Is there a list of guaranteed throw combos on Marth? I have a difficult time dealing with uthrow on marth when they DI in, it seems like I can only get a uair follow up at best..
Also, when is dthrow preferable to uthrow? In specific percent situations, not a generality.
Does anyone know if there is actual data on this..?
I'm sure there's data on it SOMEWHERE, it just might require a little (or a lot lol) digging in the Captain Falcon stickied threads or something. But to answer your question, Falcon is stuck in his Upthrow animation for like a year and a half after he uses it whereas his Dthrow is swift, precise, and keeps the opponent near and in front of you, typically at ground level. This can lead into a techchase, regrab, or stomp/knee/Nair/raptor boost.
To be specific, like you asked, I notice Dthrow working off a fresh Marth stock, which means that if you get a grab, you are usually guaranteed two or three more regrabs, maybe more if your opponant doesn't DI correctly. This typically works up until around 12 or 15 %, which means that if you get a grab on a fresh Marth, you are guaranteed just enough % to get Marth into the "prime combo" range, the magical land where you can carry characters with swords and Japanese taunts across the stage with nothin but a raptor boost and some well - placed Nairs. Happy hunting.