xXSciophobiaXx
Smash Apprentice
- Joined
- Jul 9, 2008
- Messages
- 131
If this is better suited to another thread that I didn't find, than I am more than happy to take the discussion there.
So i've been playing falco for a while now, and I'd prefer to preface this thread with a statement of my quality as a falco player. I've only started playing falco for like 2-3 months. However, I have played smash for so long that I've had many light-bulb moments with falco where I understand why he is so prominent in melee(never played him in melee, wish I did). I can consistently wave shine, shine OoS, pillar, and SHFFL-waveshine or SHFFL-shine-SHFFL etc etc. I am consistent at hitting double shine on aerial opponents, but I rarely double shine effectively on the ground, or shine grab, which both are things Im working on. My laser pressure is very solid (probably the best part of my game), I am quite proud of it (lol), I mixup retreating lasers with laser-dash-jump-cancel-grab, or dive-in "safe" aerial pressure.
The reason I state this, is because I don't feel like I have any technical issues playing falco. I don't want to claim I am unreal, but for the most part, the best parts of my falco gameplay look somewhat like what you'd see at Xanadu or something comparable.
Now to the topic, Link. I do not understand this matchup quite like other match ups. In other match ups, i become the blood falco, and force opposing players mercilessly to play my game. Yet against link, my laser pressure and establishment of that all to familiar neutral game never seems to materialize. Link always feels just close enough to threaten with a boomerang and follow up devastatingly. Once I am hit, I attempt to combo-DI, but I am usually dead pretty quickly.
So I ask, what are the effective nuances that you guys know specifically for this matchup? Because I feel the matchup is lost for me in the decision making rather than the technicality.
IE, I've noticed that as falco you can pillar link once at low percent, the second dair will hit, but link will be able to Nair you before you can land-shine. Event progression--> Shine-jump-dair-fastfall, shine-jump, DJ, Dair-fastfall **link nairs** and hits falco. So i've been hitting the second dair and moving away from link, attempting to bait the nair and either return to laser-game or dive in for safe pressure again.
Also, edge guarding, when I get link off stage, I am not capitalizing as much as I should. Usually I rush the edge, noodle to hog, or RAR and grab the edge. I attempt to refresh invincibility such that it coincides when link will have to up-B ( my opponent doesn't AGT super well or bomb-jump so I don't have to adjust to mixups that much). When I see him up-B, i drop, jump-bair to smash that little elf as far as I can. This works on occasion, but I was wondering if anybody else has a more effective approach to edge guarding.
Escaping damage: This is a big one. Once grabbed (which might happen on occasion) a downthrow usually pops me up enough for things like: Utilt/Usmash->dashattack-->uair/fair. Typically I try do DI to the side as most characters will murder spacies with endless juggles until you can get to a platform or away horizontally. Is this the correct way to deal with link specifically? I am also attempting to smashDI much more regularly, this can get me out of upsmash or bair on occasion which is good.
I can't think of any more things for now. Chances are I will need to post a video to get proper criticism, but I wanted to at least get the discussion rolling.
Thanks for your time smashbros.
So i've been playing falco for a while now, and I'd prefer to preface this thread with a statement of my quality as a falco player. I've only started playing falco for like 2-3 months. However, I have played smash for so long that I've had many light-bulb moments with falco where I understand why he is so prominent in melee(never played him in melee, wish I did). I can consistently wave shine, shine OoS, pillar, and SHFFL-waveshine or SHFFL-shine-SHFFL etc etc. I am consistent at hitting double shine on aerial opponents, but I rarely double shine effectively on the ground, or shine grab, which both are things Im working on. My laser pressure is very solid (probably the best part of my game), I am quite proud of it (lol), I mixup retreating lasers with laser-dash-jump-cancel-grab, or dive-in "safe" aerial pressure.
The reason I state this, is because I don't feel like I have any technical issues playing falco. I don't want to claim I am unreal, but for the most part, the best parts of my falco gameplay look somewhat like what you'd see at Xanadu or something comparable.
Now to the topic, Link. I do not understand this matchup quite like other match ups. In other match ups, i become the blood falco, and force opposing players mercilessly to play my game. Yet against link, my laser pressure and establishment of that all to familiar neutral game never seems to materialize. Link always feels just close enough to threaten with a boomerang and follow up devastatingly. Once I am hit, I attempt to combo-DI, but I am usually dead pretty quickly.
So I ask, what are the effective nuances that you guys know specifically for this matchup? Because I feel the matchup is lost for me in the decision making rather than the technicality.
IE, I've noticed that as falco you can pillar link once at low percent, the second dair will hit, but link will be able to Nair you before you can land-shine. Event progression--> Shine-jump-dair-fastfall, shine-jump, DJ, Dair-fastfall **link nairs** and hits falco. So i've been hitting the second dair and moving away from link, attempting to bait the nair and either return to laser-game or dive in for safe pressure again.
Also, edge guarding, when I get link off stage, I am not capitalizing as much as I should. Usually I rush the edge, noodle to hog, or RAR and grab the edge. I attempt to refresh invincibility such that it coincides when link will have to up-B ( my opponent doesn't AGT super well or bomb-jump so I don't have to adjust to mixups that much). When I see him up-B, i drop, jump-bair to smash that little elf as far as I can. This works on occasion, but I was wondering if anybody else has a more effective approach to edge guarding.
Escaping damage: This is a big one. Once grabbed (which might happen on occasion) a downthrow usually pops me up enough for things like: Utilt/Usmash->dashattack-->uair/fair. Typically I try do DI to the side as most characters will murder spacies with endless juggles until you can get to a platform or away horizontally. Is this the correct way to deal with link specifically? I am also attempting to smashDI much more regularly, this can get me out of upsmash or bair on occasion which is good.
I can't think of any more things for now. Chances are I will need to post a video to get proper criticism, but I wanted to at least get the discussion rolling.
Thanks for your time smashbros.