SpottedCerberus
Smash Journeyman
- Joined
- Mar 24, 2015
- Messages
- 325
So, how does Lucas do against Ness? Does he win? Is it even? Does he lose? (I need to know so that I can decide who the top is in my Ness x Lucas (or Lucas x Ness idk yet) fanfiction.)
I realized that this board is kind of inactive, so I might as well make another MU thread instead of waiting for people to discuss Sheik in depth. If we just discuss one character at a time then we'll never really get anywhere. And there's already been some discussion about Ness in the general MU thread, so this seems like a good one for discussion.
As for my thoughts, I think it could be anywhere from a -2 to a 0, but we are definitely not at an advantage. Between -1 to 0 is most likely.
4 of Ness's 5 aerials are among the best of their kind in the game. His n-air is top 3, maybe second only to Luigi's. His b-air loses out only because so many characters have incredible b-airs in this game; it's top 5-10. His f-air is probably #3, second to only Sheik and maybe Luigi. And his u-air has an insane hitbox with a lot of killpower. He can rack up damage quickly with his huge grab reward, and he leaves few openings for us to grab him.
I've heard that PK Fire is effective against him, but I'm not entirely sure how seeing as he can absorb it. The 5% he heals doesn't seem like much, but PK Fire does 9% when it hits, so he's actually up 14% from where another character would be. We can absorb his PK Fire as well, but, contrary to popular belief, he doesn't depend on it like Lucas does.
Ness does more damage than us, and he does it faster. Furthermore, he can get a b-throw KO off of a small mistake. But if we can get him offstage, he is in serious danger of not making it back, so we can also get an early kill off of a read. Combine this with the fact that both characters can heal off of some of each other's attacks and it becomes clear that a single slip-up can result in a complete shift of momentum. This makes it a very polarized match-up that is rather hard to gauge.
Lucas's main advantage is offstage and edge-guarding. Although just about any character can edge-guard Ness effectively, Lucas is just a lot better at it than most. If Ness has to resort to PKT, it should really be a stock. And DJ doesn't snap to the ledge right away, so if he depends on that then d-smash could be effective there too. The offstage magnet gimp is stylish, but inconsistent and difficult. Get the d-smash timing down and you're good.
Also, we have Rope Snake. So that's a thing. Use that. Mix up your Rope Snake use. It can help with zoning and it has follow-ups, so it can be used aggressively, as an approach method, as well.
I realized that this board is kind of inactive, so I might as well make another MU thread instead of waiting for people to discuss Sheik in depth. If we just discuss one character at a time then we'll never really get anywhere. And there's already been some discussion about Ness in the general MU thread, so this seems like a good one for discussion.
As for my thoughts, I think it could be anywhere from a -2 to a 0, but we are definitely not at an advantage. Between -1 to 0 is most likely.
4 of Ness's 5 aerials are among the best of their kind in the game. His n-air is top 3, maybe second only to Luigi's. His b-air loses out only because so many characters have incredible b-airs in this game; it's top 5-10. His f-air is probably #3, second to only Sheik and maybe Luigi. And his u-air has an insane hitbox with a lot of killpower. He can rack up damage quickly with his huge grab reward, and he leaves few openings for us to grab him.
I've heard that PK Fire is effective against him, but I'm not entirely sure how seeing as he can absorb it. The 5% he heals doesn't seem like much, but PK Fire does 9% when it hits, so he's actually up 14% from where another character would be. We can absorb his PK Fire as well, but, contrary to popular belief, he doesn't depend on it like Lucas does.
Ness does more damage than us, and he does it faster. Furthermore, he can get a b-throw KO off of a small mistake. But if we can get him offstage, he is in serious danger of not making it back, so we can also get an early kill off of a read. Combine this with the fact that both characters can heal off of some of each other's attacks and it becomes clear that a single slip-up can result in a complete shift of momentum. This makes it a very polarized match-up that is rather hard to gauge.
Lucas's main advantage is offstage and edge-guarding. Although just about any character can edge-guard Ness effectively, Lucas is just a lot better at it than most. If Ness has to resort to PKT, it should really be a stock. And DJ doesn't snap to the ledge right away, so if he depends on that then d-smash could be effective there too. The offstage magnet gimp is stylish, but inconsistent and difficult. Get the d-smash timing down and you're good.
Also, we have Rope Snake. So that's a thing. Use that. Mix up your Rope Snake use. It can help with zoning and it has follow-ups, so it can be used aggressively, as an approach method, as well.
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