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Fast Falling Gone? Or New Game Mechanic?

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
I was viewing the Sonic Joins the Brawl trailer and I just stumbled across something that nearly gave me goosebumps...

I think I know how Sakurai wants to improve air combat now.


He wants to eliminate fast falling.
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At one point in the Sonic trailer in Skyworld Sonic stops in midair for a bit and does a wierd DownAir looking attack toward DK. It could just be a wierd DownAir that stalls him in the air before he does it I thought.

But then I saw the Nintendo world trailer. And around the ending of the video Zamus pulls off the exact same stall in the air then downair looking thing...

During both of these moves they fall at a fast speed too. I don't think it's just a generic downair for a few characters either. I think this may mean that fastfalling is out of the game...

I remember having this theory a while back once the Nintendo World trailer appeared and I saw what Zamus did, but everyone played it off as if it was just a fast falled Dair. But now that I see Sonic doing it, I just doubt it's a fast falled Dair too...

1. Maybe I'm right and there is no fastfalling, just this fastfalling attack move.
2. Maybe there is still fast falling but you have to stall in the air first before you do it.
3. You could only fast fall Dairs
4. HOPEFULLY I'm just insane and this theory is complete nonsense.

Please give me some evidence to prove me wrong, I'm actually fearful a bit that I might be right. I know I'd get use to it, but just the fact that there would be no more SHFFLing makes me ill.


If my theory on this is incorrect(which it probably is) it could be a new game mechanic that either charges up the attack before you fall and in addition makes you fall faster. But the translation from a local Japan kid from SamaraiPanda's Character Selection Screenshot thread saying that "it is alot like melee" makes me think that maybe I'm thinking to hard. Then again, alot of casual players don't fast fall.
 

Noypi_GjD

Smash Journeyman
Joined
Mar 25, 2006
Messages
473
Interesting theory. It should be one of the things cleared up at E for All.
 

Chris of STARS

Smash Journeyman
Joined
Aug 20, 2005
Messages
232
Location
El Paso, TX
Here's your evidence:

Smash is being programmed by people who played thousands of hours of Melee. They wont take out the ability to influence your movement in air. At all. Fast falling included.
 

gnosis

Smash Lord
Joined
Apr 4, 2006
Messages
1,148
Location
meridian ID
I don't need to give you evidence that you're wrong because there's no evidence you're right :p

Could be a Down+B, could be a wacky dair, could be a brand new Brawl technique like gliding and footstool jumps are. There's no reason to think that any of those would eliminate fast-falling, unless you can't think of any other way for the new technique theory to be performed other than a tap down. Not to mention that getting rid of fastfalling would be a knock, not an improvement, on air combat...

What worries me most about Brawl is that they might dumb down game options to make them compatible for the wiimote-only scheme. Having all digital controls might mean losing some options that the sensitivity of analog gives you, and that could conceivably effect fastfalling and plenty of other things... though I'm not too worried. I don't think something that silly would happen. At least I hope not.

And yes, I've noticed plenty of dairs. Kirby, Link, etc.
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
Here's your evidence:

Smash is being programmed by people who played thousands of hours of Melee. They wont take out the ability to influence your movement in air. At all. Fast falling included.


True, but they did say they wanted to improve air combat, and the eliminating of fast falling would make air combat more prominent. And it's not like it'd ruin the game because if no one could fast fall then it's a universal gimp so no one will really benifit from it.


Could be a Down+B, could be a wacky dair, could be a brand new Brawl technique like gliding and footstool jumps are. Not to mention that getting rid of fastfalling would be a knock, not an improvement, on air combat...
We'll if it was a Down+B move, then it'd be pretty redundant if Zamus had the exact same Down+B move.

Yes it could be a wacky Dair, but again, do you really think Sonic AND Zamus would both stall in the air doing the attack just because it's wacky, or do you think something is strange there.

You're whole "it could be a new technique theory" is calming me a bit though. I hope you're on to something there.

And eliminating fast falling would make so people don't try to jump quickly and reach the floor fast to avoid vulurablity in the air. If everyone stayed in the air longer due to no fast falling it would HIGHLY improve air combat, but in a wierd twisted way.
 

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
Location
Alexandria, Louisiana
In Sonic's defense, he would always hover in the air like that, at a complete stop, before hover rolling at at an enemy.

Maybe just some characters have it. I really fail to see how they can eliminate a sensitivity animation.
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
In Sonic's defense, he would always hover in the air like that, at a complete stop, before hover rolling at at an enemy.
That doesn't really make sense for Zamus though.

Maybe just some characters have it. I really fail to see how they can eliminate a sensitivity animation.
Easily. Very easily.


Or...

It's a new attack mechanic in the game?

This is what I'm leaning toward more as I think about it.


I knew I married you for a reason.
 

Card

Smash Lord
Joined
Sep 19, 2001
Messages
1,237
Location
Montreal, Quebec, Canada
Or its just sheer coincidence that Zero Suit Samus and Sonic have very similar looking Down-Air Moves (or Aerial Down-B).

Do you honestly think EVERY character will have a move that does like that?
 

DstyCube

Smash Journeyman
Joined
Aug 30, 2007
Messages
335
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Hawaii
Actually there's 2 occurances where Sonic does this down attack. The first time is the one that Exorcist pointed out against DK in Skyworld. The second time he uses a similar looking attack a couple scenes later to break one the Skyworld platforms.

In all honesty I think the one he uses against DK is a Down +B attack. Why? When he uses the attack he stalls and changes his fall path mid air and his attack goes down to the right. This one looks almost identical to the one Zamus uses in the trailer.

The second one is harder though. Its tough to tell because first of all he jumps straight up, so we can't tell if the attack goes striaght down if he used it while in a moving jump. To me it looks very similar to Link's DAir and was in fact fast fallen in the Sonic Joins the Brawl trailer. You can replicate the look in melee if you wanted to. Using the DAir at the very top of the jump and fast falling right after will give it the effect that the attack actually 'stalls'.

It's kind of tough to replicate with Link though (I just used him as an example because his sword stays out kind of like Sonic's foot) because if you noticed in the trailer or played any of his games he has a very floaty jump similar to Samus' which makes it look even more like a stall at the top of his jump.

The attack that Zamus uses looks like a Down B special also because of how it stalls and slightly changes her fall path. But then again who knows? It could indeed be a new attack mechanic!
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
Good points there, I'm glad someone actually picked up the Nintendo World trailer and watching what I meant instead of just vaguely remembering it.

Since Zamus and Sonic really have nothing in common though, except the fact that they're fast, I don't think that that alone would cause for them to have the same Down Bs?

Or maybe the theory having different Down Bs in the air is coming into a clearer view? But why such boring Down Bs for such unique character models? And why both of them for that matter too?

I've tried what you told me with Link. I see where you found the resemblence, but seeing the other clip of him stalling midair then aiming it at DK, and seeing Zamus doing it diagonally(but in the Smashville pics she does it straight down), I believe that there is undenyable uniqueness in this. But whether it be a new game mechanic or not, it's defnitely fast falling of some sort.

Nice deductions.
 

DstyCube

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Well with today's update it seems that it's most likely not his down B attack. So we're back to either it being some sort of fast fall DAir or some new game mechanic lol.
 

Eagle

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Aug 14, 2007
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Australia
Well actually, I don't think you will be able to charge his spindash in the air with his down B so, it still might be his down B, only I wish it would of been his Bounce attack.
 

Drik Khaail

Smash Ace
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Jul 25, 2006
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huh
hmmm, interesting. when I first saw the sonic vid, I thought that aerial down move was a captain falcon like bdown move. I think it may be just a little paranoia though, which we can clear up at E for all...
 

LuLLo

Smash Ace
Joined
Nov 27, 2006
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765
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Netherlands, NB
I think it's a new feature some characters might have, probably Down-B's, can anyone see Sonic charge up his Spindash in the trailer while airborne? I think that his Down-B, and Zamus' too, have different uses: on ground and in air. You say you saw Sonic doing this one time straight down, the other time at a different angle, maybe you activate the Down-B in air, and during the stall you can aim your control-stick in some direction downwards, that would be an improvement of aerial combat too don't you think? And also good for mindgames, since the attack can go anywhere.
Maybe this works the same on Mario's FLUDD? You can do the Tornade in mid-air and when you press Down-B on ground his FLUDD pops up. Mario is slower with his FLUDD and can put him away at anytime...if you think about it, how is Mario supposed to do all his attacks while carrying the FLUDD around?

All together, I'd say different Down-B's, heck even other B attacks, some characters need that (Captain Falcon side-B in air...)
 

kin3tic-c4jun-3

Smash Ace
Joined
Jun 28, 2007
Messages
855
Location
Ontario, Canada
This is a stupid speculation. Maybe they aren't using fast-falling in the trailers, and maybe Zamus and Sonic simply have a similar move. I don't remember fast-falling shown in any Melee trailers..

Why are you hyping this and making idiots worry?
 
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