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First step back into competitive Pokemon in a good while (OU)

Plum

Has never eaten a plum.
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Jun 28, 2008
Messages
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Location
Rochester, NY
Like the title says, I haven't touched competitive Pokemon in several months.
Lot of things had changed, so I didn't want to try anything too "special" for this one. Standard bulky offense, or heavy offense seem a bit dry for me despite their effectiveness, and stall needs to be set up perfectly to the metagame which I simply don't fully understand yet.

So my answer was a basic set up and sweep team, using a dual screen lead to make things more interesting.


Jolly Azelf @ Light Clay
EV's:
252 HP
252 Speed
4 Defense

Moveset:
Reflect
Light Screen
Explosion
Stealth Rock

On this team:
Should be obvious. Depending on what the opponent is leading off with I either set up Light Screen or Reflect first. Next I set up the next screen, and if I can still take a hit I either set up rocks or just explode away.


Adamant Dragonite @ Leftovers
EV's:
224 HP
84 Attack
200 Speed

Moveset:
Dragon Dance
Dragon Claw
Earthquake
Roost

On this team:
First off, I dislike Salamence. Even if he could do better on the team, I always try to use Dragonite instead if possible. Salamence is usually chosen over Dragonite because its key speed advantage. Dragonite on the other hand has by far more bulk and a much more diverse movepool. This set uses the bulk to show why I prefer him over Salamence. Under dual screens, an already bulky set becomes very hard for anything to take down. Bulky waters that hope to take it down with Ice Beam are going to find that not happening with Light Screen and Roost, so Dragonite will set up freely and hope to sweep.



Jolly Gyarados @ Life Orb
EV's:
252 Attack
252 Speed
4 Defense

Moveset:
Dragon Dance
Waterfall
Stone Edge
Ice Fang

On this team:
A standard sweeper. Dragon Dance is easy under screens, and he has great coverage. I hate Stone Edge, and to a lesser extent Ice Fang but I don't see what else there really is for the coverage. Not having perfect accuracy can stop a sweep faster than anything, but at the same time they take out a lot of threats to Gyradose when they do hit.


Jolly Lucario @ Life Orb
EV's:
252 Attack
252 Speed
4 Defense

Moveset:
Close Combat
Extreme Speed
Swords Dance
Crunch

On this team:
Scary to take down after a setup. With screens up he can powerup to levels a normal Lucario couldn't hit, and then he tears through the team. The thing he brings most to this team is probably his priority if anything. It allows him to revenge kill anything that doesn't resist it, and everything that does resist gets hit by Close Combat or Crunch. Close Combat goes very well with the screens, making using it a much safer option with the defense reductions.


Timid Latias @ Choice Specs
EV's:
252 Special Attack
252 Speed
4 HP

Moveset:
Trick
Draco Meteor
Dragon Pulse
Surf

On this team:
He can potentially sweep a team if its counters are already killed with no setup which is nice. Trick support can cripple their walls and support Pokemon, and give their Scarf and Band sweepers a harder time doing their job. Trick is probably the key thing on Latias, and taking down an opposing Pokemon is always good.


Bold Cresselia @ Light Clay
EV's:
252 HP
148 Def
40 Special Defense
68 Speed

Moveset:
Reflect
Light Screen
Ice Beam
Lunar Dance

On this team:
Honestly I'm not too sure if I like Cresselia on the team. It offers late game screens, a wall, and one of the most annoying moves out there with Lunar Dance. Nothing sucks more than almost killing a sweeper, seeing Cresselia come in, set up screens and putting that sweeper back to 100% when its counter is spent. I was considering something like Bronzong here for a walling dual screener but Lunar Dance was too tempting. The thing that makes me unsure of Cresselia is whether my team would benefit from another threat, named Scizor to be exact. Scizor is the best scout in the game, and hits like a truck with a Choice Band. For now I'm going to keep this as a "dual screen" team and use Cresselia though.

There's bound to be threats I'm not prepared for, but I can only hope to be prepared enough, or at least given some suggestions to help cover some weaknesses :)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
This is just hyper offense with a Specs Latias.

Azelf often only can get one screen up, or even zero screens against Scarfed sleep leads. Because it is called Dual Screens and not Single Screen, I would suggest...

Uxie @ Light Clay | Levitate
Bold / 252 HP / 252 Def / 4 SpDef
Light Screen / Reflect / Magic Coat / Stealth Rock
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
My only fear there is the big drop in speed.

I just took a look at the top 10 leads from last month;
Azelf
Metagross
Swampert
Jirachi
Aerodactyl
Infernape
Roserade
Heatran
Tyranitar
Gliscor

Just looking at that list, everything except Metagross, Swampert and Tyranitar is moving first. Unless of course I invest heavily into speed, then I can outpace Heatran, Roserade, and force a speed tie with Gliscor at max speed + speed nature.

I totally get what your saying that Azelf is frail, but its moving first with everything except Aerodactyl or losing a speed tie against itself. Going first so often means I usually get up the first wall, depending on what they are leading with and still have plenty of health after a 50% reduced hit to set up the second.

I'm going to give Uxie a try though, speed might not be as important as I'm thinking it to be here. I'm thinking to switch Magic Coat with Momento though; bouncing back moves seems too situational for the advantages of Momento. It KO's Uxie giving a free switch in to a sweeper (much in the same way Explosion does on Azelf) and the -2 to both attack stats forces almost everything to switch especially under two screens. That switch then gives me a free setup turn. It sacrifices Uxie, but the idea is to make a sweep much easier. Thanks for the suggestion, I'll see how it plays out.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Sidenote, Magic Coat is bugged on Shoddy and bounces back Taunts
 

Plum

Has never eaten a plum.
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Messages
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Rochester, NY
._.

I think that just made up my mind.
I was using Azelf because I had a shot at avoiding a first turn taunt with a speed tie (especially considering Azelf is the most popular lead) but if Magic Coat is bouncing Taunts I can't resist, bugged or not.

I'll feel a little guilty abusing that but wow...
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
lmao!

that's too good XD

you can have the best of both worlds with uxie's bulk and being essentially untauntable.
 

Circa

Smash Champion
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Three Rivers, MI
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timssu
3DS FC
1891-2120-4792
._.

I think that just made up my mind.
I was using Azelf because I had a shot at avoiding a first turn taunt with a speed tie (especially considering Azelf is the most popular lead) but if Magic Coat is bouncing Taunts I can't resist, bugged or not.

I'll feel a little guilty abusing that but wow...
There's little reason to feel guilty about abusing a bug in a system. <.< This is a competitive game after all, and we should be allowed to use everything to our advantage (unless of course the bug is flat-out broken...which this isn't).

Also, I noted that your team seems like it could have a lot of issues dealing with status; namely paralysis. Currently your best answer to this is using Cresselia as a status sponge, but that's not really the best of plans. If it were me, I'd probably just consider giving something Substitute or Lum Berry. And as Dragonite is currently your 'weakest link', I'd say you'd probably want to give it to him. He'll really enjoy it anyway, considering he seems to need two DDs as opposed to one to be really effective. The extra turn should just make him that much more effective.

EDIT: Disregard this for the most part. I didn't realize that Lunar Dance restored more than just HP on one of your Pokemon. Goes to show how much about this game I still have to learn. -_- The stuff after this should still apply though, as you'll still be kinda hard-pressed to deal with it.

You're also going to have to watch out for the Rotom Appliances. A 'standard' Rotom could be a complete nuisance for your team, considering that half of your team is weak to Ghost (although they admittedly are pretty bulky and can take the hits...but still) and the half that isn't is all physical. Light Screen helps a lot, but you'll still have to be mighty careful to keep those up as much as possible if your team wants to survive against threats like that.

Just the few things I noticed. I hope I helped. :\ I honestly don't know how you play with the screens though (I've never tried Screening before), so I don't know how big of an issue these kinds of things really are.
 

Plum

Has never eaten a plum.
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I was having some status issues (most notably Rotom appliances and Will-O-Wisp, and anything spreading paralysis) like you mentioned.

I changed up the Dragonite set to fully utilize his diverse movepool (as well as making this team function much better with Dragonite than Salamence as an added bonus).

New set:
Careful Dragonite @ Leftovers
EV's:
252 HP
212 Attack
44 Speed

Moveset:
Dragon Dance
Dragon Claw
Roost
Heal Bell

The big difference is obviously Heal Bell. Careful nature and Roost allows him to take minimal damage from ice attacks threatening him, and the speed EV's guarantee he outspeeds any base 100 speed switching in after one DD, most notably Salamence.
I'm not going to use him to sweep unless I can get away with it. Primary use now is a support class. Cresselia is only curing one status per game at the cost of herself, so Dragonite's primary role is to ensure the rest of my team doesn't get screwed from paralysis or burns.

Uxie has been doing wonders with Magic Guard bouncing Taunts. Thanks for the suggestions, this team has been playing much more consistently with Dragonite as a support and Uxie.
 
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