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Footstool DJC guard breaks?

HonkBonkington

Smash Rookie
Joined
Jun 19, 2014
Messages
12
Obviously very situational, but being able to have an extra option with DJC pressure is never a bad thing. Can Yoshi get anything after canceling an opponent's shield with a footstool jump?
 

TensenROB

Smash Apprentice
Joined
Jan 7, 2014
Messages
142
Location
Ottawa
Nair is free out of footstool DJC but the timing is weird. Footstooled opponents can act on frame 29 and Yoshi can act on frame 9. Theoretically this means all of Yoshi's aerials can be done out of DJC before opponents can shield, but the frame window is small for everything except n-air and b-air. Nair is by far the easiest, no explanation needed. B-air is trickier because you can land it with no problems except you'll only get 1-2 hits off unless you hold DJ for a while. D-air and f-air are the same but they have a 4 frame window to input DJ and the aerial, and you'll only get the landing lag hit with d-air if you don't hold DJ for long.

DJC Egg lay is possible with a 4 frame window before they can act. Shielding won't do anything against it so it's a 5 frame window if they buffer a spotdodge (most spotdodges are intangible on frame 2), or 7-8 frame window if they buffer a roll instead. But some characters can punish 1 frame (eg. Bowser up-b, G&W up-b will hit Yoshi and get grabbed on the 1st frame or just hit Yoshi and get out if it's any later, Jigglypuff rest, etc.).

Down-b is only possible on frame perfect footstool->down-b.


So basically n-air and b-air are the only ones worth trying. Yoshi can only act out of footstool some time after he jumps off so find the timing.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
Nair is free out of footstool DJC but the timing is weird. Footstooled opponents can act on frame 29 and Yoshi can act on frame 9. Theoretically this means all of Yoshi's aerials can be done out of DJC before opponents can shield, but the frame window is small for everything except n-air and b-air. Nair is by far the easiest, no explanation needed. B-air is trickier because you can land it with no problems except you'll only get 1-2 hits off unless you hold DJ for a while. D-air and f-air are the same but they have a 4 frame window to input DJ and the aerial, and you'll only get the landing lag hit with d-air if you don't hold DJ for long.

DJC Egg lay is possible with a 4 frame window before they can act. Shielding won't do anything against it so it's a 5 frame window if they buffer a spotdodge (most spotdodges are intangible on frame 2), or 7-8 frame window if they buffer a roll instead. But some characters can punish 1 frame (eg. Bowser up-b, G&W up-b will hit Yoshi and get grabbed on the 1st frame or just hit Yoshi and get out if it's any later, Jigglypuff rest, etc.).

Down-b is only possible on frame perfect footstool->down-b.


So basically n-air and b-air are the only ones worth trying. Yoshi can only act out of footstool some time after he jumps off so find the timing.
Just a quick note, it doesn't work on Mewtwo because his animation is shorter
 

didds

Smash Lord
Joined
Mar 27, 2008
Messages
1,009
Location
in a tree
Brawl tech that allows you to meteor your opponent without causing damage, while being able to act almost immediately afterwards. It's performed by pressing utaunt (though you can set it to any button) while overlapping(?) your opponent.
 

TomBoComBo

Smash Ace
Joined
Jan 31, 2014
Messages
544
overlapping slightly above them. It's a very small and tricky visual cue. Doing it precisely takes a lot of practice.
 

TamashiiEater

Smash Rookie
Joined
Oct 25, 2014
Messages
16
I have dj parry into a foot stool off of pit b4 its pretty funny, the timing is pretty hard though
 
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