- Joined
- May 3, 2009
- Messages
- 7,190
All right, this is my first comp. team, so bear with me here. I don't know many different uses, but I know Leads, Toxitankers, Sweepers, Walls, etc.
*took out Cherrim*
Flygon
Item@Persim Berry/Life Orb
252ATK/252SATK/6SPD
Hasty/Adamant
Levitate
Outrage
Heat Wave
EQ
Stealth Rock
A SweepLeadgon. Not sure if I should go with Life Orb to get the job done quicker, or Persim Berry, although the latter would be safer. Went with Stealth Rock because Annoying told me to.
Not sure if I should go with Hasty nature to get attacks in, or Adamant to add kill power.
Blissey
Item@Lefties
252DEF/252HP/6SATK
Bold
Natural Cure
Heal Bell
TWave
Softboiled
Ice Beam
A SupportBliss. Natural Cure to absorb SAs, and Heal Bell incase I get some crazy Arena Trap/Mean Look Toxitank. Softboiled to survive, Ice Beam to take out Sweepchomps, etc. Emphasis on HP to max it out, Defence to survive, then gave a lil Sattack.
Lefties help out with HP restore.
Metagross
Item@Expert Belt/Choice Sash
252ATK/252SDEF/6SPD
Hasty
Clear Body
Meteor Mash
Zen Headbutt
Hammer Arm
EQ
A basic Physical Sweeper. The spread of move types makes Expert Belt all the more usefull. Hammer Arm and Meteor Smash will put a huge dent in LeadTars and LeadZongs. Zen Headbutt can take care of Sweepchamps.
Choice Sash do really do a number.
Cradily
Item@Lefties
170DEF/170SATK/170HP
Bold
Suction Cups
Toxic
Energy Ball
Earth Power
Recover
A WallStallSpecSweepDilysortofthing. Since 3 out of 4 of it's type weaknesses are physical-based, I decided to give it Defence EVs, then SAttack EVs to make it a SemiSpecSweeper, then HP EVs to make it last.
Energy Ball can lower Spec Def, to make it and Earth Power hit harder. Could easily take out a SweepTar/Ape.
Recover to just get a lot of HP back quickly.
Not so sure about this one...
Breloom
Item@Toxic Orb
252ATK/252SPDEF/6DEF
Impish
Poison Heal
Spore
Focus Punch
Seed Bomb
ThunderPunch
Another Physical Sweeper. This gy can't do much against Fire and Psychic sweepers though, only Flying types, and that's what ThunderPunch, Defence, and SPDefence emphasis is there for. Can do quick work of SweepTars LeadDons. Toxic Orb and Poison Heal take a two turns to kick in, but they help.
Forretress
Item@Macho Brace/Lefties
252SPDEF/252HP/6DEF
Impish
Sturdy
Spikes
Toxic Spikes
Rapid Spin
Gyro Ball
I'm really, REALLY undecided about this one. I can't make up my mind on whether to go Macho Brace so that Gyro Ball is maxed out, or Lefties to get extra Spikes/TSpikes in.
Obvious Rapid Spin is Obvious
He's your basic Spiker.
Either way, I tried to max out HP and SPDefence so he can survive a Sweepape/Leadzard.
Well, thanks for reading through this, I hope it's not complete fail. I'd really appreciate some constructive criticism.
And, by the way, how do you add Poke sprites? I only got Cherrim lol.
*took out Cherrim*
Flygon
Item@Persim Berry/Life Orb
252ATK/252SATK/6SPD
Hasty/Adamant
Levitate
Outrage
Heat Wave
EQ
Stealth Rock
A SweepLeadgon. Not sure if I should go with Life Orb to get the job done quicker, or Persim Berry, although the latter would be safer. Went with Stealth Rock because Annoying told me to.
Not sure if I should go with Hasty nature to get attacks in, or Adamant to add kill power.
Blissey
Item@Lefties
252DEF/252HP/6SATK
Bold
Natural Cure
Heal Bell
TWave
Softboiled
Ice Beam
A SupportBliss. Natural Cure to absorb SAs, and Heal Bell incase I get some crazy Arena Trap/Mean Look Toxitank. Softboiled to survive, Ice Beam to take out Sweepchomps, etc. Emphasis on HP to max it out, Defence to survive, then gave a lil Sattack.
Lefties help out with HP restore.
Metagross
Item@Expert Belt/Choice Sash
252ATK/252SDEF/6SPD
Hasty
Clear Body
Meteor Mash
Zen Headbutt
Hammer Arm
EQ
A basic Physical Sweeper. The spread of move types makes Expert Belt all the more usefull. Hammer Arm and Meteor Smash will put a huge dent in LeadTars and LeadZongs. Zen Headbutt can take care of Sweepchamps.
Choice Sash do really do a number.
Cradily
Item@Lefties
170DEF/170SATK/170HP
Bold
Suction Cups
Toxic
Energy Ball
Earth Power
Recover
A WallStallSpecSweepDilysortofthing. Since 3 out of 4 of it's type weaknesses are physical-based, I decided to give it Defence EVs, then SAttack EVs to make it a SemiSpecSweeper, then HP EVs to make it last.
Energy Ball can lower Spec Def, to make it and Earth Power hit harder. Could easily take out a SweepTar/Ape.
Recover to just get a lot of HP back quickly.
Not so sure about this one...
Breloom
Item@Toxic Orb
252ATK/252SPDEF/6DEF
Impish
Poison Heal
Spore
Focus Punch
Seed Bomb
ThunderPunch
Another Physical Sweeper. This gy can't do much against Fire and Psychic sweepers though, only Flying types, and that's what ThunderPunch, Defence, and SPDefence emphasis is there for. Can do quick work of SweepTars LeadDons. Toxic Orb and Poison Heal take a two turns to kick in, but they help.
Forretress
Item@Macho Brace/Lefties
252SPDEF/252HP/6DEF
Impish
Sturdy
Spikes
Toxic Spikes
Rapid Spin
Gyro Ball
I'm really, REALLY undecided about this one. I can't make up my mind on whether to go Macho Brace so that Gyro Ball is maxed out, or Lefties to get extra Spikes/TSpikes in.
Obvious Rapid Spin is Obvious
He's your basic Spiker.
Either way, I tried to max out HP and SPDefence so he can survive a Sweepape/Leadzard.
Well, thanks for reading through this, I hope it's not complete fail. I'd really appreciate some constructive criticism.
And, by the way, how do you add Poke sprites? I only got Cherrim lol.