Virgule
Smash Cadet
Hey people,
After watching Leffen's melee video about how the laser reset the stale-move negation quite efficiently in melee (https://www.youtube.com/watch?v=STR214XUsEU) i wanted to test it out in sm4sh to see how much it applies and how it would change our gameplan during matches.
How i did the test :
This is how the Nair stale in sm4sh :
Nair (Sweetspot) staling : 9% (fresh) > 8% > 8% > 7% > 6% > 6 % >6% >5% (fully staled)
Then i used the laser to unstale a bit the Nair and see the % difference. Here are the results :
Note : I managed to get 29% a few times don't really know why i guess it's because % are not round.
Conclusion :
As expected lasers unstale moves like in melee and help us getting extra % during matches.
Now for the big question : How does it apply to our gameplan?
In sm4sh the laser's endlag hurts us pretty badly and ,as we can't really abuse them, this unstaling thing might seems a little harder to pull off efficiently. In fact i do not think it's in our interest to laser specifically to unstale moves, there will almost always be a better option than that. Not counting the fact that we don't use Nair everytime so the Stale won't be so important during matches.
This is not a big changing thing because fox should already use laser from time to time (if the match up let us do it) no matter what imo : to rack up damages, force the opponent etc. But i really think that those extra % are something to remember especially in sm4sh where a few % can mean a potential kill.
Overall it's just optimization. So yeah, that's basically it. A lot of talk for almost nothing new but hey, TheMoreYouKnow!
Extra notes :
> Sometimes the % changed by 1 i don't know if it's bad manipulation or the fact that some % are not round.
> Pummels unstale moves too but are far less efficient than laser.
> Will certainly edit this post and correct the mistakes in it later (soon tm)
After watching Leffen's melee video about how the laser reset the stale-move negation quite efficiently in melee (https://www.youtube.com/watch?v=STR214XUsEU) i wanted to test it out in sm4sh to see how much it applies and how it would change our gameplan during matches.
How i did the test :
- Stage : BF Omega
- Opponent : charizard (bigger hitboxes)
- Mode : smash, stocks (as training does not influence stale-moves)
This is how the Nair stale in sm4sh :
Nair (Sweetspot) staling : 9% (fresh) > 8% > 8% > 7% > 6% > 6 % >6% >5% (fully staled)
- So with a fully staled Nair, 5 Nair = 5%*5 =25 %
Then i used the laser to unstale a bit the Nair and see the % difference. Here are the results :
- With one laser (max distance so 1%) : 6% + 6% + 6% >+5% + 5% = 28%
Note : I managed to get 29% a few times don't really know why i guess it's because % are not round.
- With two laser(s) (max distance so 2%) : 6%+ 6%+ 6%+ 6% + 6%+ 6% = 32%
- With three laser (max distance so 3%): 7 %+ 7 %+ 7 %+ 7 %+ 7 %+ 6% = 35%
Conclusion :
As expected lasers unstale moves like in melee and help us getting extra % during matches.
Now for the big question : How does it apply to our gameplan?
In sm4sh the laser's endlag hurts us pretty badly and ,as we can't really abuse them, this unstaling thing might seems a little harder to pull off efficiently. In fact i do not think it's in our interest to laser specifically to unstale moves, there will almost always be a better option than that. Not counting the fact that we don't use Nair everytime so the Stale won't be so important during matches.
This is not a big changing thing because fox should already use laser from time to time (if the match up let us do it) no matter what imo : to rack up damages, force the opponent etc. But i really think that those extra % are something to remember especially in sm4sh where a few % can mean a potential kill.
Overall it's just optimization. So yeah, that's basically it. A lot of talk for almost nothing new but hey, TheMoreYouKnow!
Extra notes :
> Sometimes the % changed by 1 i don't know if it's bad manipulation or the fact that some % are not round.
> Pummels unstale moves too but are far less efficient than laser.
> Will certainly edit this post and correct the mistakes in it later (soon tm)
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