Wren89
Smash Rookie
Hey I'm actually a Lucario Main but I developed a new trick/mind game with Zamus.. cuz she's awesome. This can work miracles against people who try to edgeguard zamus. (Which is a problem because of her teather recovery) So this is what you do.
You hang on the edge and drop down. AFter that jump and Up B towards the stage so you don't just grab the ledge again. When you're under the opponent initiate the attack. Your attack will go through the ledge, hit your opponent and dunk them below you. Sure most players don't stay so close. But here is why this strategy works.
1. Who wouldn't rush forward to try and edge hog/chase after seeing zamus drop down the ledge? There is where they will get close to the ledge and you can suprise them with the dunk.
2. Another thing, that I haven't tested, but done couple of times. Its either a aerial B-Reversal or the slant under FD, I've initiated the attack as far away from FD as possible and moved towards the ledge in time to dunk them.
Now getting back to the stage gets a bit tricky. There are couple of ways.
1. Angle your joystick towards the wall under Final D during the whole attack and wall jump back onto the ledge. You can even mix it up if you miss the opponent. Wall jump and then Breverse your Down B and hit them. (They'll never expect it... the first time)
2. Easiest yet most risky- as soon as you finish the attack animation tilt your joystick back towards the ledge and up B. If timed correctly, you'll still be able to tether back onto the ledge.
3. Last resort- If you realized the first two isn't going to work. Try to DownB onto the wall which will automatically get you back onto the ledge since it initiates a wall jump!
Even if it doesn't dunk the opponent, this will still get you some damage while away from enemy fire. I've done is many times to computers but have not practiced on humans. Practice this and try it out for me. Maybe it'll help get a quick kill or two. =P
I'll add a video... sometime?
You hang on the edge and drop down. AFter that jump and Up B towards the stage so you don't just grab the ledge again. When you're under the opponent initiate the attack. Your attack will go through the ledge, hit your opponent and dunk them below you. Sure most players don't stay so close. But here is why this strategy works.
1. Who wouldn't rush forward to try and edge hog/chase after seeing zamus drop down the ledge? There is where they will get close to the ledge and you can suprise them with the dunk.
2. Another thing, that I haven't tested, but done couple of times. Its either a aerial B-Reversal or the slant under FD, I've initiated the attack as far away from FD as possible and moved towards the ledge in time to dunk them.
Now getting back to the stage gets a bit tricky. There are couple of ways.
1. Angle your joystick towards the wall under Final D during the whole attack and wall jump back onto the ledge. You can even mix it up if you miss the opponent. Wall jump and then Breverse your Down B and hit them. (They'll never expect it... the first time)
2. Easiest yet most risky- as soon as you finish the attack animation tilt your joystick back towards the ledge and up B. If timed correctly, you'll still be able to tether back onto the ledge.
3. Last resort- If you realized the first two isn't going to work. Try to DownB onto the wall which will automatically get you back onto the ledge since it initiates a wall jump!
Even if it doesn't dunk the opponent, this will still get you some damage while away from enemy fire. I've done is many times to computers but have not practiced on humans. Practice this and try it out for me. Maybe it'll help get a quick kill or two. =P
I'll add a video... sometime?