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Floaties

usernamecloi

Smash Cadet
Joined
Dec 17, 2013
Messages
38
How do you deal with em'?

I usually camp them out, but that cant be applied to samus.
 

NonSequtur

Smash Cadet
Joined
Jan 18, 2014
Messages
35
Juggle, they can't do anything against a good juggle without good aerial mobility, a good teleport or a ton of jumps. Those who have those become more match-up specific.

Samus is stupid easy to juggle though, up-air/tilt beats all her downwards options and she can't dance or teleport like a Zelda or a MewTwo can.

For characters with those long omni-directional teleports (Zelda, MewTwo), it turns into a game of reads and beating them in neutral. I find MewTwo to be a problem though, you should ask someone else.

Jigglypuff is like melee, just beat her with your range, f-air's good, f-tilt's good. Put her into a protracted edge-guard then kill.

Metaknight's a pain, but Marth has good kill set-ups anyway, so juggles are less important. I think f-throw to f-smash is consistent.

Kirby has some interesting options, but so long as you can deal with the 2 cutter variants you should be good, just act like he's Jiggs, and make for a long edgeguard.

Dedede is easy to combo because you're not going to miss him. Put him on the back foot and spike or edgeguard. Watch for the disjoint though, especially f-tilt.

Peach is juggle fodder, just stay under her so long as she has no turnip. In neutral d-tilt is your friend, and I think f-throw to (wave) f-smash connects for a good while.

This is how I do it, but admittedly neither my friends nor I are really good. Corrections would be appreciated.
 
Last edited:

DJ _ICE

Smash Apprentice
Joined
Nov 20, 2013
Messages
179
Juggle, juggle, juggle. Once you get in, up-throw, up-tilt, fair, anything to get them up there and don't let them down. At high percentages go for a (non staled) upthrow or uptilt, (side b leads in to those). Any characters in specific so I can give better advice?
 

NonSequtur

Smash Cadet
Joined
Jan 18, 2014
Messages
35
Smaller is better usually, and this is a general Marth thing. Platforms are a negative unless you can easily cover them, a la Yoshi's Story.
 

usernamecloi

Smash Cadet
Joined
Dec 17, 2013
Messages
38
Onto edge guarding. Although it's predictable I can't edge guard samus when she's bomb jumping air dodge zair. any tips?
 
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