I was viewing the Sonic Joins the Brawl trailer and I just stumbled across something that nearly gave me goosebumps...
I think I know how Sakurai wants to improve air combat now.
He wants to eliminate fast falling.
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At one point in the Sonic trailer in Skyworld Sonic stops in midair for a bit and does a wierd DownAir looking attack toward DK. It could just be a wierd DownAir that stalls him in the air before he does it I thought.
But then I saw the Nintendo world trailer. And around the ending of the video Zamus pulls off the exact same stall in the air then downair looking thing...
During both of these moves they fall at a fast speed too. I don't think it's just a generic downair for a few characters either. I think this may mean that fastfalling is out of the game...
I remember having this theory a while back once the Nintendo World trailer appeared and I saw what Zamus did, but everyone played it off as if it was just a fast falled Dair. But now that I see Sonic doing it, I just doubt it's a fast falled Dair too...
1. Maybe I'm right and there is no fastfalling, just this fastfalling attack move.
2. Maybe there is still fast falling but you have to stall in the air first before you do it.
3. You could only fast fall Dairs
4. HOPEFULLY I'm just insane and this theory is complete nonsense.
Please give me some evidence to prove me wrong, I'm actually fearful a bit that I might be right. I know I'd get use to it, but just the fact that there would be no more SHFFLing makes me ill.
If my theory on this is incorrect(which it probably is) it could be a new game mechanic that either charges up the attack before you fall and in addition makes you fall faster. But the translation from a local Japan kid from SamaraiPanda's Character Selection Screenshot thread saying that "it is alot like melee" makes me think that maybe I'm thinking to hard. Then again, alot of casual players don't fast fall.
I think I know how Sakurai wants to improve air combat now.
He wants to eliminate fast falling.
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At one point in the Sonic trailer in Skyworld Sonic stops in midair for a bit and does a wierd DownAir looking attack toward DK. It could just be a wierd DownAir that stalls him in the air before he does it I thought.
But then I saw the Nintendo world trailer. And around the ending of the video Zamus pulls off the exact same stall in the air then downair looking thing...
During both of these moves they fall at a fast speed too. I don't think it's just a generic downair for a few characters either. I think this may mean that fastfalling is out of the game...
I remember having this theory a while back once the Nintendo World trailer appeared and I saw what Zamus did, but everyone played it off as if it was just a fast falled Dair. But now that I see Sonic doing it, I just doubt it's a fast falled Dair too...
1. Maybe I'm right and there is no fastfalling, just this fastfalling attack move.
2. Maybe there is still fast falling but you have to stall in the air first before you do it.
3. You could only fast fall Dairs
4. HOPEFULLY I'm just insane and this theory is complete nonsense.
Please give me some evidence to prove me wrong, I'm actually fearful a bit that I might be right. I know I'd get use to it, but just the fact that there would be no more SHFFLing makes me ill.
If my theory on this is incorrect(which it probably is) it could be a new game mechanic that either charges up the attack before you fall and in addition makes you fall faster. But the translation from a local Japan kid from SamaraiPanda's Character Selection Screenshot thread saying that "it is alot like melee" makes me think that maybe I'm thinking to hard. Then again, alot of casual players don't fast fall.