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Midwest FTS: The CamPAIN

FTS: The CamPAIN
Posted by Hills
Lincoln Gaming Center
Saturday, February 27, 2016 - 10:00 AM
Until: Saturday, February 27, 2016 - 10:00 PM
(Adjusted for timezone: America/Chicago)
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All times have been adjusted for the timezone: America/Chicago

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Hills

Smash Rookie
Joined
May 27, 2011
Messages
9
Location
Nebraska

Held at Lincoln Gaming Center, The CamPAIN will be the second event run by Ford's Theatre Series: a tournament for Super Smash Bros for WiiU.
Doors open at 10am. Doubles will start at noon. Singles will start at 3pm. Please plan to arrive at least thirty minutes before the start time to ensure entry into the bracket.
Cost will be a $5 venue fee plus $5 per person per event.
Pot split will likely be 60-30-10 unless entrants exceed expectations.

~~~~~Rules:
Singles will be 2 stocks, 6 minutes.
Doubles will be 3 stocks, 8 minutes. Team attack on.
Games are best of three, except losers, winners, and grand finals, which are best of five.
Items off and none.
Customs off. No equipment.
All characters, including DLC, are allowed. Mii fighters are allowed using default Miis with any combination of moves. Move selection must not excessively hold up the bracket, which will be at the discretion of TOs. Changing moves qualifies as changing characters and must occur in the same order in the order of events.
Pausing of any kind will result in the player who initiated it to forfeit a stock unless opted out by the opponent.
Bring your own controller. Any wireless controller must be desynced from the system after your match.
See below for more detailed rules.

~~Stagelist:
Starter stages are:
Final Destination
Battlefield
Smashville
Town and City
Lylat Cruise

Counterpicks are:
Dreamland 64
Halberd
Delfino Plaza
Castle Siege
Duck Hunt
Omega stages*
Miiverse*

*Omega stages and Miiverse are considered the same as Final Destination and Battlefield, respectively, in terms of bans.

Gentleman's rule: A player may choose a non-legal stage as long as all players agree to it.

~~Order of events for stage striking, bans, and character selection:
Game one:
Players choose a character. If any player prefers, a double-blind pick may be made to avoid character counter-picking.
Players rock-paper-scissors for first strike of starter stages.
Player one strikes one stage.
Player two strikes two stages.
Player one chooses a stage from the remaining two choices.

Game two and beyond:
No player can select a stage they have already won on unless agreed to by opponent.
Winning player bans two stages from the complete list of starters and counterpicks.
Losing player selects a stage from the available list.
Winning player selects character.
Losing player selects character.

~~Other rules:
When the timer hits 0:00, the player with the higher stock count is the winner. If players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3:00 time limit. The result of the game’s built-in Sudden Death does not count towards the set count.
Any wireless controller must be desynced from the system after your match. Failure to do so can affect other players and games. First offense will result in a warning and the second will result in disqualification from the bracket.
Gamepads are allowed under the stipulation that since only one can be synced, if both players choose to use one, neither player is permitted.
Coaching during play is not allowed. Coaching between rounds must not delay the match excessively, at the discretion of TOs.
In general players should choose character costumes that are similar to the team color. Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.
The act of stalling, or intentionally making the game unplayable, is banned and at the discretion of the TOs.
If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner. If it results in sudden death, the initiator of the move wins.
Button checks/finger warm-ups are to be kept brief as to not hold up the bracket, generally under a minute, at the discretion of TOs.
"Mike Haze" Rule: Any intentional startling/distracting of an opponent (e.g. yelling) is not allowed and will result in disqualification as ruled by TOs.
 
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