I was going to choose black mage, but then I realized, besides popularity, he has nothing saying he is above the other classes.
The fact that they have no name is not an issue, look at Pokemon Trainer (they could name him Red, I know that) The Villager, and most of all Wii Fit Trainer.
Also, I am being idealistic, with a little bit of realism, I doubt Sakurai is thinking about this character at all, but I think if he saw this (and understood English) he would consider this character)
And just stick around this thread for a little while. I might post a prototype moveset today and trust me, fighter and monk will not be generic.
Oh yeah, namelessness and lack of personality hasn't really stopped characters in the past, mostly I just think it
should.
I'm sure you'll come up with something that's pretty nifty. I'll throw in a few ideas for The Fighter/Warrior.
THE FIGHTER
Down B, RE-EQUIP
The main thing that made Fighter special in FF1 was his ability to use almost every piece of equipment in the game. This special would have him cycle to the next weapon in his repertoire, drastically changing the qualities of his standard attacks while switching some of his specials slightly. His standard attack animations are the same for all of the weapons, just with him holding different weapons.
SWORD & SHIELD (starting weapon)
-Medium stats all around.
-Specials focus on
defense.
AXE
-Slow but strong attacks, high knockback, more damaging at the blade.
-Specials focus on
offensive.
CLAWS
-Really fast, low damage, low range, low knockback.
-Specials focus on
mobility.
Up B, HIGHER GROUND
The Fighter leaps into the air at an angle while invulnerable and then performs a different attack based on the equipped weapon.
SWORD & SHIELD:
GUARDED RECOVERY
-Covers himself with the shield, making him invulnerable for a moment to help his recovery.
AXE:
VENGEFUL RECOVERY
-Spins the heavy blade into a crescent attack, spiking hit enemies downward.
CLAWS:
HEROIC RECOVERY
-Leaps again to the side. Hurts enemies it passes through, and he can wall grab if he hits a surface.
Side B, EDGE CHASE
Fighter performs a different Side B depending on the weapon equipped. All of these moves are designed to close the distance between foes.
SWORD & SHIELD:
TWIN PURSUIT
-The Fighter throws his shield forward, stunning enemies it hits and then he dashes to the shield to catch it and swings his sword.
AXE:
EXECUTIONER'S CHARGE
-As you hold the B button, Fighter starts running forward with the blade raised. When the button is released, he swings the axe downward.
-The longer the button is held, the faster Fighter runs.
-The longer the button is held, the harder he swings down the axe in the end.
-As he's running, he ignores knockback/interruptions from smaller attacks.
CLAWS:
TIGER'S LEAP
-The Fighter jumps forward and tries to grab the first enemy he comes across and pins them to the ground.
-A grabbed opponent can't be thrown, but until they escape The Fighter starts clawing at them repeatedly with both hands, potentially wracking up massive damage.
-If the enemy is grabbed in the air, the grab still succeeds and both The Fighter and the enemy are brought downward with the momentum of the leap.
Neutral B, FIGHTER'S FOCUS
The Fighter concentrates for a second and grants himself a temporary buff and then continues fighting.
SWORD & SHIELD:
AEGIS
-Glows blue.
-For the next few seconds, The Fighter shrugs off the knockback from smaller attacks. When hit by a larger attack, Aegis is dispelled.
-Kirby absorbs this ability.
AXE:
VALOR
-Glows red.
-Increases the damage and knockback of the next smash attack.
CLAWS:
HASTE
-Glows green.
-The Fighter's movement speed greatly increases for the next few seconds.
Final Smash, CLASS CHANGE
In a burst of white light, The Fighter emerges stronger as the newly blessed Holy Knight.
-Heals %50 from holy energy.
-The Fighter stays as The Knight until he loses a stock. When he respawns, he is reverted back to the ordinary Fighter.
-The Knight's weapons are wrapped in holy light and deal more % with attacks and smash attacks have a higher knockback.
-The Knight's armor absorbs some damage and knockback, lighter attacks are ignored entirely.