With the new ability to angle Bowser's firebreath, I have been using it far more than Melee.
However, I look at tournament vids, and people don't seem to use it at ALL. This is a shame, as 10 to 20 damage is 10 to 20 damage, but meh, let me get to the point.
Lvl 9's bother me. They aren't good for practice and they perfectly DI to get out of everything. They powersheild and spotdodge in ways that are inhumanly precognitive, and even swaying the fire breath seems to do nothing as they are so good at it.
That leads me to this.
I've noticed that if I short hop, both human beings and comps try to recover below the stage so as not to have to airdodge an aerial, possibly gimping themselves. Mid shorthop I've started firing off fire breath, and aiming it up immediatley, then letting go if I see the up b animation from under the stage, or if I can't gimp the character with it, just aim down, covering the sweetspot, and thus racking up free damage as they desperatley wait for my fire to cool off.
Things you can do with this?
Well, you are only getting Jiggs with this if their DI is bad, but then again, I've had it happen.
If you can push MK far enough down and wait for the up b to let go, he's screwed. Catching him can be difficult, but if you aim up then drag him down it is possible.
Falco doesn't like this at all, if you can catch him with this, push him down as fas as you can then let go, or you will hit him and let him up from higher due to the shortening breath.
Tether users seem to be fine with this, but I could be wrong.
Mainly what I am saying though is that you can push them down, and then hog if you let go and they have a charging up b like Fox or Diddy. In fact, I bet Bowser mains do this to Diddy anyway...
This doesn't work on Snake obviously.
Try it though for yourself, short hop, and when they DI down, blow fire up, then rake them down. Kills that second jump very well, and forces some characters to take damage repeatidly, even if they can up b through.
I wonder whom else has poor vertical recovery to gimp with this....another Bowser?
Sorry if old, but haven't seen it mentioned too much, and definitely haven't seen it used, or even attempted, which is a shame...
Or am I missing something about being able to DI or airdodge out as some characters?
However, I look at tournament vids, and people don't seem to use it at ALL. This is a shame, as 10 to 20 damage is 10 to 20 damage, but meh, let me get to the point.
Lvl 9's bother me. They aren't good for practice and they perfectly DI to get out of everything. They powersheild and spotdodge in ways that are inhumanly precognitive, and even swaying the fire breath seems to do nothing as they are so good at it.
That leads me to this.
I've noticed that if I short hop, both human beings and comps try to recover below the stage so as not to have to airdodge an aerial, possibly gimping themselves. Mid shorthop I've started firing off fire breath, and aiming it up immediatley, then letting go if I see the up b animation from under the stage, or if I can't gimp the character with it, just aim down, covering the sweetspot, and thus racking up free damage as they desperatley wait for my fire to cool off.
Things you can do with this?
Well, you are only getting Jiggs with this if their DI is bad, but then again, I've had it happen.
If you can push MK far enough down and wait for the up b to let go, he's screwed. Catching him can be difficult, but if you aim up then drag him down it is possible.
Falco doesn't like this at all, if you can catch him with this, push him down as fas as you can then let go, or you will hit him and let him up from higher due to the shortening breath.
Tether users seem to be fine with this, but I could be wrong.
Mainly what I am saying though is that you can push them down, and then hog if you let go and they have a charging up b like Fox or Diddy. In fact, I bet Bowser mains do this to Diddy anyway...
This doesn't work on Snake obviously.
Try it though for yourself, short hop, and when they DI down, blow fire up, then rake them down. Kills that second jump very well, and forces some characters to take damage repeatidly, even if they can up b through.
I wonder whom else has poor vertical recovery to gimp with this....another Bowser?
Sorry if old, but haven't seen it mentioned too much, and definitely haven't seen it used, or even attempted, which is a shame...
Or am I missing something about being able to DI or airdodge out as some characters?