SmashBroski
Smash Ace
Ok so this isn't entirely my custom stage hack as I used Brawl Minus's versions of Spear Pillar, updated them for P:M (camera, visuals, etc.), and this person went ahead and replaced Cresselia with Giratina (which is pretty sick btw).
That said I'm looking for some thoughts on this stage. One issue that I've encountered so far is that character capes (Marth, Ike, etc.) and even hair (Zelda) keep this weird upward position and is only present on this stage in my build. Is there anyway to fix this?
I browsed through the stage's animations and yet there are no model animations for the platforms in case I would like to modify their movement. Is the vBrawl platform movement ok for competitive play or would having them in place like PS2 be more viable or even something else like moving horizontally.
In addition, are the blast zones and ceilings alright or should they be modified?
Spear Pillar's one of my favorite stages visually and I would love to have it revamped for competitive play and since I'm new to the whole stage modding scene, I'd appreciate some tips and advice.
Cheers!
That said I'm looking for some thoughts on this stage. One issue that I've encountered so far is that character capes (Marth, Ike, etc.) and even hair (Zelda) keep this weird upward position and is only present on this stage in my build. Is there anyway to fix this?
I browsed through the stage's animations and yet there are no model animations for the platforms in case I would like to modify their movement. Is the vBrawl platform movement ok for competitive play or would having them in place like PS2 be more viable or even something else like moving horizontally.
In addition, are the blast zones and ceilings alright or should they be modified?
Spear Pillar's one of my favorite stages visually and I would love to have it revamped for competitive play and since I'm new to the whole stage modding scene, I'd appreciate some tips and advice.
Cheers!