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FitCharacter file size issues?

Jdaster64

Smash Ace
Joined
Feb 29, 2012
Messages
668
Location
New Donk City
NNID
Jdaster64
3DS FC
4141-3026-8303
Switch FC
SW 7540 0069 7907
I haven't found anywhere that has explicit maximum sizes listed for the various FitCharacter.pac files, and I'm pretty sure that various hacks like some of the Brawl- characters have bigger files than the originals (could be wrong, there). So is there something I can edit in one of the common.pac or the fighter.pac files to make the game load larger files than intended?

If not, then basically my problem is, I want to add a GFX effect to Captain Falcon's f-air (which currently has none) with PSA, but doing so causes the FitCaptain.pac file to expand, resulting in the buzz of death at some point or another. Is there a way to add this without expanding the file, and/or is there something trivial I can remove to prevent it from doing so?

I would appreciate any help I could get; thank you. Oh, and if this type of topic needs to be posted elsewhere, please let me know so I'll be better educated if I have a similar problem in the future.
 

Jdaster64

Smash Ace
Joined
Feb 29, 2012
Messages
668
Location
New Donk City
NNID
Jdaster64
3DS FC
4141-3026-8303
Switch FC
SW 7540 0069 7907
I never received an answer considering this, so let me just be more general; what are some general ways to go about adding graphics/sounds/hitboxes to subactions in PSA without increasing the file's size over the max?

I tried making/calling new subroutines, but no matter what way I attempted it, adding a Captain Falcon f-air graphic increased the total file size by ~100 bytes at the least.
 
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