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well give me a way to follow up from mid-high percents for all weight classes pleaseVery character and percent dependent. Who are you playing against? What percent?
Uh...well being above Marth is bad; utilt/uair juggles are pretty safe and frustrating for his opponents, so uthrow is pretty useful. If they get stuck on platforms you can cover every tech option from underneath with utilts and/or uairs. Forward throws and down throws give you a free pivot fsmash if they DI imperfectly (which happens if you mix the two up and throw quickly to give them less time to react and DI the throws) which is one way to get kills on Jigglypuff. Even if they don't give you an fsmash out of a fthrow, you can often dash attack and pop them up. dthrowing (if facing away from the ledge) or fthrowing (for the opposite case) off the ledge can set up edgeguards and gimps. Backthrows can be useful if you want to pop someone up onto a platform when an uthrow would allow them to DI away from the platform and escape. Hope this gives you some ideaswell give me a way to follow up from mid-high percents for all weight classes please
Character dependent choice:upthrow > observe