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Famitsu Feature

Enigma14

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Sakurai's thought process translated from Famitsu.

So, I don't see this discussed on here. I also don't see the Ice Climber (We were right) and Snake article either being talked about either.

Before you say BUT DR. MARIO, hes pretty much Mario and thus easier to manipulate and add in.

Personally I'm more curious about the Smash Run enemy thing.
 

Reila

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Sakurai says animal sounds make more sense
*facepalms* How animal sounds make more sense than the characters' actual voices?
 

Jae

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I don't understand how "animal sounds make sense" for characters like DK, Diddy and Bowser, when they have their own established voices and are capable of speech. They might as well give Yoshi back his "record scratch" sounds and Junior a mini-Dogzilla voice. :p
 

Khao

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*facepalms* How animal sounds make more sense than the characters' actual voices?
I think his logic is that characters are a bit more realistic in Smash than they are in the original games, so their cartoon voices wouldn't work in here.

I completely disagree, but I'm pretty sure that's it.
 

Nekoo

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Wait wait wait ... Why would he want to import Data from melee ?

He doesn't say that all character was recreated from scratch ?

That's a pretty ****ty excuse ...
 

simpleglitch

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:l I don't like what he had to say about Melee.
About the game being quite old? I'm sure he is referring to it as old technologically/format-wise. Anything that they could reuse (responsibly) saves development time and allows them to pack more into the game. Melee is just to the point where they can no longer port over assets from that game.
 
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About the game being quite old? I'm sure he is referring to it as old technologically/format-wise. Anything that they could reuse (responsibly) saves development time and allows them to pack more into the game. Melee is just to the point where they can no longer port over assets from that game.
No, I mean too old in the ideology that no more characters from Melee are coming back. xD
 

Mythra

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Thanks for sharing this, Im 50/50 about characters voices; while is good to hear DK with an actual gorilla voice/sounds I would liked to hear Bowser with Kenny James, considering that Bowser looks more cartooonish this time.
 

Nekoo

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Yes.
I'm talking about Roy and Mewtwo. Both are characters that I loved alongside the Doc.
What Roy ? :4roy: ...

Well at least , you can play Marth with Roy colored ALT :4marth:

Or Purple ...Ridleyzardon :4charizard:

Please , let me cry in your shoulder ... I loved them too ...
 

Mythra

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And then you see Doctor Mario ... :4drmario:
Dr. Mario is a clone of Mario, and Mario obviously had imported data so they just needed to copy-paste it, give it some tweaks and the Doc is recreated from recent data instead of old Melee one.
 

Nekoo

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Omagad ... do Melee > Brawl > SSB4 for Mario was soo easy ...
But do Melee > Brawl > SSB4 for Mewtwo and Roy was soo hard ...
Do Brawl > SSB4 for Lucas/Wolf was soo hard ...

Really , Sakurai , were are your logic ?
 
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Gravitational23

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I love sakurai Amazing at making game but some of his decision for smash 4 have been foolish.
 
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StarshipGroove

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They could've just copy-paste Pokeball Mew and then change his personality and tweak him some and ta-da, you get Mewtwo

Ya I know, joke is cOLD, yada yadda
 
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It makes some sense. Maybe Mewtwo wasn't considered worth the time, and if they were digging around Melee something might as well be brought out. I suppose Dr. Mario was easier to rebuild because he's a clone.

Look on the bright side, we know that he knows we want Mewtwo back for sure now. Maybe we'll get DLC or something.
 
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Xzsmmc

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How do animal noises make more sense when it's established that these characters can speak, and do have these voices? May as well give Mario a regular guy voice if you want 'realism' in a game where a garlic-loving fat man can kill deities and embodiments of evil by farting on them.

I also find it ridiculous that a group of fans could bring Mewtwo to the Wii and revamp him slightly, but a huge budget game studio cannot.
 
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How do animal noises make more sense when it's established that these characters can speak, and do have these voices? May as well give Mario a regular guy voice if you want 'realism' in a game where a garlic-loving fat man can kill deities and embodiments of evil by farting on them.

I also find it ridiculous that a group of fans could bring Mewtwo to the Wii and revamp him slightly, but a huge budget game studio cannot.
We obviously didn't demand him enough...

Yeah, more like Sakurai flat out ignored our top requests.
 

Alm5252

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How do animal noises make more sense when it's established that these characters can speak, and do have these voices? May as well give Mario a regular guy voice if you want 'realism' in a game where a garlic-loving fat man can kill deities and embodiments of evil by farting on them.

I also find it ridiculous that a group of fans could bring Mewtwo to the Wii and revamp him slightly, but a huge budget game studio cannot.

Had to avatar quote you. :p

And I agree with you. The Project M team recreated Mewtwo and Roy completely with no budget, yet with Smash 4's big budget they didn't / "couldn't" port from Melee.

I remember that Nintendo made a program to make it easy to port GameCube assets to the Wii U. It's something they developed when making The WindWaker HD. Could Sakurai not have gotten access to that, or even better, porting Project M's Mewtwo (and Roy) to 4 (with differences obviously). They have the right I'm sure since they own Brawl and it's assets. Plus I doubt anyone would be upset over that.

What I'm disliking the most so far is that Melee stages that didn't appear in Brawl most likely won't ever return.
 
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Had to avatar quote you. :p

And I agree with you. The Project M team recreated Mewtwo and Roy completely with no budget, yet with Smash 4's big budget they didn't / "couldn't" port from Melee.

I remember that Nintendo made a program to make it easy to port GameCube assets to the Wii U. It's something they developed when making The WindWaker HD. Could Sakurai not have gotten access to that, or even better, porting Project M's Mewtwo (and Roy) to 4 (with differences obviously). They have the right I'm sure since they own Brawl and it's assets. Plus I doubt anyone would be upset over that.

What I'm disliking the most so far is that Melee stage that didn't appear in Brawl most likely won't ever return.
If I'm not mistaking, the PMBR actually offered Nintendo their models so Roy/Mewtwo could appear in Smash4. (I may be mistaking though.)
 
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Nekoo

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And I agree with you. The Project M team recreated Mewtwo and Roy completely with no budget, yet with Smash 4's big budget they didn't / "couldn't" port from Melee.

I remember that Nintendo made a program to make it easy to port GameCube assets to the Wii U. It's something they developed when making The WindWaker HD. Could Sakurai not have gotten access to that, or even better, porting Project M's Mewtwo (and Roy) to 4 (with differences obviously). They have the right I'm sure since they own Brawl and it's assets. Plus I doubt anyone would be upset over that.

What I'm disliking the most so far is that Melee stages that didn't appear in Brawl most likely won't ever return.
 

RascalTheCharizard

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One part of me sees this as Sakurai "apologising" to the fans for Mewtwo's absence.

The other part of me thinks he was tempted to bring back Pichu or Young Link just to **** with our minds.
 

Mythra

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Ok so here's my point of view: If Mewtwo is coming to Strike Back (pun intended) probably he'll be a DLC next year because the extra time of work he needs; of all characters who were cut from Melee to Brawl he's the hardest one to be brought back obviously: Roy can be cloned from Marth but we have Lucina from a more recent game, the same applies to Young Link and Pichu (Toon Link replaced Young and Pichu well....another Pokémon can have the slot) but Mewtwo unfortunately got trapped in the transition, we know he has data on Brawl but that data is scrapped so there's not starting point to import him from that Brawl data; it's like Pokémon transfering, you need a Gen V game to move a Pokémon from a Gen IV game to a Gen VI one. So the last hope of the Genetic Pokémon is wait if Sakurai imports him of recreates him from scratch, but that obviously takes time.
 
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Shadowknight1

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Wait wait wait ... Why would he want to import Data from melee ?

He doesn't say that all character was recreated from scratch ?

That's a pretty ****ty excuse ...
Why does everyone assume he meant characters?! Maybe older stages?!
 

CryoGX

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Yes.
I'm talking about Roy and Mewtwo. Both are characters that I loved alongside the Doc.
If Mewtwo is DLC, then they likely have the time now to recreate it from scratch.

One part of me sees this as Sakurai "apologising" to the fans for Mewtwo's absence.

The other part of me thinks he was tempted to bring back Pichu or Young Link just to **** with our minds.
My perspective.

He's probably saying it in the vaguest way possible to **** with our minds to possibly lower our expectations and make us crap our pants when we least expect it.
 
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Enigma14

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Thanks for sharing this, Im 50/50 about characters voices; while is good to hear DK with an actual gorilla voice/sounds I would liked to hear Bowser with Kenny James, considering that Bowser looks more cartooonish this time.
NP. Nice avatar btw.

It doesn't bother me that some of them have animal voices because it would get drowned out in the battle plus the noise of it is a cue. Fox's shine comes to mind and you can punish that with a grab or a melee attack, so to hear voices would make matches predictable if used in that manner. Plus Lucario talking is only used in his FS so its not too bad.
 

MarquisPhantom

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I read the line about the inability to bring Melee characters back and I became alight with fury. It doesn't matter how hard it is, Mewtwo is clearly one of the most requested Smash 4 characters. The fact that you didn't bring him back because it would have been a bit more work is absolutely appalling and upsetting. I do understand that Dr. Mario most likely had very little to do with Mewtwo not being in the game, but the fact of the matter is that Sakurai did what he wanted to do, and not what the character polls told him to. What a game director.
 

fenyx4

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I agree with Masahiro Sakurai's point of keeping the animal noises - in the specific cases of Bowser, Donkey Kong, and Diddy Kong, their realistic sounds seem to suit them in Super Smash Bros. series much better. As for King Dedede, Kirby: Right Back At Ya!/Kirby of the Stars is ingrained within me much more so than the Donkey Kong Country TV series, so I'm all for King Dedede being voiced by Ted Lewis in English for Super Smash Bros. (although it's not like he talks much anyway). Can somebody please link to good voice acting of those 3 characters (preferably non-spoilerish/from trivial gameplay segments)? I keep seeing people mentioning that they have voices, but I've never encountered their voices aside from Super Smash Bros. All I've found so far is:

Bowser: http://www.behindthevoiceactors.com/voice-compare/Super-Mario-Bros/Bowser/
  • The introductory "Showtime!" clip from Bowser's battle theme in Mario & Luigi: Bowser's Inside Story. I'll admit that I only listened to the first 20-25 seconds or so because I usually dislike spoiling battle themes for games that I haven't played yet, but the "Showtime!" clip sounds as menacing as Bowser's Super Smash Bros. clips, so I don't really see an issue with it. *Upon hearing Kenny Jame's extended voice clips on Behind The Voice Actors, his voice could work great for 1 or 2 victory poses, but I don't think it's a necessity for gameplay, particularly when Bowser doesn't talk much in the first place.
  • "Corona Mountain - Ending" from Super Mario Sunshine. I'm kind of annoyed that I spoiled that ending bit just for Bowser's voice, but moving on... If that's the "Bowser voice" that people want in Super Smash Bros.....yeah, no; I'm fine with his "realistic grunts" as it is. I'm surprised that Bowser actually had a speaking role in that game - he seems like the type of foe that shouldn't speak in full dialogue, being limited only to grunts, roars, and menacing laughs. At least, that's what Super Mario 64 suggested to me with Bowser's various cries (with Bowser's laugh terrifying a younger me so much that I sold that masterpiece of a game, a decision I really regret to date >.<).
  • Bowser's voice clips from Mario Kart Wii. They seem slightly too comical for me.. Even though Bowser is apparently perceived as a mix between comical and menacing these days, I feel like his Super Smash Bros. audio should be menacing, with his visuals striking some sort of balance between comical and menacing.
Donkey Kong: http://www.behindthevoiceactors.com/voice-compare/Super-Mario-Bros/Donkey-Kong/
  • Someone linked to this trailer as an example - "Donkey Kong Country: Tropical Freeze Breaking the Ice Trailer". Even though Donkey Kong is kind of an exaggerated character, that particular "voice" seems too exaggerated for me; the gorilla sounds seem more sensible in Super Smash Bros.
  • There's Donkey Kong's Donkey Kong Country TV voice (normal and singing), although I don't think it's representative of his "current" voice..? I personally perceived Donkey Kong as being older/more adult than he sounds in that series (teenage?), so the voice doesn't quite fit Super Smash Bros. in my opinion. At least he can boldly profess his love/use of coconut cream pies..?
  • Donkey Kong's Mario Kart Wii voice - no, just no - realistic gorilla sounds all the way! >_> (Can people actually stand hearing all of those 'grunts'..? Not to mention that a lot of them sound suggestive..)
Diddy Kong: http://www.behindthevoiceactors.com/voice-compare/Super-Mario-Bros/Diddy-Kong/
  • Diddy Kong's Donkey Kong Country TV voice might be okay for victory poses, but I think the monkey sounds are much more fitting while he's fighting in Super Smash Bros.
  • I haven't heard much else from Diddy other than his exclamation of "Diddy Kong Racing!" (which I liked) and his "Hi! I'm Diddy!" character selection quote (which I strangely found unfitting), both from Diddy Kong Racing.
  • Diddy Kong's voice from Mario Kart Wii - ...uh, I mean, really? The "realistic" monkey sounds will suffice for Super Smash Bros. >_>

**Sigh..in retrospect, I probably should have gone to Behind The Voice Actors to begin with; it would have helped a lot in avoiding audio spoilers... While there were some good samples there, I don't see much regarding current work. As of now, Bowser, Donkey Kong, and Diddy don't seem to "talk" nearly as much as I thought they did (compared to people like Mario and Sonic), typically being reduced mostly to monkey-like/reptilian-like grunts and such, so I really have no problem with their current Super Smash Bros. "realistic" voices.

Had to avatar quote you. :p

And I agree with you. The Project M team recreated Mewtwo and Roy completely with no budget, yet with Smash 4's big budget they didn't / "couldn't" port from Melee.

I remember that Nintendo made a program to make it easy to port GameCube assets to the Wii U. It's something they developed when making The WindWaker HD. Could Sakurai not have gotten access to that, or even better, porting Project M's Mewtwo (and Roy) to 4 (with differences obviously). They have the right I'm sure since they own Brawl and it's assets. Plus I doubt anyone would be upset over that.

What I'm disliking the most so far is that Melee stages that didn't appear in Brawl most likely won't ever return.
I don't have a timetable or anything about how long each aspect of Super Smash Bros. character design takes (which would really be handy), but if Project M could achieve the completion of a playable Mewtwo in approximately 700 hours, despite the extra work needed for custom moves and Final Smashes, it just baffles me how a professional team with access to much better tools and a budget couldn't achieve the same thing in less time.. >_>

Wow; I haven't heard of that "Nintendo GameCube assets ported to Wii U" program, but it sounds quite interesting..

Yeegh; you bring up a good point about the Super Smash Bros. Melee (and by extension, ones from Super Smash Bros. 64).. :( I'm so confused, though; what's the "difficulty" of porting over Melee stages forward due to age? The development team (clearly) did it once during the development of Super Smash Bros. Brawl, so why can't they do it again with the "Past Stages" that weren't in Brawl? Did they just throw away the resources used or what?

About the game being quite old? I'm sure he is referring to it as old technologically/format-wise. Anything that they could reuse (responsibly) saves development time and allows them to pack more into the game. Melee is just to the point where they can no longer port over assets from that game.
Is this just due to the graphics of the Melee stages/textures being perceived as "old" or just system incompatibilities between the resources used for porting GameCube assets to the Nintendo 3DS/Wii U? I don't really understand the intricacies of "porting" things, but if they're able to get things from Melee (primarily, the stages of Corneria and Jungle Japes) to Brawl at one point and then subsequently to the 3DS version, I don't see what's stopping the development team aside from time constraints and/or unavailability of whatever they used to do the porting in the first place (the latter of which I'd be surprised at)..

---

I'm not sure how long Project M took to port(?)/recreate the Saffron City stage from Super Smash Bros. 64, but if they can do that much with something from the Nintendo 64, I don't see how Melee assets (be they characters or stages) are difficult to retrieve.. >_>

Sakurai's thought process translated from Famitsu.

So, I don't see this discussed on here. I also don't see the Ice Climber (We were right) and Snake article either being talked about either.

Before you say BUT DR. MARIO, hes pretty much Mario and thus easier to manipulate and add in.

Personally I'm more curious about the Smash Run enemy thing.
Here's the thread regarding the Famitsu article for Solid Snake.. I've seen 2 discussion threads about the Ice Climbers get inexplicably closed and I have no idea why (especially since they seem to have quite the story regarding the development of Super Smash Bros. for Nintendo 3DS)...
 
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Mythra

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I read the line about the inability to bring Melee characters back and I became alight with fury. It doesn't matter how hard it is, Mewtwo is clearly one of the most requested Smash 4 characters. The fact that you didn't bring him back because it would have been a bit more work is absolutely appalling and upsetting. I do understand that Dr. Mario most likely had very little to do with Mewtwo not being in the game, but the fact of the matter is that Sakurai did what he wanted to do, and not what the character polls told him to. What a game director.
Have you counted Game Freak? They have the rights for all the Pokémon and is kinda known that working with them is hard, so maybe Sakurai couldn't do what he wants; he needs to deal with the rights of a lot of franchises and give them representation and receive greenlight from said companies, what if Game Freak only allowed 5 Pokémon reps? we know they had control on their characters because they asked Sakurai to put Greninja, sum that to the work of importing and Mewtwo is unfortunately more buried in time, if he wants to bring him back he needs permission and the time to rebuild him (this is why there's hope for DLC). You, me and most of the fanbase doesn't know Sakurai is under pressure from compaines, fanbases, his health, work and deadlines about the games release, so before questioning his abilities as a director we should question ourselves about his situation on being on that job and the workload that means, be on his shoes.
 
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Enigma14

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Unlike Project: M theres money that needs to be distributed among the companies, a budget is made and things are decided on before the game is actually made. For PM they have all the time in the world to work on Mewtwo and Roy. But a new game with a release date, pressure from financiers and other companies working on the game and giving their input?

Some things will just have to wait.
 
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