Well, so far, so good on finally getting workable models of the Alloys in their T-pose; it may have required remodeling and remapping the textures, but I finally got it done.
Now, though, I'm trying to find some more detailed information, namely the weighting values for various vertices, especially when it comes to areas such as the chest section on Red, Yellow and Blue, and Yellow's lower leg and feet.
Most of it is fairly straightforward, but I've noticed SOME potential gotchas on things like arms and legs, but those are easily found with something like BrawlBox, messing with the animation editor.
I can't say, at least yet, what this is for, but I can say if I can get this information, I will be even more happy with the final result. Note that I can't just use something like Pharrox's converter on the humanoid ones, as the 'grid' in the 'stomach' section chokes the converter. What I have now is a rebuild using the original data, but grabbed through a 3D Printscreen.
Any information, especially if it leads to something that will show a visual representation, will be greatly appreciated.
Now, though, I'm trying to find some more detailed information, namely the weighting values for various vertices, especially when it comes to areas such as the chest section on Red, Yellow and Blue, and Yellow's lower leg and feet.
Most of it is fairly straightforward, but I've noticed SOME potential gotchas on things like arms and legs, but those are easily found with something like BrawlBox, messing with the animation editor.
I can't say, at least yet, what this is for, but I can say if I can get this information, I will be even more happy with the final result. Note that I can't just use something like Pharrox's converter on the humanoid ones, as the 'grid' in the 'stomach' section chokes the converter. What I have now is a rebuild using the original data, but grabbed through a 3D Printscreen.
Any information, especially if it leads to something that will show a visual representation, will be greatly appreciated.