELL AWARE THAT THE CHANCES OF THIS NEVER HAPPENING ARE ABOUT 87.654%. THANK YOU!!
Obviously[[Maybe only to me]] She would be redesigned... more highlights on those bladed arms, and personally i'd like different colors but thats just me.
A - A quick Horizontal Slap
A,A - Two quick Slaps--Makes for an annoying infitnite combo.
A,A,A - Slap, Slap, Punt Kick?! Where the hell did that come from.
A,A,A,A - Discharge Samus waves her cannon arm horizontally, releasing random energy, based of of any of her previous beams. Some are rarer than others. Works similar to the Falcon A combo in SMASH64[I.E. fourth hit is optional}
Dash Attack - Samus becomes a ball and does a speed boost tripping the opponent(s)
F-Smash - Missile Combo Samus sticks out her arm, not as fast as the other F-Smash, and similar to Zelda's Melee F-Smash, her arm cannon opens up as seen in Metroid Prime and begins to radiate energy, sucking the opponent in.
D-Smash - Bomb Charge Paying homage to Super Metroid, Samus will hop up slightly in bomb form and drop 5 very small bombs; one underneath her, two beside them, and 5 that will move out further on either side depending on how long this technique was charged.
U-Smash - Wave Beam
F-Tilt A - Samus slashes her arm out and gets that freaky growth thing going, as the blades on her forearm increase in size slightly
D-Tilt A - Power Bomb - Has a vacuum effect
U-Tilt A - Parasite Powered Flip Kick
N-Air Radiation [Short time]
F-Air Blade Upper
B-Air Drop Kick (Has influencing movement-momentum, low priority??)
D-Air Dropping Shoulder (Has influencing movement-momentum, low priority??)
U-Air - Flipping Headbutt
B - Charge Shot--This one is far less powerful and far smaller in size than the charge beam, yet comes with the option of slightly faster fire. Short range, dissapates quickly[Becomes long beam if used in the air] Fires about as fast as Falco's with the same effect as Fox's.
Can be charged to fire a condensed version of any of the past games beams. Basic will be white, anything else will have slight color variation around white center. Color of smoke above Samus' head is indication; if you do not want that effect, charge until you get another. Can only charge 3 times max. Colors have a large gap in rarity/occurrence.
Down B - Parasite Leech - Samus's special grab attack. A parasitic X will come out of her body and travel a short distance. If used on someone in the air, it is a spike, she will turn into a ball, and it will spike them on contact. If the parasite does not connect, it will fall and die, turning into dust. If used on ground she will have 3 options. A for an strong attack, B for a movement attack, and Jump for a jumping throw attack. All of these attacks involve the parasite in some what, and while not doing much damage -Never more than 10%- the damage done will be rewarded back to Samus as the parasite returns[[I actually thought about "press Z to go into basic grab--a little broken?? yeah]]
Side B - Speed Boost[ShineSpark] - This attack works similar to Yoshi's egg roll, only you must pick up speed before it has any effect. Only works in one direction. After about 3-5 steps, Samus will start to glow. Press down to save and use in air. If used in air, there is a SMALL period of time you have to change your direction. If you used in air straight left or right, will turn into a ball for a short while. You can only save one for a short time. [4-5 seconds max]
Up B - Space Jump - This attack is similar to Pikachu's Up-B as well as Samus, and is an emulation of wall jumping. You get three jumps, and cannot move in the same direction on the first two. They are mediocre, less than a reular jump, and you have spinning animation of the Screw Attack, although upon contact with an enemy you lightly knock them away. Low damage. If you are facing a has not horizontal than vertical per jump, although jumps are small in all. must tilt in a direction and press B again for another jump. It turns you in the opposite direction in air, so if you are facing left, you fill jump left and land facing right. Cannot be fastfalled as the attack ends when you hit the ground. Invulnerable to projectilves during take off and landing[I.E. respective positions of the arc if used in air]
Grab -- Actually choose not to use her grappling Hook --GASP-- instead grabs her opponents with hand and parasite. [[Pressing back once grabbed will trigger a parasite which will hold the enemy for her as she walks around?? Your thoughts and opinions on this??]]
Attack-Stomach Shot
Forward-Flurry of slashes followed by an ending slash uppercut
Up-Tosses opponent up and lashes at the multiple times with grappling beam for the floor.
Down-Throw the opponent to the ground with her grapple beam, whom doesn't bounce back, but slide forward on the floor. Cannot be teched?? Can be a spike move if used close to the edge??
-Back Grabs are all Parasite Based
feel free to contribute with this one.
Final Smash
Air Strike- "Let's do it, Adam!!" "You got it, Lady!!"
Samus will call her ever changing on gunship, usually the purple one from Fusion. Depending on rarity, the model will still be the same, but colors and small features may appear different, referencing other games. It lands hard on the stage with landing gear straight out, damaging anyone in the area. She hops in and gets to pilot it for a short while, either shooting god knows which types of shorts[Possibly based on any of her many beams] strafing left and right, or the option of hitting jump to perform a fly by on the stages ground level, or perhaps dropping down again for some pain. At the end of the final smash, Samus return glowing, and a Super Power Bomb is dropped. It has a strong black hole effect and last 5 seconds ever expanding, Samus is invulneable for only 2 so get out of there!!
Or Parasite Storm
Samus looks to the left, then Shine Sparks straight up, a storm of creatures, from Metroids and parasites mostly, to the occasional one rare monster from an actual game. Perhaps even some advance metroid stages may make an appearance {Alpha Omega etc]
Samus returns slightly before the end to try and absorb some of the parasites.