There is way more interesting stuff in that article than what the OP says. What I think is more telling is how Nintendo couldn't see the Gamecube doing poorly, how Giest wasn't good dispite Miyamoto's involvement and the fact that Nintendo doesn't care what their fans think. It tells you a lot about the company.
Does anyone remember the marketing of Nintendo during the years this guy worked there? I do. It was some weird "Who are you?" campaign with commercials that, more often than not, were so random and cryptic that I barely knew they were for Nintendo games.
The fact that a guy whose job of promoting the Gamecube was done so poorly means that I'll take his comments with a bottle of salt.
It was the Gamecube. The best marketers in the world are going to have trouble trying to market a purple lunch box with games like Luigi's Mansion, The Wind Waker, and Mario Sunshine. The Gamecube was a bad product and the marketers had to try and sell it. I'm saying this as a guy who loved his Gamecube.
As for his actual comments, they're bull:
- The demographic for EVO are fighting game enthusiasts, not little, innocent kids. These people will WANT to see Nintendo All-Stars fighting.
- The marketing and box-art for the original Smash Bros. was clearly aimed at ALL ages, and the cartoony style implied a desire to reach young players as well. This guy doesn't seem to realize that young kids compare their favorite characters all the time, and if you give them a chance to prove which one is the best in a fight, they'll leap at it.
- Which leads to the point of him completely missing the point of Smash Brothers, which is really a marketing dream. The series has become a walking museum for Nintendo that, due to fantastic content and gameplay, sells like few other things. The franchise is done in such a way that each character's moveset represents almost EXACTLY what you can expect from a game in that series. If you've played as Olimar and then jump over to a Pikmin game, for example, you'll know that you need to grow pikmin and throw them at stuff to function. So not only does the game represent each character fantastically cromulently, but it also gets people playing it interested in franchises they've never even heard about. I'm sure Earthbound is probably selling well only as a result of people having seen Ness in smash and wondering. Same goes for Marth leading to Fire Emblem coming out of Japan, etc etc.[/quote]
Your missing the point. The issue is not of what you think but how Nintendo is going t protect their brands. Those are their bread and butter and Nintendo wants to keep them in tact. I will agree with you and say that the characters fighting may not be the whole story. I wouldn't doubt it was also because Nintendo doesn't want Smash be associated with competitive fighting games. It's the same reason though. Nintendo wants to protect their brands. We probably never know why Nintendo did what they did. His guess is something as he actually dealt with Nintendo.
As for the Wii U being unintuitive ... really? My toddler brother grabbed the gamepad and immediately knew what to do. It's arguably easier than the wiimote since to this day I have to explain to non-gamer people that for some games you hold it vertically, for others horizontally, for some you don't have to move, and so on. Problem with the Wii U, the OBVIOUS problem with the Wii U, is that people are still not convinced of the need to get a Wii U and not a Wii instead, or even of what the difference is apart from the gamepad. Which would also support why even now more people buy Wiis than Wii Us.
How isn't it intuitive. It's a huge controller with a screen. You have to look away at the TV to use it. Actions on it don't work very well. For more,
read this. The Wii U is failing because it's a Gamecube in Wii clothing. Nintendo has not done anything the market wanted them to to, such as advance online or have an account system. Or hack, make a NEW game. It's Iwata showing his incompetency.