Illuvial
Exploring Tallon IV
CPU 2.0, that's it! Yeah yeah that sounds harsh, but let me explain a bit. See, For Glory only has 1 stage type (2 if you count wall and walless FDs as separate stages), its online (so lag is always an issue even when its only minor lag), and you're mostly only gonna play maybe 2 or 3 matches with a random person before moving onto the next one as if nothing happened. Most of the time these players will probably be either total trash or they'll totally wreck you.
These matches aren't done in a traditional set-like manner, they don't offer meaningful incentive towards getting better in terms of online statistics mattering, and the general ruleset here isn't at all the official standardized ruleset for actual tournaments or online ladders (like the Nintendodojo.com ladder). Therefore, I see no reason to treat For Glory as a 100% serious environment 100% of the time.
The way I like to view For Glory, and the way I feel it should be used is as a tool for testing out characters, tech and practicing MUs (fingers crossed you fight the character(s) you wanna fight). For example, I want to learn Samus and Pikachu, so instead of jumping into ladders and tournaments or spending hours fighting the horrid AI I can hop on For Glory and practice anytime I want. I don't need friends to be free, I don't need anything but the will to hop online and play the mode to test things out and practice the character in a general manner. Its a godsend in that sense, as its basically a place to play the most casual of friendlies 24/7. Its good for fighting more adaptvie and smarter players overall, and I've found myself sporting a much larger list of characters I plan on learning and playing as since I will always have a solid practice area.
In Brawl, I had local friendlies since the online was void of a 1v1 mode and the netcode was even worse than 3DS'. In Melee and 64 I rely on friendlies in the flesh, which isn't always an option (almost never an option for 64) but with Smash 4 I finally ahve the chance to consistently practice against solid players at anytime, and that's why I stopped caring about my W/L ratio and stopped treating For Glory as though it was some online ladder where winning was all that mattered.
For me its a training resource, not necessarily a super competitive online environment I will only play to win on, if that makes sense.
How do you guys view For Glory, and how do you all use it?
These matches aren't done in a traditional set-like manner, they don't offer meaningful incentive towards getting better in terms of online statistics mattering, and the general ruleset here isn't at all the official standardized ruleset for actual tournaments or online ladders (like the Nintendodojo.com ladder). Therefore, I see no reason to treat For Glory as a 100% serious environment 100% of the time.
The way I like to view For Glory, and the way I feel it should be used is as a tool for testing out characters, tech and practicing MUs (fingers crossed you fight the character(s) you wanna fight). For example, I want to learn Samus and Pikachu, so instead of jumping into ladders and tournaments or spending hours fighting the horrid AI I can hop on For Glory and practice anytime I want. I don't need friends to be free, I don't need anything but the will to hop online and play the mode to test things out and practice the character in a general manner. Its a godsend in that sense, as its basically a place to play the most casual of friendlies 24/7. Its good for fighting more adaptvie and smarter players overall, and I've found myself sporting a much larger list of characters I plan on learning and playing as since I will always have a solid practice area.
In Brawl, I had local friendlies since the online was void of a 1v1 mode and the netcode was even worse than 3DS'. In Melee and 64 I rely on friendlies in the flesh, which isn't always an option (almost never an option for 64) but with Smash 4 I finally ahve the chance to consistently practice against solid players at anytime, and that's why I stopped caring about my W/L ratio and stopped treating For Glory as though it was some online ladder where winning was all that mattered.
For me its a training resource, not necessarily a super competitive online environment I will only play to win on, if that makes sense.
How do you guys view For Glory, and how do you all use it?