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Frame Specifics of Multishining

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
I'm sorry if this is somewhere on here (positive it is but the frame data is currently broken).

What are the frame specifics of perfect multishining? How many frames does it take fox to hit the ground on the airborne shine and go to neutral?

What are the frame specifics of shining peach or other characters across the stage? How many frames of hitlag are applied to characters?

Kind of off topic but how does jump cencelling work?

Thanks so much?
 
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