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Falco Matchup ?

Maruhai

Smash Rookie
Joined
Sep 17, 2013
Messages
7
Location
France
Hey, I'm an aspiring Cpt Falcon main and I've been training against a lot of players and different characters, some are harder than others, but I usually can get the hang of playing against any character once I put enough effort into it.

One character I cannot win against tho is Falco, I just don't understand how to do it. His lasers cripple my movements, and if I get close he usually just shield, shines once I throw out a move, and the just pillars me until I can reach a platform/edge.

I know it's easy to edgeguard a Falco and I can get it somewhat consistently, but the hard part is getting him in an edgeguard situation, more often than not I'm the one being edgeguarded ...

Any help on how to beat Falco's neutral game ? Thanks.
 

KingKirb

Smash Journeyman
Joined
Nov 18, 2008
Messages
250
Hey, when you understand how to do it, let me know xD

I usually get wrecked. If you can dash dance and catch him messing up, combos can keep going pretty well on him


Also, I like to take him to Yoshi's story if I think I'm going to lose. Stomp into knee kills at like 50 percent.
 
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Bu$

HoC
Joined
May 10, 2012
Messages
559
Location
Melbourne, Australia
Falco is one of the hardest matchups imo. One thing to note that with falco you need to try and stay within his "danger zone". This is the area in which you are too close for him to shoot a laser because of lag and your various movement options and you're too far away for him to hit you with his moves. This is wayyyy easier said than done but that's how you get in on falco.

Falco has the best neutral game in the game imo so beating it isn't easy. You just have to get super comfortable with moving around him as close as you can without getting hit. little tips.
You can nair over low lasers so get stuff started or you can raptor boost under high lasers.
 

Red Rice

Smash Journeyman
Joined
Mar 9, 2014
Messages
227
Location
Amherst, MA
Many people, not just Falcon mains, have trouble against Falco's at first. The lasers and pressure lock you down if you don't know how to deal with it.

In regards to the lasers, what Bu$ said, you can nair over them. Recognize the patterns of how Falco is lasering and you get weave around them. Having platforms are also useful. Against pressure, if the Falco is doing it correctly, your best option is to buffer a roll (by holding c-stick in either direction, you'll roll in the first frame possible). If you see that the Falco does an early aerial on your shield, you can shield grab - but don't count on getting shield grabs all the time, especially against higher level Falcos.

In order to get Falco off-stage, you have to get nairs, uairs, and grabs. Those leads to tech chases and knees and etc.. The more you play, the more you'll recognize certain situations and pick up on people's habits. One of the reason I love playing Falcon against people worse than me (I swear I'm not trying to be condescending) is because their patterns are much more recognizable. Once you catch onto people's habits, Falcon looks like the best character in the game because you get tech chase stomps, and drop zones and everything a Falcon loves to do
 

ShoutoutJFK

Smash Rookie
Joined
Mar 25, 2014
Messages
2
Location
NJ & MD/VA
Obviously getting around the neutral game is really tough, but if you are able to do it, definitely incorporate up-angled ftilt into your punish game. I typically use it after an upthrow at those mid to high percents before fsmash becomes an option and it has decent enough knockback to get falco off the stage.
 

Nicco

Smash Journeyman
Joined
Apr 17, 2009
Messages
328
Hey, I'm an aspiring Cpt Falcon main and I've been training against a lot of players and different characters, some are harder than others, but I usually can get the hang of playing against any character once I put enough effort into it.

One character I cannot win against tho is Falco, I just don't understand how to do it. His lasers cripple my movements, and if I get close he usually just shield, shines once I throw out a move, and the just pillars me until I can reach a platform/edge.

I know it's easy to edgeguard a Falco and I can get it somewhat consistently, but the hard part is getting him in an edgeguard situation, more often than not I'm the one being edgeguarded ...

Any help on how to beat Falco's neutral game ? Thanks.


Wall of text incoming! I use the word dodge alot. By that I mean evade through dashes/wavedashes, not spotdodge! Spotdodge with Falcon sux! :p


The range that you wanna stay in is more or less the range where Falcon's nair will hit with the tip of the toes. Falco will use his movement and lasers to keep you out of this range. Get good at powershielding lasers! You will need a combination of powershields, wavedash OOS, jumps, wavelands full hop aerials and nair oos to get into this range. Practicing powershielding lasers against lvl 9 Falco on FD is a pretty good exercise and I higly recommend using trigger trick (described below). Once you get into this range your nair outspaces Falco's aerials, and he can't safely short hop laser. A thing about Falcon that you must understand is that he is more or less an anti-air character. You wanna try and catch your opponent in the air with a nair or uair. At low pct this will almost lead into a grab on fast fallers! If you catch a floaty in the air with a nair this usually leads into more aerials/death. Falco has alot of moves that will lead into a huge combo against Falcon. Within this magic range you have to constantly look out for nairs and dairs! If you're at a pct, where CCing Falco's dash attack is no longer possible, be careful of this as well. Shield grabbing early aerials is one option. Stomp out of shield usually works on early aerials too, as long as they don't utilt after. The best option though, is to dodge them and be ready to grab!

Whenever Falco has his back turned to you, you need to be looking out for utilts and bairs. Bait these out and grab! Whiff punishing utilt can be quite tricky, but shield grabbing it is a walk in the park. In a situation where Falco has his back towards me, I like to run in and shield just as he utilts. Then I grab him and throw him on the grooouuund!

Every nair you do should be spaced so only the tip of Falcon's toes hit him. A properly spaced nair like this beats just about everything Falco can come up with, it even goes through utilts alot of the time. Again, hitting him while he's airborne will lead to either a grab or a knockdown depending on pct, but if Falce is grounded, he will CC or shield the nair. This is another reason why we only touch him with the toes. If he shines or dtilts out of his CC, it won't hit you due to your godlike spacing. You will have to beware of fsmash after CC though. It has enough range to get you despite the spacing. I usually shield after a spaced nair in case of this and start taking mental notes. If I notice he likes to shine or dtilt in this situation, then I just knee or stomp him in the face. If he fsmashes, I shieldgrab it. If he tries to CC grab/shield grab the nair, the grab won't connect due to the aforementioned godlike spacing, so again just knee him in the face as he tries to grab. Another common response to the nair is to roll or spotdodge. Punish these habits! Falco knows that Falcon's grab is devestating. A lot of Falcos spotdodge to avoid the grab. Mindgame them into thinking you're going for a grab and just knee/stomp them instead. A safer alternative is to DD and grab after the spotdodge. Another spaced nair also works wonders and is a very safe option.

Whenever your land a poorly spaced nair, get a jab out as soon as possible. Don't get predictable with the jabs. Sometimes gentleman, sometimes one or two jabs, sometimes rapid jabs too. Nair to gentleman on shield isn't guaranteed shield pressure, but if you land your nair as low as possible on their shield and jab as soon as you are able, it's pretty damn tight.

When Falco is in the air, or on a platform, don't be stupid and stand under them in such a manner that they can hit you on their way down. Dumb Falcos like to throw out dairs as they land. Dodge and punish! Another key thing in this match-up is to get your OOS game tight. Know when to stomp, nair, bair, uair, roll, wavedash, shieldgrab and shield drop. Look out for cross-ups too. If you think they're going for a cross-up, just turn your back to them, shield, and grab them as they land on the other side in front of you.

When he's off stage you wanna try and snipe his side-b or doublejump with a soft knee. Most of the time it will combo into an upair. Jumping out there can be scary, but the only way to learn it is to practice! That's what friendlies are for!

These are a just a few things I can think of off the top of my head. A better player might be able to give you better tips, but what I've written should get you going in the right direction. Also I talk alot about nairs in this text, but don't neglect the occasional uairs, knees, stomps and bairs. Using nothing but nair will make you very predictable. If you need more advice I'll be happy to help you as good as I can. Either PM or reply in this thread.

Snips mentioned wavedash forward for reaction tech chases, and it's pretty damn good. But there are quite a few situations where you have better options. Depending on how far your opponents DI's the throw, and how fast they hit the ground, you can sometimes easily cover every single option by timing a late bair/uair where they land. If they miss the tech, the uair/bair will connect and lead to another grab most of the time. If they tech in place, the aerial will miss but you'll be right in front of them ready to grab again, and if they tech roll you just run and grab them. I have used this method to tech chase Fox from zero to more than a 100% using nothing but dthrow, pummel and uair. This will also work with the knee sometimes, but the timing is much tighter. You can also use the first hit of the nair, but I find the other options better since they combo, where the nair will just reset.

If they're about to land right in front of you, say after a stomp or an uthrow with bad DI, I'm pretty sure that you can cover everything simply by throwing out a jab, so that if they miss the tech you will reset them. The jab will have to be done as early as possible, while still being able to hit them should they miss the tech. If you jab too late, you won't be able to cover the rolls.

I'm pretty sure that most of you know about using raptor boost to cover 3/4 tech options. If you stand right next to where your opponent will land while tumbling, and start your raptor boost at the moment he lands, you will pull this off. I have seen situations where raptor boost covers all 4 options, but I'm not sure how.

It's possible to react to Sheik's tech roll and punish with stomp! :D When Leffen told me this, I couldn't believe it, but I tried it and it works! It's not easy, but it's possible!

According to Rocky, it's also possible to punish most, if not all characters' getup rolls with a stomp/knee on reaction!

Stomping a missed tech so your opponent will pop up: wait until the moment they land before beginning the stomp! Sort of the same timing as covering 3/4 options with raptor boost.

The trigger trick is when you hold either L or R as you reset the controller. Doing causes the game to only recognize the hard press of whichever trigger you do the trick with. Thus, you will not go through light shield, when you press that trigger. This is good, since only the hard shield can powershield.
 
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