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File Patch Code not replacing Common5.pac

Giovan Hyuuga

Smash Rookie
Joined
Jun 26, 2010
Messages
24
I have a custom Common5.pac set up in pf\system\common5.pac. I also have a working common3.pac set up in the same folder. I have multiple texture hacks, stage hacks, strap loader, and menu hacks already up and running. I am using the current version of Phantom wing's File Patch/Replacing code. I have the following entries edited:

Common5_en -> sc_selcharacter2_en -> MenuRule_en -> MiscData [0] (Brawl Mode Titles)
Common5_en -> sc_selcharacter_en -> char_bust_tex_lz77 -> MiscData[0] (Mario CSPs)

Neither have any effect. How do I make the common5.pac file work? I really want to get the CSPs working, and I have searched the net high and low, but nothing works. I've most likely just overlooked something simple, so if you can tell me what to do, please do so.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Are you leaving the _en tags on them? FPC is a bit... inconsistent and picky and won't pick up files with the _en in them.
 

Giovan Hyuuga

Smash Rookie
Joined
Jun 26, 2010
Messages
24
No, those are only shown in BrawlBox. Whenever I save the files, I rename the file without the _en. Thanks, but do you have any other ideas?
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
5370-0405-0580
It's best not to use common5.pac because if it did work for you, it will freeze anyway on during or before the loading screen, which leads to another problem.

Just export the sc_selcharacter.pac and sc_selcharacter2.pac out of the common5.pac file and put it on the pf/menu2 folder. It works best to use individual files since common5.pac is a huge file, while there's some unnecessary files in there.
 

Giovan Hyuuga

Smash Rookie
Joined
Jun 26, 2010
Messages
24
OK, I have two questons.

In brawlbox, it shows those files as sc_selcharacter_en.pac and sc_selcharacter_en2.pac. I assume I should rename it without the _en again?

Using the FPC, do I put the abovementioned files in pf/menu2, or pfmenu2? I have read that the FPC has a glitch where it reads off pfmenu2 instead of pf/menu2, and I have CSS and other menu hacks in that folder which work.
Edit: When I put the files in pf/menu2, I get a Beep-freeze whenever I click on the Brawl icon. I assume that is the wrong way.

Edit: Currently I have the files in rsbe/pfmenu2 with no _en extention. When I boot brawl, everything works normally, but no char portraits are shown nor are the stage names (Which I edited in sc_selcharacter2.pac) changed. Is there anything else I could try?
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
5370-0405-0580
There's no glitch with the FPC with the custom portraits. I'm fine with mines.

You don't have to remove the "_en" in the Archive (ARC) file in BrawlBox. You will have to rename it to just sc_selcharacter.pac and sc_selcharacter2.pac outside of BrawlBox. They HAVE to be placed in the menu2 folder in the pf folder, which is pf/menu2. The pfmenu2, with no slash, is where the main menu (mu_menumain.pac) is located.

Do you use Gecko 1.9.1? If you do not have Gecko 1.9.1, I suggest downloading Brawl+ and get Gecko 1.9.1 there.Note that since google always tells me Gecko 1.9.3, which is buggier than 1.9.1, I don't know where to find Gecko 1.9.1 so Brawl+ is the only .zip file where you can find it.

If that's not the problem, it's the .pac file's file data size. The sc_selcharacter.pac file CANNOT go over 3.79 MB and must stay at the C18 format . Remember to INDEX (256 palette max is good, or lower if you want) your custom portraits before you save them; otherwise they'll just retain to their good quality pictures, and when replacing them in BrawlBox, you're increasing the file's data size since it has too many colours.
 
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