Mith_
Smash Champion
Link to original post: [drupal=880]Fighting games and depth from a gaming noob's perspective.[/drupal]
I've been looking at some non-smash 2d fighting games recently (I'm getting kinda tired of Brawl haha). We all know that fighting games were made to be competitive. I wonder what goes thru makers minds when they come out with these games.
Do they try to balance all of the characters?
Do makers favor their favorite characters over others? (lol Sakurai, all of the characters from the Kirby series are **** good in Brawl and he knows it. Ness/Kirby were good in ssb64, only made them suck in Melee so he could not seem to favor them)
Do they actually put infinites and broken mechanics in games thinking the players won't find them out?
Do they make the game as real as possible?
I wonder these things sometimes. Something I observed was that no matter how hard makers try to balance all of the characters, its not gonna happen. Casual gamers want billions of characters, competitive gamers want balance characters. In a game with several characters there's gonna be a breech in balance somewhere. What the competitive gamers try to get is as many viable characters as possible. Now that is achieveable, but very very difficult.
In a game with 100 characters, its not possible for every character to not get ***** by several others. There is no way that your favorite character won't have at least 20 bad matchups.(That would call for a pretty ****ed up tier list.) Now, with 100 characters, its impossible to have many viable characters. But with 12 characters (ssb64 xD) there's no reason for each character's bad matchups to be 60:40. Yes, there is gonna be a tier list, but the worst character should at least be able to knock 2 stocks off of the best character in the game. (I'm not very knowledgeable about SSB64. I do know Link sucked though.)
Ok ok. Well at the games I was looking at:
Marvel vs Capcom 2
BlazBlue
Guilty Gear
Street Fighter 2
Bleach: Dark Souls <-its on the DS but I played it today and its friggin amazing .
MvC2 has been out for years and people still play it! Its amazing really. I guess the makers did a really good job. I dunno much about it, I've seen people in my arcade play it and its pretty cool. I'd like to play it but the one time I did some dude that's always at the arcade decides to come and ruin our fun =/
http://www.youtube.com/watch?v=YXuVNmW_CUU&feature=channel_page
^That vid is friggin amazing.
Its sorta like every other fighting game where everybody picks the same character (Magneto lol) but it still seems fun.
One thing I think makers aim for is the ability for neophytes to pick a game up an enjoy it but allows for fighting game fans to be able to get deeper into the game, applying its many techniques and moves to their game to be able to battle other competitive players. Something that would really make it good was if a new player could get as good as a vet player in a few months (not weeks, lol brawl)of a training and research.
I still dunno how Guilty Gear and BlazBlue work. I see that it can be competitive but I've never seen anybody play it irl so its kinda hard for me to fathom. There are huge combos and what not, that seems really cool. I think I could prolly get into the competitive seen of it if I had somebody to kick my butt in it and teach me how to play it
.
Street Fighter I was surprised people play this on a competitive level. It looks boring though![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Bleach was fun it was easy for me to pick up.
In conclusion a great fighting game should have a good amount of viable characters and deep gameplay. By deep I mean have combos, (advanced) techniques you can apply to your gameplay to get an advantage, a way to separate the noobs from the pros, be able to punish mistakes, and actually have to train with your character to be good with them ha ha.
Anyways thats the end of my blog don't flame me if I sound like a noob lol.
I've been looking at some non-smash 2d fighting games recently (I'm getting kinda tired of Brawl haha). We all know that fighting games were made to be competitive. I wonder what goes thru makers minds when they come out with these games.
Do they try to balance all of the characters?
Do makers favor their favorite characters over others? (lol Sakurai, all of the characters from the Kirby series are **** good in Brawl and he knows it. Ness/Kirby were good in ssb64, only made them suck in Melee so he could not seem to favor them)
Do they actually put infinites and broken mechanics in games thinking the players won't find them out?
Do they make the game as real as possible?
I wonder these things sometimes. Something I observed was that no matter how hard makers try to balance all of the characters, its not gonna happen. Casual gamers want billions of characters, competitive gamers want balance characters. In a game with several characters there's gonna be a breech in balance somewhere. What the competitive gamers try to get is as many viable characters as possible. Now that is achieveable, but very very difficult.
In a game with 100 characters, its not possible for every character to not get ***** by several others. There is no way that your favorite character won't have at least 20 bad matchups.(That would call for a pretty ****ed up tier list.) Now, with 100 characters, its impossible to have many viable characters. But with 12 characters (ssb64 xD) there's no reason for each character's bad matchups to be 60:40. Yes, there is gonna be a tier list, but the worst character should at least be able to knock 2 stocks off of the best character in the game. (I'm not very knowledgeable about SSB64. I do know Link sucked though.)
Ok ok. Well at the games I was looking at:
Marvel vs Capcom 2
BlazBlue
Guilty Gear
Street Fighter 2
Bleach: Dark Souls <-its on the DS but I played it today and its friggin amazing .
MvC2 has been out for years and people still play it! Its amazing really. I guess the makers did a really good job. I dunno much about it, I've seen people in my arcade play it and its pretty cool. I'd like to play it but the one time I did some dude that's always at the arcade decides to come and ruin our fun =/
http://www.youtube.com/watch?v=YXuVNmW_CUU&feature=channel_page
^That vid is friggin amazing.
Its sorta like every other fighting game where everybody picks the same character (Magneto lol) but it still seems fun.
One thing I think makers aim for is the ability for neophytes to pick a game up an enjoy it but allows for fighting game fans to be able to get deeper into the game, applying its many techniques and moves to their game to be able to battle other competitive players. Something that would really make it good was if a new player could get as good as a vet player in a few months (not weeks, lol brawl)of a training and research.
I still dunno how Guilty Gear and BlazBlue work. I see that it can be competitive but I've never seen anybody play it irl so its kinda hard for me to fathom. There are huge combos and what not, that seems really cool. I think I could prolly get into the competitive seen of it if I had somebody to kick my butt in it and teach me how to play it
![](http://www.smashboards.com/images/smilies/laugh.gif)
Street Fighter I was surprised people play this on a competitive level. It looks boring though
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Bleach was fun it was easy for me to pick up.
In conclusion a great fighting game should have a good amount of viable characters and deep gameplay. By deep I mean have combos, (advanced) techniques you can apply to your gameplay to get an advantage, a way to separate the noobs from the pros, be able to punish mistakes, and actually have to train with your character to be good with them ha ha.
Anyways thats the end of my blog don't flame me if I sound like a noob lol.