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First Competitive Team, Please Rate(Now Edited for Less Fail! :D)

Joined
May 3, 2009
Messages
7,190
All right, this is my first comp. team, so bear with me here. I don't know many different uses, but I know Leads, Toxitankers, Sweepers, Walls, etc.



*took out Cherrim*

Flygon
Item@Persim Berry/Life Orb
252ATK/252SATK/6SPD
Hasty/Adamant
Levitate

Outrage
Heat Wave
EQ
Stealth Rock

A SweepLeadgon. Not sure if I should go with Life Orb to get the job done quicker, or Persim Berry, although the latter would be safer. Went with Stealth Rock because Annoying told me to.

Not sure if I should go with Hasty nature to get attacks in, or Adamant to add kill power.




Blissey
Item@Lefties
252DEF/252HP/6SATK
Bold
Natural Cure

Heal Bell
TWave
Softboiled
Ice Beam

A SupportBliss. Natural Cure to absorb SAs, and Heal Bell incase I get some crazy Arena Trap/Mean Look Toxitank. Softboiled to survive, Ice Beam to take out Sweepchomps, etc. Emphasis on HP to max it out, Defence to survive, then gave a lil Sattack.

Lefties help out with HP restore.




Metagross
Item@Expert Belt/Choice Sash
252ATK/252SDEF/6SPD
Hasty
Clear Body

Meteor Mash
Zen Headbutt
Hammer Arm
EQ

A basic Physical Sweeper. The spread of move types makes Expert Belt all the more usefull. Hammer Arm and Meteor Smash will put a huge dent in LeadTars and LeadZongs. Zen Headbutt can take care of Sweepchamps.

Choice Sash do really do a number.




Cradily
Item@Lefties
170DEF/170SATK/170HP
Bold
Suction Cups

Toxic
Energy Ball
Earth Power
Recover

A WallStallSpecSweepDilysortofthing. Since 3 out of 4 of it's type weaknesses are physical-based, I decided to give it Defence EVs, then SAttack EVs to make it a SemiSpecSweeper, then HP EVs to make it last.

Energy Ball can lower Spec Def, to make it and Earth Power hit harder. Could easily take out a SweepTar/Ape.

Recover to just get a lot of HP back quickly.

Not so sure about this one...



Breloom
Item@Toxic Orb
252ATK/252SPDEF/6DEF
Impish
Poison Heal

Spore
Focus Punch
Seed Bomb
ThunderPunch

Another Physical Sweeper. This gy can't do much against Fire and Psychic sweepers though, only Flying types, and that's what ThunderPunch, Defence, and SPDefence emphasis is there for. Can do quick work of SweepTars LeadDons. Toxic Orb and Poison Heal take a two turns to kick in, but they help.



Forretress
Item@Macho Brace/Lefties
252SPDEF/252HP/6DEF

Impish
Sturdy

Spikes
Toxic Spikes
Rapid Spin
Gyro Ball

I'm really, REALLY undecided about this one. I can't make up my mind on whether to go Macho Brace so that Gyro Ball is maxed out, or Lefties to get extra Spikes/TSpikes in.

Obvious Rapid Spin is Obvious

He's your basic Spiker.


Either way, I tried to max out HP and SPDefence so he can survive a Sweepape/Leadzard.





Well, thanks for reading through this, I hope it's not complete fail. I'd really appreciate some constructive criticism.

And, by the way, how do you add Poke sprites? I only got Cherrim lol.
 

UncleSam

Smash Master
Joined
Oct 14, 2008
Messages
3,809
Location
Troy, NY
Blissey
Item@Leftovers
174HP/168DEF/168SPDEF
Adamant
Serene Grace

Sing
Egg Bomb
Softboiled
Double-Edge

This is a set from before I learned about comp. Pokemon. Basically a staller. Sings, hits with Egg Bomb and Double-Edge, Softboils, repeat. Pretty simple, although the effectiveness is arguable.

Serene Grace is there just because I wasn't willing to trade accuracy for attack power.
the part in bold is what bugged me, you left 2 extra EV's on each stat, which is a waste of a stat point
And, by the way, how do you add Poke sprites? I only got Cherrim lol.
google images... what I did,
I'm not too good at the whole rating thing I just pointed out what I saw first
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
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50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
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WHy lead with Cherrim? ...I Don't think he's really viable in 1v1 OU battles
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands

the part in bold is what bugged me, you left 2 extra EV's on each stat, which is a waste of a stat point
Actually, no, 168 can be divided by 4 perfectly, and the 2 spare EVs on 174 don't matter. The EV spread itself is bothersome (all of them in fact), purely for not having 252Def. Or did you actually edit them to be correct?

I still don't get how Cherrim can work, though, the nr. 1 lead (who uses Fire Blast) does 91.28% - 107.56%, OHKOing nearly half the time. (and that's not even STABed.) You're too slow to Synthesize anything and won't survive most Fire attacks anyway. Plus, HP Rock and Toxic have ridiculously bad coverage as far as leads go.

Also, your sweepers lack speed, the thing that is necessary to, well, SWEEP.

EDIT2: WHAT THE ****, EGG BOMB ON ****ING BLISSEY!?!?!??!
without attack investment even, bar the adamant (!) nature
 
Joined
May 3, 2009
Messages
7,190
Like I said, first comp. team lol.

And, I'm sorry, I didn't mean to put Cherrim as a lead, I meant to put Flygon. >.<

Alright, so, maybe I can change Metagross's spread to 170ATK/170SPATK/170SPD?

And Brellom's to
174ATK/174SPD/162DEF?

And, I'd be willing to switch Cherrim and Blissey for for a Stallsola and a Paratractfusioning Lanturn.

/n00b
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Like I said, first comp. team lol.

And, I'm sorry, I didn't mean to put Cherrim as a lead, I meant to put Flygon. >.<

Alright, so, maybe I can change Metagross's spread to 170ATK/170SPATK/170SPD?

And Brellom's to
174ATK/174SPD/162DEF?
No, that's exactly how it shouldn't be. Also, focus on two stats with your EVs, not three.

Metagross will want a moveset like Meteor Mash, Bullet Punch, EQ/Thunderpunch/Explosion/Zen Headbutt/Hammer Arm. Don't use Special Attacks, this also makes you not have to mix up EV spreads and go with the simple 252Atk/252Spe/4HP.

And, I'd be willing to switch Cherrim and Blissey for for a Stallsola and a Paratractfusioning Lanturn.

/n00b
Replace Blissey's moveset with some supportive options (e.g. Thunder Wave/Toxic, Softboiled) and special moves (because seriously, Double-Edge and Egg Bomb will do no damage at all) (e.g. Flamethrower, Ice Beam) and give it a spread like 252Def/(256 EVs divided between HP, Special Defense and Special Attack).



Maybe I'll do a full team rate later and point out other things.
 

UncleSam

Smash Master
Joined
Oct 14, 2008
Messages
3,809
Location
Troy, NY
Actually, no, 168 can be divided by 4 perfectly, and the 2 spare EVs on 174 don't matter. The EV spread itself is bothersome (all of them in fact), purely for not having 252Def. Or did you actually edit them to be correct?
I edited it and bolded it, he had 170 for all 3 stats,
 
Joined
May 3, 2009
Messages
7,190
Ok, so how about, for Blissey,
252 Def, 252SAtk, and 6 Spd?
Then
Toxic
Refresh
Ice Beam
Softboiled?

Then for Meta,
252 Atk, 252 Spd, 6 HP

Meteor Mash
Hammer Arm
Zen Headbutt
EQ/Magnet Rise?
 

UncleSam

Smash Master
Joined
Oct 14, 2008
Messages
3,809
Location
Troy, NY
Ok, so how about, for Blissey,
252 Def, 252SAtk, and 6 Spd?
Then
Toxic
Refresh
Ice Beam
Softboiled?
blissey shouldn't even have an adamant nature in the first place because of the fact that, it isn't built for attacking. you should be focusing on defenses and health.

Blissey@leftovers
Bold
natural cure
252HP/252 def/6 sp. D or 6 sp. A <---doesn't really matter much, moveset depedant
toxic/Twave
Calm mind
softboiled
Psychic
EDIT: psychic deals with pesky fighting types, in the case that they don't OHKO you, you'll prolly survive though with a whopping 714 HP
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Cherrim
Item@Leftovers
252HP/252DEF/6SPD
Bold
Flower Gift

Sunny Day
Synthesis
Aromatherepy
HPRock/Toxic

This is an edit of my double battles assister Cherrim, changed to singles. I stress HP, defence, and spec. def., because it was meant to be an assister, but now it can be a Toxitanker. Cherrim is sort of HRHR, because if it survives a fire attack, it can start up Sunny Day, get a Synthesis in, then whittle away with HPRock/Toxic.

Pretty much everything can OHKO this guy. He doesn't do anything for your team.

Blissey
Item@Leftovers
170HP/170DEF/170SPDEF
Adamant
Serene Grace

Sing
Egg Bomb
Softboiled
Double-Edge

This is a set from before I learned about comp. Pokemon. Basically a staller. Sings, hits with Egg Bomb and Double-Edge, Softboils, repeat. Pretty simple, although the effectiveness is arguable.

Natural Cure so you can absorb status. Sing is one of the worst attacks in the game. Egg Bomb is a terrible attack unless used against Caterpie. Go with Seismic Toss, Ice Beam, or Flamethrower. Double-Edge is also a crappy move without Rock Head.

Metagross
Item@Expert Belt
252ATK/252SPATK/6HP
Hasty
Clear Body

Meteor Mash
Psychic
Hammer Arm
Magnet Rise

A basic Physical Sweeper. The spread of move types makes Expert Belt all the more usefull. Magnet Rise gives Ground immunity, and evades Spikes/TSpikes. Hammer Arm and Meteor Smash will put a huge dent in LeadTars and LeadZongs. Psychic can take care of Sweepchamps.

Um... what? No comment.

Flygon
Item@Life Orb
170ATK/170SPATK/170SPD
Hasty
Levitate

Dragon Claw
Heat Wave
Earth Power
Sandstorm

Ummm, this is supposed to be a Leadgon. Amidoingitrite? Earth Power will take out Heatran and most Ice types, while Heat Wave will take care of Sweepcunos. Dragon Claw gives him oomph, and coupled with Sandstorm, could take out a Mixmence.

I take back my previous comment about Sing. Sandstorm is the worst attack in the game.
Adamant, 252 Atk / 252 Spe with Outrage, Earthquake, U-Turn, and Stone Edge is ridiculously better than this.

Breloom
Item@Toxic Orb
252ATK/252SPDEF/6DEF
Impish
Poison Heal

Spore
Focus Punch
Seed Bomb
ThunderPunch

Another Physical Sweeper. This gy can't do much against Fire and Psychic sweepers though, only Flying types, and that's what ThunderPunch, Defence, and SPDefence emphasis is there for. Can do quick work of SweepTars LeadDons. Toxic Orb and Poison Heal take a two turns to kick in, but they help.

Meh. Seems usable.

Forretress
Item@Lagging Tail/Life Orb/Leftovers
252SPDEF/252HP/6ATK
Impish
Sturdy

Spikes
Toxic Spikes
Stealth Rock
Gyro Ball/Double-Edge

I'm really, REALLY undecided about this one. I can't make up my mind on whether to go Lagging Tail so that Gyro Ball is maxed out, Leftovers-Double Edge, to make him last longer, or Life Orb-Double, to get the job done.

Lagging Tail doesn't affect your speed. You're thinking of Macho Brace.
Lack of rapid spin confuses me, as that's the only reason people use Forretress.
Again, Double-Edge is a stupidly bad attack, especially for a wall.
Pretty much any Fire attack OHKOs you, meaning you only get one or two turns to set up entry hazards every time you switch in. There is no way in hell your opponent will let you set up 6 layers of crap, at least not while their SD Lucario / DD Gyarados is busing setting up to sweep your team. Go with the two spikes, and give Stealth Rock to your lead.
If I had to give this team a rating, I'd go with 2/10. Your team has little to no synergy and your attacks are highly questionable.

EDIT: Read through posts.

Flygon as a lead is meh.
Blissey with Psychic? Are being serious?
Blissey gets Heal Bell.
Magnet Rise on Metagross isn't worth the lack of coverage, especially when you consider how crappy his two STAB types are.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Blissey
Item@Lefties
252DEF/252HP/6SATK
Bold
Natural Cure

Refresh
TWave
Softboiled
Ice Beam

A SupportBliss. Natural Cure to absorb SAs, and Refresh incase I get some crazy Arena Trap/Mean Look Toxitank. Softboiled to survive, Ice Beam to take out Sweepchomps, etc. Emphasis on HP to max it out, Defence to survive, then gave a lil Sattack.

Lefties help out with HP restore.

Again, Heal Bell.

Cradily
Item@Lefties
170DEF/170SATK/170HP
Bold
Suction Cups

Toxic
Energy Ball
Earth Power
Ingrain/Recover/Tickle

A WallStallSpecSweepDilysortofthing. Since 3 out of 4 of it's type weaknesses are physical-based, I decided to give it Defence EVs, then SAttack EVs to make it a SemiSpecSweeper, then HP EVs to make it last.

Ingrain is going to end up screwing you over. Nasty Plot Togekiss, Dragon Dance Gyarados, Calm Mind Latias, Curse Snorlax, etc set up and sweep. Recover is by far Cradily's best move.

Energy Ball has pretty crappy type coverage. Try Rock Slide and Earthquake.
Much, much better.
 
Joined
May 3, 2009
Messages
7,190
Hooray! :D
*goes put in HB and others*

EDIT: About Cradily..
Like I said, I'm trying to go for a Special Sweeper, and if I run into something like a Pidgeot(just for a flying type example) I can swith out to Blissey and Ice Beam.

I'd be willing to change EB for some other strong special.

EDIT2: I was thinking, maybe I could substitute Gravity in Blissey for some other move? It'd make Forretress's Spikes and Meta's EQ hit everything.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
While Cradily does have a respectable SpAtk stat, it won't be killing anything. If you use Swords Dance, you can Dance up, Recover, and then sweep with the unresisted (Bronzong doesn't exist) QuakeSlide combo.

If you really want special attacks, Earth Power is good, but you should switch to Grass Knot if you play in OU (which you are).
 
Joined
May 3, 2009
Messages
7,190
*please check above Blissey edit*

Hmm, sounds interesting, a DanceQuakeSlideDily....
But I might go with Grass Knot.
So you mean GK adn EB? Or EP and GK?

...Btw, what is OU?
Hehe....
 
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