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Fox Combos and Help (And some Falco)

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
1,076
NNID
Gawain
3DS FC
5069-4113-9796
Hey Fox mains, since I had been getting a few requests to do this I thought I'd post it here in case it helps anyone. As I said in the other threads if you guys know of or find any other cool tricks or combo stuff that I don't cover that use the default movesets let me know, I'm really interested. Hope it helps someone out though.

 

Sir Tundra

Smash Journeyman
Joined
Sep 23, 2014
Messages
289
Location
Currently in the Hyperbolic Time Chamber
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Righteous
3DS FC
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Thats a nice guide you got there for fox and falco. I did notice that you left out that fox's fair can spike when fast falled. Meaning you can do combos like down tilt -> SHFL fait -> Upsmash. you can also follow up fox' down throw with fair then follow up that fair with a uair at lower percents.
 

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
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Gawain
3DS FC
5069-4113-9796
Thats a nice guide you got there for fox and falco. I did notice that you left out that fox's fair can spike when fast falled. Meaning you can do combos like down tilt -> SHFL fait -> Upsmash. you can also follow up fox' down throw with fair then follow up that fair with a uair at lower percents.
I didn't know that his fair spiked, that actually sounds sweet. I'll have to play around with that. I tried to get Fox's dthrow into fair to work reliably but I feel like it's pretty susceptible to DI so I left it out.
I have a question about his UpSmash, is the dash upsmash slowler than brawl or it's just I can't perform it correctly without the c-stick.
It's basically the same in function. It feels a little weaker though. DACUS exists, it's just difficult without the cstick.

Personally, I feel Fox/Falco are going to expand their game tremendously once the ability to use GC controllers comes about. I feel like there's a lot of hidden potential still.
 

DavemanCozy

Smash Photographer
Joined
May 16, 2013
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1,716
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London, ON
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CavemanCossy
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0216-1810-7681
The F-air spike is really, really strict to get, specially in the 3DS where you have to use the circle pad to input the F-air and then follow it with a fast fall. You gotta do this maaad fast. I believe it's the first and second hits of F-air that get the spike, which is why the fast-fall is necessary.

It's worth mastering though. Even if the opponent techs the spike when they land, you can follow with a Dash attack, foxtrot Up-smash, or F-smash: you need to read which direction they tech to though.
 
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Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Fair makes for a decent ground-to-air aerial on non-shielded opponents, due to the spiking and pressure on the opponent to tech the bounce. It's decent as a pressuring tool. However it is a very low-speed spread out multihit, so it's common to whiff at first before you get good at using it.
 
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