I was thinking about how other fighting games deal with frame data and wanted a way to know whether or not a move is safe on shield/what you can punish moves with optimally. In other words, how plus or minus a move is on block. Right now I'm going to ignore power shielding as well as spacing.
Shield info: http://smashboards.com/threads/shields-in-smash-4.381183/
Shield stun info: https://www.reddit.com/r/smashbros/comments/2vh3fj/so_a_mod_on_smashboards_did_some_tests_with/
You need the difference of the hit frame and the first act frame. You account for the shield stun and that should be how unsafe a move is, right?
Example:
ZSS fsmash's last hit ends on frame 28, FAF 62, shield stun is 4, it takes 7 frames to drop a shield. 62-28=34 frame between when the attack hits and when ZSS can act. The defender can't do anything for 4 frames (shield stun from an 11% move), so you have 30 frames to do an out-of-shield option. Shield drop time is 7 frames, so you have 23 frames to do a normal move (a non-out-of-shield option) after waiting for your shield to drop.
Aerials are more complicated with some that auto-cancel at certain points. Assuming the aerial doesn't auto-cancel, the defender would have an advantage based on the landing lag frames, plus the frames between when the hit box ends and the attacker hits the ground.
Am I doing this right? Is this something other people have calculated somewhere already and I just haven't found it?
Shield info: http://smashboards.com/threads/shields-in-smash-4.381183/
Shield stun info: https://www.reddit.com/r/smashbros/comments/2vh3fj/so_a_mod_on_smashboards_did_some_tests_with/
You need the difference of the hit frame and the first act frame. You account for the shield stun and that should be how unsafe a move is, right?
Example:
ZSS fsmash's last hit ends on frame 28, FAF 62, shield stun is 4, it takes 7 frames to drop a shield. 62-28=34 frame between when the attack hits and when ZSS can act. The defender can't do anything for 4 frames (shield stun from an 11% move), so you have 30 frames to do an out-of-shield option. Shield drop time is 7 frames, so you have 23 frames to do a normal move (a non-out-of-shield option) after waiting for your shield to drop.
Aerials are more complicated with some that auto-cancel at certain points. Assuming the aerial doesn't auto-cancel, the defender would have an advantage based on the landing lag frames, plus the frames between when the hit box ends and the attacker hits the ground.
Am I doing this right? Is this something other people have calculated somewhere already and I just haven't found it?