Hello everyone, my first post here! I was really into the original N64 super smash and my friend convinced me to get a 3ds and Smash 4 so I've been playing it quite a bit recently. I was super good at the original version (actually won every single tournament at my college) but I think it's caused me to develop some bad habits for Smash 4 due to the removal of lag cancelling.
I main Lucina and essentially spam aerials, and I don't lose too often unless I run into someone who's simply better at spacing than I am. It's been effective, but I know I probably need to work on my ground game more because the problem is that I have trouble finishing people off, especially if they spam rolls. I'm pretty decent at spacing out a good f-air or d-air on a roll spammer by forcing them into a corner and getting them to roll into me or take my aerial to the face, but the problem is that once they get to ~100%+ I find it difficult to land that final blow, and with edgeguarding becoming far more difficult and arguably impossible against a good player, it seems all too often that my opponents reach 170%+ before I'm able to kill them with a b-air or f-tilt.
I know ideally I should be attempting to f-smash/u-smash people or hit them with neutral B as a finisher but it seems like the new roll just makes people a bit too slippery. Any tips for finishing people off once they reach the ~100%+ range in damage?
I main Lucina and essentially spam aerials, and I don't lose too often unless I run into someone who's simply better at spacing than I am. It's been effective, but I know I probably need to work on my ground game more because the problem is that I have trouble finishing people off, especially if they spam rolls. I'm pretty decent at spacing out a good f-air or d-air on a roll spammer by forcing them into a corner and getting them to roll into me or take my aerial to the face, but the problem is that once they get to ~100%+ I find it difficult to land that final blow, and with edgeguarding becoming far more difficult and arguably impossible against a good player, it seems all too often that my opponents reach 170%+ before I'm able to kill them with a b-air or f-tilt.
I know ideally I should be attempting to f-smash/u-smash people or hit them with neutral B as a finisher but it seems like the new roll just makes people a bit too slippery. Any tips for finishing people off once they reach the ~100%+ range in damage?