• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Fox Combos/Set ups

Fox_Assault_91

Smash Rookie
Joined
Oct 8, 2005
Messages
6
Hey guys, so I am a pretty dedicated Fox main in SM4SH and I am always looking for ways to improve my game as fox and look for innovative strings/combos/set ups. I came up with this last night, and I would like to share this with you all. I do think these are helpful strings that could/should be integrated into your game and some are tricky to pull off. I would like feedback from people who try these out. Sorry if my terminology is weird. I came up with this list last night. i put a lot of time in the lab and look to improve my fox :)

Fox Strings/Combos: Keep in mind this was done in training mode so this does not take into account for rage


fair to grounded opponent to up air (17% damage)

fair to grounded opponent to fast fall fair to down smash (16-19% damage, do it if close to edge of stage) /up smash (19-21% damage)

All percentages


strong nair to illusion to dash attack (18% damage)

70%


strong nair to illusion to up smash (28% damage) or fsmash (23% damage) pending DI of opponent

70% -110%


strong nair to illusion to up smash (on an air dodge) or up air (28% damage, safest option) pending DI of opponent

110%-120%


weak nair to up smash (22% damage)

110% and up


strong nair to up smash (25% damage)

60%-170% (unreliable at 130)


down throw to up air (25-30% damage)

0-40% reliable for 30% damage

40-50% reliable for 25% damage


down throw to reverse back air (20% damage)

reliable All percentages


down throw to reverse back air to down smash (34% damage)/up smash (36% damage)

reliable 0-30% for down smash

reliable 0-70%


down throw to reverse back air to grab down throw to fair to up air (45-50% damage)

0-20% reliable for 50% damage

20-25% reliable for 45% damage


strong forward tilt to up smash (24% damage)

60% and up


regular forward tilt to upsmash (22% damage)

80% and up


low forward tilt to up smash (23% damage)

70% up


close up down tilt to up smash (24% damage)

50% up


Down throw then jump and get them with the Shine which fast fall and try to hit them with the up smash while they are still in stun or they do not tech (25% damage)

Works 40% and up


down air to grounded (facing) opponent’s front to up smash (25% damage)/ to (facing) opponent’s back to up smash (20% damage)

100% up

Down air also pops opponents into the air so in this case go for the up air

This to me is a tricky string as it is hard for me to predict where the opponent goes from the down air



General set-ups:

Jab-jab to forward tilt to up smash (generally works above 70%)

Up tilts to jab jab

Jab-jab to up smash (if jabs are basically tipped)

Jab-jab to Ftilt to grab-down air-Fair (this one works at low percentage)

Running dash attack into a quick Nair

Weak Nair grounded hit also leads to a down tilt which will lead to more follow ups if you’re quick enough

Practice your Fair fast fall because that will spike your opponents giving you a free up smash or down smash

At low percentages, down air may cause the opponent to pop up forward or backward. If he goes forward, use Fair fast fall to do a Dsmash or Upsmash, or a reverse up tilt to extend the combo

If popped backward, throw a quick Bair

At low percentages, the down air may also give you the opportunity to do a string of down airs. Try this!

Jab-jab turnaround up tilt also leads to a lot of follow ups

Jab jab also throws the opponent in front of you around 30% which may allow you to either jab jab again or turn around up tilts, or smash attacks (up smash)

Space down tilt correctly will pop up opponent into air and can lead to an up air
 

Viewtiful Rain

Smash Cadet
Joined
Jul 31, 2015
Messages
52
Location
Miami, Florida
NNID
RainAensland
3DS FC
4253-4551-9145
I found something in the lab and it has helped me get some damage and win a lot of matches with my Fox. Down air into grab with some pummels can lead to almost everything you have mentioned with some practice and good reads. It could lead to another grab because they will expect an up air or another follow up and you just wait after they air dodge close to the ground. I'm a Fox main too so it's nice seeing another Fox. Have you tried jab jab to downtilt and then grab? I use it for Greninja but it also works with Fox at least for me, maybe it can help you too. Trust your instincts and keep smashing:4fox:
 

Fox_Assault_91

Smash Rookie
Joined
Oct 8, 2005
Messages
6
I found something in the lab and it has helped me get some damage and win a lot of matches with my Fox. Down air into grab with some pummels can lead to almost everything you have mentioned with some practice and good reads. It could lead to another grab because they will expect an up air or another follow up and you just wait after they air dodge close to the ground. I'm a Fox main too so it's nice seeing another Fox. Have you tried jab jab to downtilt and then grab? I use it for Greninja but it also works with Fox at least for me, maybe it can help you too. Trust your instincts and keep smashing:4fox:
I think you and I should be best friends! haha. Love me some viewtiful joe. don't ya wish viewtiful joe was in smash :/ I also like the picture with fox and falco!

I have not tried jab-jab to down tilt grab. sounds like a good combo. Down air to grab, that one doesnt seem reliable to me cuz dair pops up the opponent so a grab is not always possible. you have a sure fire way of making sure the Fair doesnt pop up opponents?
 

Viewtiful Rain

Smash Cadet
Joined
Jul 31, 2015
Messages
52
Location
Miami, Florida
NNID
RainAensland
3DS FC
4253-4551-9145
I think you and I should be best friends! haha. Love me some viewtiful joe. don't ya wish viewtiful joe was in smash :/ I also like the picture with fox and falco!

I have not tried jab-jab to down tilt grab. sounds like a good combo. Down air to grab, that one doesnt seem reliable to me cuz dair pops up the opponent so a grab is not always possible. you have a sure fire way of making sure the Fair doesnt pop up opponents?
Down air to grab is an interesting thing I found. Once you do it, you need to move forward so you're in grab range then again I practiced ever since I did it by accident. I've done it on For Glory on 3DS because I don't have a Wii U. Not sure about Fair not popping up unless you mean you want to drag them down instead of up so you do more followups. I wish Viewtiful Joe was in Smash though. Fox and Falco are my mains so I like to show it, hope Wolf comes back because I used him a lot in Brawl
 

G-Sword

Smash Journeyman
Joined
Jun 12, 2005
Messages
210
I think you and I should be best friends! haha. Love me some viewtiful joe. don't ya wish viewtiful joe was in smash :/ I also like the picture with fox and falco!

I have not tried jab-jab to down tilt grab. sounds like a good combo. Down air to grab, that one doesnt seem reliable to me cuz dair pops up the opponent so a grab is not always possible. you have a sure fire way of making sure the Fair doesnt pop up opponents?
Actually dair to grab works like wonders I been doing that for months. It works at low % I say about 20%.
 

Foxus

Smash Ace
Joined
Aug 11, 2015
Messages
620
NNID
Greatfox1
I've never been able to really get used to the technical terms (dair, nair, bair, etc) so I'll just lay it out in laymans terms.

The only Fox combo I really know is the dash-grab-jab-throw combo, which is supposed to be one of Fox's successful moves. If its a throw up into the air, i'll usually attempt to finish it off by Fox's up-kick, granted the opponent doesn't punish me (since my Wii Remote doesn't work its finest sometimes).

If someone would be willing to help me make my Fox more lethal, I'd be down to that sometime.
 

Fox_Assault_91

Smash Rookie
Joined
Oct 8, 2005
Messages
6
I've never been able to really get used to the technical terms (dair, nair, bair, etc) so I'll just lay it out in laymans terms.

The only Fox combo I really know is the dash-grab-jab-throw combo, which is supposed to be one of Fox's successful moves. If its a throw up into the air, i'll usually attempt to finish it off by Fox's up-kick, granted the opponent doesn't punish me (since my Wii Remote doesn't work its finest sometimes).

If someone would be willing to help me make my Fox more lethal, I'd be down to that sometime.
I gave you plenty of tools to make your fox more lethal! My post has a lot of general set ups you can use and combos
 

Fox_Assault_91

Smash Rookie
Joined
Oct 8, 2005
Messages
6
Down air to grab is an interesting thing I found. Once you do it, you need to move forward so you're in grab range then again I practiced ever since I did it by accident. I've done it on For Glory on 3DS because I don't have a Wii U. Not sure about Fair not popping up unless you mean you want to drag them down instead of up so you do more followups. I wish Viewtiful Joe was in Smash though. Fox and Falco are my mains so I like to show it, hope Wolf comes back because I used him a lot in Brawl
Damn i meant so that the Down air (Not FAIR) doesnt pop up opponents.
 

Viewtiful Rain

Smash Cadet
Joined
Jul 31, 2015
Messages
52
Location
Miami, Florida
NNID
RainAensland
3DS FC
4253-4551-9145
Damn i meant so that the Down air (Not FAIR) doesnt pop up opponents.
I use down air as a combo starter since it juggles the opponent and then gives me opportunity to grab, up smash or even just jabbing to rack up damage. I think down air pops them up for that reason otherwise it would be useless for edge guarding. Unless there's a tech I haven't tried or found, Dair pops up opponents regardless of percentage from my experience
 

Comorant

Smash Cadet
Joined
Jun 11, 2014
Messages
70
Just gonna drop this in, there's certain key percentages for the Jab-Jab to UpSmash that should be listed. At 120% range lightweight characters tend to get locked in, 140% range middleweights tend to get trapped, and around 160-170% heavier characters can be setup on. The former is pretty neat for dealing with stuff like Sheik and Rosaluma.
 

StairFax

Smash Rookie
Joined
Aug 17, 2015
Messages
1
For fast fall Fair (if the other player miss the tech) you can go for f-tilt to get a jab lock. Depending on weight and size of the other character, you can get 1, 2 or even 3 f-tilts and then follow up with up smash or dash attack to up tilt (and follow up with Bair or Nair if you want).

Edit: Forgot to mention, at low percentage is when you can take good advantage of the f-tilts (they should be low f-tilts in this case but you might need to use mid f-tilt sometimes).
 
Last edited:
Top Bottom