xS A M U R A Ix
Smash Ace
So I got some time to play meta in some team games with the NC crew this weekend so I'll give you guys my two cents.
First off, and most importantly, HE DOES NOT LACK KILLING POWER AT ALL.
let me repeat.
HE DOES NOT LACK KILLING POWER AT ALL.
Up B, Down Smash, dair and Glide attack are all amazing. Forward Smash, although slow with start up, also is vicious. The great thing about it is, the start up is kind of hidden so people don't see it coming. It's just this blinding slash out of no where.
His air game is amazing. It has so much priority, you rarely lose to anyone or even trade with them. Also because of DI and the range of his air moves, if you space things properly, you don't get shield grabbed. You can also short hop over them and dair and they can't do much.
His grab range is great. Really really great. While running it comes out fast as hell and slides really far, so it's very easy to punish stuff with throws. None of the throws have much KO potential, but down and up throw look cool and you can combo off of down throw if you're quick it seems like.
His jumping is amazing too, because of how many he has and how low he jumps with each if you short hop, he can do some crazy **** in the air.
Foward B and Tornado are actually ok. Forward B has great priority and will catch people off guard, and works well in team battles, and the tornado is pretty safe to do. They're both useful to get back onto the stage or dive head first into a cluster of people.
Up B takes some getting used to. You can cancel it immediately with B or hit down to cancel, but at first you'll kill yourself a lot with it. It comes out so ridiculously fast though and has a great hitbox. Killing people is as simple as a couple of fairs or uairs and then chasing them all the way off with up B. It seems to hit in different directions depending on what part of the move you hit with. If you hit it while he's flying backwards and upside down, it sends them straight back. Overall an amazing move. Also the fact you can glide and follow up with glide attack makes it really safe to use assuming you're facing the stage.
Down smash is like.....instant and really really stong, AND covers both sides. There's not much else you could ask for in a move.
Neutral A is also great. It feels pretty safe, hits behind him, and you can cancel it into whatever you want really, my choice being down smash.
Running A also goes through people so you can't get punished for doing it. It also sets up for air combos, so it's a good move.
Oh also, Metaknight doesn't have a spike, but it seems that footstool jumping has some decent uses. I saw some kills with it, and considering meta's maneuverability in the air, I imagine it's easy to set up foot stool spikes with him. That'll require some testing though.
Overall, he's just an amazing character. You all will love him when you finally get to play.
First off, and most importantly, HE DOES NOT LACK KILLING POWER AT ALL.
let me repeat.
HE DOES NOT LACK KILLING POWER AT ALL.
Up B, Down Smash, dair and Glide attack are all amazing. Forward Smash, although slow with start up, also is vicious. The great thing about it is, the start up is kind of hidden so people don't see it coming. It's just this blinding slash out of no where.
His air game is amazing. It has so much priority, you rarely lose to anyone or even trade with them. Also because of DI and the range of his air moves, if you space things properly, you don't get shield grabbed. You can also short hop over them and dair and they can't do much.
His grab range is great. Really really great. While running it comes out fast as hell and slides really far, so it's very easy to punish stuff with throws. None of the throws have much KO potential, but down and up throw look cool and you can combo off of down throw if you're quick it seems like.
His jumping is amazing too, because of how many he has and how low he jumps with each if you short hop, he can do some crazy **** in the air.
Foward B and Tornado are actually ok. Forward B has great priority and will catch people off guard, and works well in team battles, and the tornado is pretty safe to do. They're both useful to get back onto the stage or dive head first into a cluster of people.
Up B takes some getting used to. You can cancel it immediately with B or hit down to cancel, but at first you'll kill yourself a lot with it. It comes out so ridiculously fast though and has a great hitbox. Killing people is as simple as a couple of fairs or uairs and then chasing them all the way off with up B. It seems to hit in different directions depending on what part of the move you hit with. If you hit it while he's flying backwards and upside down, it sends them straight back. Overall an amazing move. Also the fact you can glide and follow up with glide attack makes it really safe to use assuming you're facing the stage.
Down smash is like.....instant and really really stong, AND covers both sides. There's not much else you could ask for in a move.
Neutral A is also great. It feels pretty safe, hits behind him, and you can cancel it into whatever you want really, my choice being down smash.
Running A also goes through people so you can't get punished for doing it. It also sets up for air combos, so it's a good move.
Oh also, Metaknight doesn't have a spike, but it seems that footstool jumping has some decent uses. I saw some kills with it, and considering meta's maneuverability in the air, I imagine it's easy to set up foot stool spikes with him. That'll require some testing though.
Overall, he's just an amazing character. You all will love him when you finally get to play.