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Falcon Throw Combos on Marth?

GCS Gaming Customs

https://gcsgamingcustoms.storenvy.com
Joined
Jan 2, 2013
Messages
718
Location
Mooresville, NC
Is there a list of guaranteed throw combos on Marth? I have a difficult time dealing with uthrow on marth when they DI in, it seems like I can only get a uair follow up at best..
Also, when is dthrow preferable to uthrow? In specific percent situations, not a generality.

Does anyone know if there is actual data on this..?
 

SwiftOfDaSouth

Smash Journeyman
Joined
May 29, 2014
Messages
238
Location
The South (Fairhope, Alabama)
Is there a list of guaranteed throw combos on Marth? I have a difficult time dealing with uthrow on marth when they DI in, it seems like I can only get a uair follow up at best..
Also, when is dthrow preferable to uthrow? In specific percent situations, not a generality.

Does anyone know if there is actual data on this..?
I'm sure there's data on it SOMEWHERE, it just might require a little (or a lot lol) digging in the Captain Falcon stickied threads or something. But to answer your question, Falcon is stuck in his Upthrow animation for like a year and a half after he uses it whereas his Dthrow is swift, precise, and keeps the opponent near and in front of you, typically at ground level. This can lead into a techchase, regrab, or stomp/knee/Nair/raptor boost.

To be specific, like you asked, I notice Dthrow working off a fresh Marth stock, which means that if you get a grab, you are usually guaranteed two or three more regrabs, maybe more if your opponant doesn't DI correctly. This typically works up until around 12 or 15 %, which means that if you get a grab on a fresh Marth, you are guaranteed just enough % to get Marth into the "prime combo" range, the magical land where you can carry characters with swords and Japanese taunts across the stage with nothin but a raptor boost and some well - placed Nairs. Happy hunting.
 

taylosun

Smash Cadet
Joined
Dec 16, 2010
Messages
50
Location
Texas
I would say down throw until 31%. That's when up throw begins to true combo into up air. Before then they can fair out of it. Switch back to down throw at around 90 or 100, whichever percent up throw knee stops working. If they DI in, you would probably do better with a nair. More frame advantage and what not.
 
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