Travis 'Tails'
Smash Rookie
Fox VS Fox Ditto Chaingrab Percents %'s and Data.
All %'s Accurate to Port 1 Fox vs Port 2 Fox, All throw followups assumed unstale.
Last updated: 03/01/21
When I google "Fox Chaingrab Data," the first few results are wrong and/or from 2007, so hopefully this helps and is easy to find!
It is most similar to Leffen's, if you want another recent and accurate data set, though less in-depth!
Labbing this takes a lot of time! If you have found something inaccurate, or have questions, hit me up on here or discord (found at bottom), I may make an infographic or visuals if I have time and think they will help.
Google Doc Version:
https://docs.google.com/document/d/e/2PACX-1vRbQs9dG_iab3xDS9n4nwv6udb2tS3P4lmIlhKjqgZ_iAWzWpluGYNcwxY3tDVVWNvmWNlz3cYdn9-M/pub
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Port 1 Fox grabs a port 2 Fox:
0%-53
Upthrow > Regrab | All DI
>53%
Upthrow > Uptilt | No DI, Slight DI Behind
Upthrow > Turnaround Uptilt | Slight DI Forward
Upthrow > Regrab | Full DI
>74% Chaingrab ends at 73% (Fox can jump out with DI away). Wavedash Uptilting DI away earlier than 73% may be more rewarding.
Upthrow > Uptilt | No DI, Slight DI Behind
Upthrow > Turnaround Uptilt | Slight DI Forward
Upthrow > WD > Uptilt | Full DI
Upthrow > SH Nair | Full DI
Upthrow > SH Bair | Slight DI Behind
85 and up %
Upthrow > Up Air | No DI
Upthrow > Upsmash | Full DI, No DI
At first this write up had A LOT, so I figured let me focus on the chain grab. I took a lot of throw followups out but left whatever I felt was relevant and useful !
All %'s Accurate to Port 1 Fox vs Port 2 Fox, All throw followups assumed unstale.
Last updated: 03/01/21
When I google "Fox Chaingrab Data," the first few results are wrong and/or from 2007, so hopefully this helps and is easy to find!
It is most similar to Leffen's, if you want another recent and accurate data set, though less in-depth!
Labbing this takes a lot of time! If you have found something inaccurate, or have questions, hit me up on here or discord (found at bottom), I may make an infographic or visuals if I have time and think they will help.
Google Doc Version:
https://docs.google.com/document/d/e/2PACX-1vRbQs9dG_iab3xDS9n4nwv6udb2tS3P4lmIlhKjqgZ_iAWzWpluGYNcwxY3tDVVWNvmWNlz3cYdn9-M/pub
1) Never jump cancel a turnaround grab, because you can’t jump cancel a turnaround grab.
2) You don’t want to upthrow>uptilt if you can still regrab.
- The earliest Fox can jump out of true upthrow regrab is with No DI starting at 53%.
3) At 75% with full DI on the up throw, they can start to jump out a frame before the grab box comes out.
- All true upthrow>regrabs end around this percent.
4) When you can uptilt, know when to standing uptilt vs turn around uptilt.
- "i think turn around uptilt is strictly better
it sends the same trajectory but your character hurtbox is closer to theirs
if you upthrow a fox as fox at 0, just do no DI and watch their trajectory
they go straight up and down but from a position slightly BEHIND you
if you don't hit them, they'd just land behind you completely
so turn around upsmash/uptilt are better because fox is facing the direction they're going to be in which means two things:
1) you are physically closer to them
2) you don't need to hit a dashback
- Balance | Druggedfox
so thats why i always turn uptilt/upsmash in my combos"
-->> So No DI = no turnaround; You should only turn around uptilt if they slight DI forward.
2) You don’t want to upthrow>uptilt if you can still regrab.
- The earliest Fox can jump out of true upthrow regrab is with No DI starting at 53%.
3) At 75% with full DI on the up throw, they can start to jump out a frame before the grab box comes out.
- All true upthrow>regrabs end around this percent.
4) When you can uptilt, know when to standing uptilt vs turn around uptilt.
- "i think turn around uptilt is strictly better
it sends the same trajectory but your character hurtbox is closer to theirs
if you upthrow a fox as fox at 0, just do no DI and watch their trajectory
they go straight up and down but from a position slightly BEHIND you
if you don't hit them, they'd just land behind you completely
so turn around upsmash/uptilt are better because fox is facing the direction they're going to be in which means two things:
1) you are physically closer to them
2) you don't need to hit a dashback
- Balance | Druggedfox
so thats why i always turn uptilt/upsmash in my combos"
-->> So No DI = no turnaround; You should only turn around uptilt if they slight DI forward.
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Port 1 Fox grabs a port 2 Fox:
0%-53
Upthrow > Regrab | All DI
>53%
Upthrow > Uptilt | No DI, Slight DI Behind
Upthrow > Turnaround Uptilt | Slight DI Forward
Upthrow > Regrab | Full DI
>74% Chaingrab ends at 73% (Fox can jump out with DI away). Wavedash Uptilting DI away earlier than 73% may be more rewarding.
Upthrow > Uptilt | No DI, Slight DI Behind
Upthrow > Turnaround Uptilt | Slight DI Forward
Upthrow > WD > Uptilt | Full DI
Upthrow > SH Nair | Full DI
Upthrow > SH Bair | Slight DI Behind
- Can get them to 90%, sends reasonably far offstage.
85 and up %
Upthrow > Up Air | No DI
Upthrow > Upsmash | Full DI, No DI
- Upsmash on full di is a reliable kill option for the next couple of %s.
- * They can eventually jump out before upsmash connects starting with No DI, mix punishing No DI with Upthrow upair. ( Don't know the exact percents, but if you know, let me know on discord ( Travis ‘Tails’#4771 )
At first this write up had A LOT, so I figured let me focus on the chain grab. I took a lot of throw followups out but left whatever I felt was relevant and useful !
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