So incompetence then? And I find it quite funny they didn't bother copying/pasting Olimar's moves sans rock Pikmin, but they gave enough time to give Dark Pit a different final smash.
More like, lack of time. Game development has a tight schedule. They already had a little extra time for the three existing clones. If they hadn't got such time, they would've remained as alts.
They managed to be clones because all the changes are the sort of thing that can be done in relatively less time. Olimar, being a more complex character than Mario, Marth and Pit, doesn't lend himself to easy to develop changes.
If they already had difficulties implementing him on the 3DS due to hardware limitations (which by the way can make certain aspects of programming REALLY difficult and trust me that I know what I'm talking about)m why would they compromise the entire project by attempting to add a clone of him and fail?
Those kind of decisions aren't taken lightly, especially for unplanned additions like the clones.
Dark Pit was the last character added to the game with only minor tweaks and a different Final Smash that happens to be a reskin of Zelda's Light Arrow, down to having the same damage and knockback output, meaning the move's data was ported and unchanged. All they did was animate Dark Pit's model to match the duration of the Final Smash.
Dr. Mario also had some assets ported from Luigi, namely the down aerial and Dr. Tornado animations.
For Alph or Olimar to have Rock Pikmin, they'd need to make and animate a new model. The existing clones were all done from already made assets. Failure to understand this only leads to ignorant statements like many of those found in this thread.
So stinginess then as it's not like Kid Icarus is the only series that has a 3DS game
The only series to have a 3DS game AND made by the same developers. What's the part
Other games that could've had ported assets, sure, and there are, but Sakurai had to request those assets at other studios which can take time due to legalities and other such things, while he already had the KIU files sitting on their development kits for Smash 4. The Smash 4 team was provided with assets from Brawl and Kid Icarus: Uprising, so it's only natural a lot of content from those games is present this time around. The Brawl team also had assets from Melee, courtesy of HAL Laboratory.
Doing a huge game like Smash 4 without having a base is not viable. Most large-scale projects nowadays aren't done completely from scratch. There are game engines, development kits and media libraries that serve the purpose of easing development.
People should really learn more about game development. The ignorance here is astounding, but not surprising.
Way to completely miss the point. I mean, minus other problems of Pally's Guidances had (multiple Ganons, crapping on Chrom, going off tangent), I said the problem with Dark Pit's was he was revealed to be Viridi's officer. A revelation like that should be revealed IN A KID ICARUS GAME.
It's still just an Easter Egg like what Snake had or the Star Fox characters always had since Melee, for ****'s sake. That's my point.
Really, so what if Dark Pit works for Viridi? Sure, it's unnecessary, but is it really going to break the game? To make it not enjoyable? Have people gotten so salty to the point of nitpicking a ****ing Easter Egg that has been present in the Smash series since Melee?!
Ah, but it's from Kid Icarus this time instead of Metal Gear! Kid Icarus is the devil ever since Sakurai touched the series!
I'm done with this crap. This **** has been going for nearly a year. This fanbase can't let things go. It's like an incurable disease that progressively worsens and becomes more troublesome, yet it can't be cured.