Crybhabie
Smash Rookie
- Joined
- Dec 9, 2018
- Messages
- 6
I've been playing Palutena a lot this weekend and I have to say that she feels really great to use !
I don't know if it's because of the general playerbase still trying to get the hang of the game, but I feel like she doesn't need to work as hard to rack up percent. While dash attack lost some foward momentum, I feel like it completely makes up for it with the new animation, seemingly making it even more disjointed to the point where I rarely get stuffed out of it, and will almost always still hit if that happens. Foward tilt is now a great option for catching spot dodges or stuffing out opponents out of their moves, since it hits so fast almost nothing has time to hit you between the 2 hits. I haven't really looked into her edge get up options, but since Explosive flame doesn't put in freefall, it basically walls out opponents trying to 2 frame you or attempting to challenge your recovery. I also attempted to Warp back on stage when too close for explosive flame and never got punished for it except for a jab or a hard read here and there, it actually feels almost lagless landing with it on stage. Down air is also useable offstage without having to risk your stock significantly.
If you find out anyting else about our Goddess of Light let me know !
I don't know if it's because of the general playerbase still trying to get the hang of the game, but I feel like she doesn't need to work as hard to rack up percent. While dash attack lost some foward momentum, I feel like it completely makes up for it with the new animation, seemingly making it even more disjointed to the point where I rarely get stuffed out of it, and will almost always still hit if that happens. Foward tilt is now a great option for catching spot dodges or stuffing out opponents out of their moves, since it hits so fast almost nothing has time to hit you between the 2 hits. I haven't really looked into her edge get up options, but since Explosive flame doesn't put in freefall, it basically walls out opponents trying to 2 frame you or attempting to challenge your recovery. I also attempted to Warp back on stage when too close for explosive flame and never got punished for it except for a jab or a hard read here and there, it actually feels almost lagless landing with it on stage. Down air is also useable offstage without having to risk your stock significantly.
If you find out anyting else about our Goddess of Light let me know !