mooseproduce
Smash Ace
After over a paaainful hour of fiddling around with plug-ins and settings, I got the emulator working on a computer in the university's computer lab. Anyways, before I went home I got to play SheerMadness, and my Yoshi ***** his Falcon. SheerMadness knows what I'm talking about. ![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back in reality-land, though, how the hell do you guys stand it? The crazy input delays, I mean? Like... I was using keyboard, of course, which was bad enough on its own-- but if I wanted to (for instance) do a u-tilt, I would have to:
- Press and hold Shift, for the 50% movement modifier.
- Wait a second.
- Press and hold up.
- Wait a second.
- Press A button.
- Wait one more second, after which the move registers.
You know those players who'll like, pick DK or whatever. And then jump off the stage, charge a punch, and fall to their deaths? REPEATEDLY? Yeah, that was me. Worst online gaming experience of my LIFE, especially because I'm a good player on the console. My first game was a team match... and my Samus kept grabbing my Pikachu teammate because I would perform a short-hopped dair, and only the R button would register. I was constantly dismayed at my own inability to do an UP B RECOVERY, or even an up B on the ground. At one point, I did manage to pepper SheerMadness with a few edge-cancelled eggs, but it was like running head-first into a wall of molasses. I waited for each new keypress with baited breath, agonizingly counting down the time needed to elapse between the "up" and the "B".
Anyways... I was planning on buying a USB N64 controller before today, but with that amount of input lag I'm thinking that the whole online Smash deal might be a waste of time. :'(
Back in reality-land, though, how the hell do you guys stand it? The crazy input delays, I mean? Like... I was using keyboard, of course, which was bad enough on its own-- but if I wanted to (for instance) do a u-tilt, I would have to:
- Press and hold Shift, for the 50% movement modifier.
- Wait a second.
- Press and hold up.
- Wait a second.
- Press A button.
- Wait one more second, after which the move registers.
You know those players who'll like, pick DK or whatever. And then jump off the stage, charge a punch, and fall to their deaths? REPEATEDLY? Yeah, that was me. Worst online gaming experience of my LIFE, especially because I'm a good player on the console. My first game was a team match... and my Samus kept grabbing my Pikachu teammate because I would perform a short-hopped dair, and only the R button would register. I was constantly dismayed at my own inability to do an UP B RECOVERY, or even an up B on the ground. At one point, I did manage to pepper SheerMadness with a few edge-cancelled eggs, but it was like running head-first into a wall of molasses. I waited for each new keypress with baited breath, agonizingly counting down the time needed to elapse between the "up" and the "B".
Anyways... I was planning on buying a USB N64 controller before today, but with that amount of input lag I'm thinking that the whole online Smash deal might be a waste of time. :'(