Fox_Assault_91
Smash Rookie
- Joined
- Oct 8, 2005
- Messages
- 6
Hey guys, so I am a pretty dedicated Fox main in SM4SH and I am always looking for ways to improve my game as fox and look for innovative strings/combos/set ups. I came up with this last night, and I would like to share this with you all. I do think these are helpful strings that could/should be integrated into your game and some are tricky to pull off. I would like feedback from people who try these out. Sorry if my terminology is weird. I came up with this list last night. i put a lot of time in the lab and look to improve my fox
Fox Strings/Combos: Keep in mind this was done in training mode so this does not take into account for rage
fair to grounded opponent to up air (17% damage)
fair to grounded opponent to fast fall fair to down smash (16-19% damage, do it if close to edge of stage) /up smash (19-21% damage)
All percentages
strong nair to illusion to dash attack (18% damage)
70%
strong nair to illusion to up smash (28% damage) or fsmash (23% damage) pending DI of opponent
70% -110%
strong nair to illusion to up smash (on an air dodge) or up air (28% damage, safest option) pending DI of opponent
110%-120%
weak nair to up smash (22% damage)
110% and up
strong nair to up smash (25% damage)
60%-170% (unreliable at 130)
down throw to up air (25-30% damage)
0-40% reliable for 30% damage
40-50% reliable for 25% damage
down throw to reverse back air (20% damage)
reliable All percentages
down throw to reverse back air to down smash (34% damage)/up smash (36% damage)
reliable 0-30% for down smash
reliable 0-70%
down throw to reverse back air to grab down throw to fair to up air (45-50% damage)
0-20% reliable for 50% damage
20-25% reliable for 45% damage
strong forward tilt to up smash (24% damage)
60% and up
regular forward tilt to upsmash (22% damage)
80% and up
low forward tilt to up smash (23% damage)
70% up
close up down tilt to up smash (24% damage)
50% up
Down throw then jump and get them with the Shine which fast fall and try to hit them with the up smash while they are still in stun or they do not tech (25% damage)
Works 40% and up
down air to grounded (facing) opponent’s front to up smash (25% damage)/ to (facing) opponent’s back to up smash (20% damage)
100% up
Down air also pops opponents into the air so in this case go for the up air
This to me is a tricky string as it is hard for me to predict where the opponent goes from the down air
General set-ups:
Jab-jab to forward tilt to up smash (generally works above 70%)
Up tilts to jab jab
Jab-jab to up smash (if jabs are basically tipped)
Jab-jab to Ftilt to grab-down air-Fair (this one works at low percentage)
Running dash attack into a quick Nair
Weak Nair grounded hit also leads to a down tilt which will lead to more follow ups if you’re quick enough
Practice your Fair fast fall because that will spike your opponents giving you a free up smash or down smash
At low percentages, down air may cause the opponent to pop up forward or backward. If he goes forward, use Fair fast fall to do a Dsmash or Upsmash, or a reverse up tilt to extend the combo
If popped backward, throw a quick Bair
At low percentages, the down air may also give you the opportunity to do a string of down airs. Try this!
Jab-jab turnaround up tilt also leads to a lot of follow ups
Jab jab also throws the opponent in front of you around 30% which may allow you to either jab jab again or turn around up tilts, or smash attacks (up smash)
Space down tilt correctly will pop up opponent into air and can lead to an up air
Fox Strings/Combos: Keep in mind this was done in training mode so this does not take into account for rage
fair to grounded opponent to up air (17% damage)
fair to grounded opponent to fast fall fair to down smash (16-19% damage, do it if close to edge of stage) /up smash (19-21% damage)
All percentages
strong nair to illusion to dash attack (18% damage)
70%
strong nair to illusion to up smash (28% damage) or fsmash (23% damage) pending DI of opponent
70% -110%
strong nair to illusion to up smash (on an air dodge) or up air (28% damage, safest option) pending DI of opponent
110%-120%
weak nair to up smash (22% damage)
110% and up
strong nair to up smash (25% damage)
60%-170% (unreliable at 130)
down throw to up air (25-30% damage)
0-40% reliable for 30% damage
40-50% reliable for 25% damage
down throw to reverse back air (20% damage)
reliable All percentages
down throw to reverse back air to down smash (34% damage)/up smash (36% damage)
reliable 0-30% for down smash
reliable 0-70%
down throw to reverse back air to grab down throw to fair to up air (45-50% damage)
0-20% reliable for 50% damage
20-25% reliable for 45% damage
strong forward tilt to up smash (24% damage)
60% and up
regular forward tilt to upsmash (22% damage)
80% and up
low forward tilt to up smash (23% damage)
70% up
close up down tilt to up smash (24% damage)
50% up
Down throw then jump and get them with the Shine which fast fall and try to hit them with the up smash while they are still in stun or they do not tech (25% damage)
Works 40% and up
down air to grounded (facing) opponent’s front to up smash (25% damage)/ to (facing) opponent’s back to up smash (20% damage)
100% up
Down air also pops opponents into the air so in this case go for the up air
This to me is a tricky string as it is hard for me to predict where the opponent goes from the down air
General set-ups:
Jab-jab to forward tilt to up smash (generally works above 70%)
Up tilts to jab jab
Jab-jab to up smash (if jabs are basically tipped)
Jab-jab to Ftilt to grab-down air-Fair (this one works at low percentage)
Running dash attack into a quick Nair
Weak Nair grounded hit also leads to a down tilt which will lead to more follow ups if you’re quick enough
Practice your Fair fast fall because that will spike your opponents giving you a free up smash or down smash
At low percentages, down air may cause the opponent to pop up forward or backward. If he goes forward, use Fair fast fall to do a Dsmash or Upsmash, or a reverse up tilt to extend the combo
If popped backward, throw a quick Bair
At low percentages, the down air may also give you the opportunity to do a string of down airs. Try this!
Jab-jab turnaround up tilt also leads to a lot of follow ups
Jab jab also throws the opponent in front of you around 30% which may allow you to either jab jab again or turn around up tilts, or smash attacks (up smash)
Space down tilt correctly will pop up opponent into air and can lead to an up air