Hello, first time actually posting something, but I'm VERY new to the importing of models so I'm posting my work along the way and asking all the help I can at the same time. I plan on doing a pretty good amount of PSAs and model imports for both characters and custom stages, but I'm going to take it slow and import a few models first for practice on characters.
So, the most obvious these days with the WoW universe is the Litch King.
[collapse=The LK rendered and not rendered]
[/collapse]
Then I know you have to get the bones, and at first I was going to use Ike, but decided ganon would do better, as I plan to make some good PSAs anyway when I learn them. I figured out that WoW models are pretty tiny compared to the size of a brawl one lol.
[collapse=Size Comparison]
[/collapse]
But so what I do is group the LKs parts together and scale them all at once to the proper size of the skeleton. And this is the part I'm stuck at. I position the bones properly against him, but I know they need to go back to the way they were with the LK model as well. Is there a tutorial on how do to this?
[collapse=Halp I'm a noob!]
[/collapse]
Things I'll be looking to do in the future just if you're curious:
-Custom stages using exported WoW models, and making stages that represent raids/zones from WoW.
-Full PSAs for several characters with abilities mimicking WoW's.
-Will have a good list of characters, and after figuring out this bone rigging I'll do a little more presentation.
Any help works
I'm excited to try this, I'm just very lost!
So, the most obvious these days with the WoW universe is the Litch King.
[collapse=The LK rendered and not rendered]
![](http://i44.tinypic.com/6ogd4g.jpg)
Then I know you have to get the bones, and at first I was going to use Ike, but decided ganon would do better, as I plan to make some good PSAs anyway when I learn them. I figured out that WoW models are pretty tiny compared to the size of a brawl one lol.
[collapse=Size Comparison]
![](http://i40.tinypic.com/n4tpae.png)
But so what I do is group the LKs parts together and scale them all at once to the proper size of the skeleton. And this is the part I'm stuck at. I position the bones properly against him, but I know they need to go back to the way they were with the LK model as well. Is there a tutorial on how do to this?
[collapse=Halp I'm a noob!]
![](http://i42.tinypic.com/30htraw.png)
Things I'll be looking to do in the future just if you're curious:
-Custom stages using exported WoW models, and making stages that represent raids/zones from WoW.
-Full PSAs for several characters with abilities mimicking WoW's.
-Will have a good list of characters, and after figuring out this bone rigging I'll do a little more presentation.
Any help works