tasteless gentleman
Smash Journeyman
- Joined
- Mar 23, 2015
- Messages
- 492
First of all, this is NOT a bowser moan thread.
Anyways, We all know that fatties are usually the heaviest in the game and that their size is suppose to prolong their lives/stocks.
However due to their size and usually middle combo weight, they are often comboed much longer and with stuff that usually doesn't or shouldn't work. They are also much bigger targets so they often get camped out if the character is adept thast aspect.
Now this would be fine if they had something extra to their actual size like range for example. I have looked at frame data and there seems to be a direct correlation to power and how fast/punishable the move is so i want to say the size thing has not a lot to do with it. Longevity is often trumped when they are comboed up until 60-80% from one grab or well timed hit. Take jiggly puff for example, she lives forever because she is small and floaty and escapes almost all combos that end in a kill move.
Now I do have a few ideas that would help with fatty syndrome like even less hit stun or an additional 2 degree to their DI to help them escape. But i would like to hear other peoples input and feed back on this.
Also I apologize for the recent bowser moans and groans, it took me longer than i would like to admit that people agree on certain topics. But from now on I wont bring up bowser unless he has a direct correlation to something of value in the thread.
Anyways, lets discuss fatty syndrome and its direct correlation to the characters use/viabilty and Ideas to make being bigger better.
Anyways, We all know that fatties are usually the heaviest in the game and that their size is suppose to prolong their lives/stocks.
However due to their size and usually middle combo weight, they are often comboed much longer and with stuff that usually doesn't or shouldn't work. They are also much bigger targets so they often get camped out if the character is adept thast aspect.
Now this would be fine if they had something extra to their actual size like range for example. I have looked at frame data and there seems to be a direct correlation to power and how fast/punishable the move is so i want to say the size thing has not a lot to do with it. Longevity is often trumped when they are comboed up until 60-80% from one grab or well timed hit. Take jiggly puff for example, she lives forever because she is small and floaty and escapes almost all combos that end in a kill move.
Now I do have a few ideas that would help with fatty syndrome like even less hit stun or an additional 2 degree to their DI to help them escape. But i would like to hear other peoples input and feed back on this.
Also I apologize for the recent bowser moans and groans, it took me longer than i would like to admit that people agree on certain topics. But from now on I wont bring up bowser unless he has a direct correlation to something of value in the thread.
Anyways, lets discuss fatty syndrome and its direct correlation to the characters use/viabilty and Ideas to make being bigger better.
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