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Follow-ups after Flame Choke

MegaBlaster1234

Smash Apprentice
Joined
Apr 16, 2010
Messages
138
NNID
Srib64
We can all agree that Flame Choke is Ganon's scariest move. It grabs through shields, and can set up for kills at ridiculously low percents.
And at high percents, it can almost guarantee a kill. But Down Tilt isn't the only move that you should use.

Getting good reads on wakeup can spell doom for the opponent.
If they roll behind you, a down angled Fsmash can kill super early.
If you predict a wakeup attack, you can block it and Dtilt, or dodge away and regrab. OR, you can jump and either Dair, Fair, RAR Bair and aerial Wizard Foot them to oblivion, or if you're feeling super confident, you can armor through and Warlock Punch, though most characters' wakeup attack ends before the punch comes out. Another good option is perfect pivot down angled Fsmash, so you avoid the wakeup attack and retaliate.

Getting the most out of Flame Choke should be high-priority for Ganon mains, and getting good reads combined with Ganon's insane damage per hit ratio can end games in 4 or 5 hits.
 

THRILLBURN

Smash Rookie
Joined
Feb 22, 2015
Messages
10
Location
Brisbane
We can all agree that Flame Choke is Ganon's scariest move. It grabs through shields, and can set up for kills at ridiculously low percents.
And at high percents, it can almost guarantee a kill. But Down Tilt isn't the only move that you should use.

Getting good reads on wakeup can spell doom for the opponent.
If they roll behind you, a down angled Fsmash can kill super early.
If you predict a wakeup attack, you can block it and Dtilt, or dodge away and regrab. OR, you can jump and either Dair, Fair, RAR Bair and aerial Wizard Foot them to oblivion, or if you're feeling super confident, you can armor through and Warlock Punch, though most characters' wakeup attack ends before the punch comes out. Another good option is perfect pivot down angled Fsmash, so you avoid the wakeup attack and retaliate.

Getting the most out of Flame Choke should be high-priority for Ganon mains, and getting good reads combined with Ganon's insane damage per hit ratio can end games in 4 or 5 hits.
Generally favourite is a hard read jumping wizards foot on the get up attack, if not I shield the get up attack, or wait and react on the rolls. Generally people roll towards the centre of the stage.
 
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