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Follow ups from grabs?

ep1c_marf

Smash Apprentice
Joined
Jun 29, 2013
Messages
99
Location
Pa
Recently just started playing against people who can di properly so i need advice on different follow ups for every grab. Help me out guys?
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
well give me a way to follow up from mid-high percents for all weight classes please
Uh...well being above Marth is bad; utilt/uair juggles are pretty safe and frustrating for his opponents, so uthrow is pretty useful. If they get stuck on platforms you can cover every tech option from underneath with utilts and/or uairs. Forward throws and down throws give you a free pivot fsmash if they DI imperfectly (which happens if you mix the two up and throw quickly to give them less time to react and DI the throws) which is one way to get kills on Jigglypuff. Even if they don't give you an fsmash out of a fthrow, you can often dash attack and pop them up. dthrowing (if facing away from the ledge) or fthrowing (for the opposite case) off the ledge can set up edgeguards and gimps. Backthrows can be useful if you want to pop someone up onto a platform when an uthrow would allow them to DI away from the platform and escape. Hope this gives you some ideas
 
D

Deleted member

Guest
downthrow off the ledge counts.

if you're not doing this, and if there's not some very specific case like peach on DL64 and you're fishing for something gay, you should just use upthrow.
 
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