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FLUDD Wall.

KirinBlaze

Smash Lord
Joined
Jul 22, 2008
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Farmingville, Long Island.
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KirinBlaze
Just curious but has anyone ever used this? Know what it is? Or even know what I'm talking about?

FLUDD Wall (as explained to me when taught to me.) is basically using Mario's Cape Glide off a ledge while having a fully loaded FLUDD. Once off the edge you use your second jump and fire the FLUDD. It increases the range I guess and pushes you backward enough that you can safely recover with an UpB. I've been told it's his 'Best Edgeguard' but I'm a bit skeptical onto just how effective is it. I've been doing it for a long time but before I try and add it to my game I want to know if anyone else has used this or even heard of it.

So, anyone?
 

HeroMystic

Legacy of the Mario
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Aug 3, 2008
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HeroineYaoki
3DS FC
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It's a variation of the Superman Combo. I'm not entirely sure how effective it is, but you're placing yourself in danger if you attempt it. It's a good mindgame trick, but only if you do it once in a blue moon.

I doubt it's his best edgeguard though.
 

Ray/Boshi

Smash Journeyman
Joined
Jun 1, 2008
Messages
363
Location
Louisiana
If the opponets Ike, Link, TLink, or similar character(s) with a next to not so good recovery/UpB. Go for it quite often.
 

HeroMystic

Legacy of the Mario
Joined
Aug 3, 2008
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San Antonio, Texas
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HeroineYaoki
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It doesn't increase the range per-say. It's just that the closer you are to your opponent, the harder they get pushed back. Now, imagine jumping, then FLUDDing downwards. You'd be pushing your opponent down.
 
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