I need some help/advice on my Falco. I've only been playing for 4 months now, so I know my tech skill isn't the best and the first game of this set, I had cold hands johns because I had just gotten back from our dinner break at the tourney. I did already notice that my OoS game is poor and my recoveries are exTREMEly predictable, but any other additional help would be appreciated greatly.
https://www.youtube.com/watch?v=aTM3sH7vAuo&list=UUNSav2dc0h2tvw5FfZXFS5Q&index=22
Cactuar was posting somewhere that Falco approaches in patterns with certain lengths (because every Falco player has approached with a SHL onto your shield lol. And he then went on to how he goes about countering it or at least trying to deal with it but that's not important right now lol).
I think what he is saying is true because Falco's low ground speed and low aerial horizontal speed sort of make for broad casted approaches unless you are spacing/DD'ing/baiting aggressively. I think Falco's DD game is usuable but it is on the poor side for top tier characters (Falcon, Marth, Sheik, Fox).
So really I think if you're not lasering and encroaching with lasers then you really need to be on top of your opponent, on their shield, or crossing them up. I feel like you would just try to catch Yoshi with a DD dair or a random dair and it never really worked out. Falco isn't played like other characters and I am still trying to optimize my style. But on a basic level space animals can do this pretty well and you should always remember this. When you are playing, make the game as unplayable as possible for your opponent. This means laser, this means get on their shield, and this means punish them for being on their shield. Take away their options and then punish them for having no options. My understanding of Falco is growing as I convey to you what I think.
Cactuar said:
My (anti) Falco game is completely based on being able to move quickly on the ground despite lasers. I've spent a lot of time working on being able to move out of the shield stun of a laser with wavedashes, and it lets me really mess up laser approach spacing. This is just my personal strategy and I don't think any other Marth players, other than the ones I've taught this to, do something like this. It's a bit complicated, but boiled down its like this: Falco approaches in set increments most of the time. 1 unit of this increment is equal to the distance the Falco covers while doing a SHL. You want to constantly reposition yourself so that you are always at a .5 of a distance away from the Falco, optimally at .5 or 1.5. If they get impatient and try to attack, you can easily punish with a quick fair out of shield, or grab, or whatever you want really. It's something you really need to think about and practice to implement properly.
That is how Cactuar summed up falco's neutral game and really you have lasers, dair, and nair. I'm not really good at FH, DJ nairs with Falco so really I need to ask someone about that but I don't think it is as good with Falco as is it is with Fox.
As a whole, check your spacing and how you DD.
A bunch of times in the match you got hit out of the half of your DD that is towards your opponent.
Yoshi would just jump to the end of your DD and smack you. It happened multiple times.
Your dash dance is also super predictable and is always in the same pattren lol I noticed that like 3/4ths through the video. You dash back->forward->back->forward->aerial.
Don't be afraid to wavedash back in your DD or bait a little more since you are on Yoshi's and your laser game is being mitigated.
You should also look into cross up nairs. If they hit then convert from them and if not you're pretty much safe and are DD'ing behind an opponent (who's not facing you and can't jump out of his shield). Don't be afraird to pressure yoshi's shield more and if you don't want to, you can always shine grab Yoshi pretty easily. Be sure to laser when you have the space because Falco is really poor at closing out opponents horizontally or approaching without being stuffed which is why I personally don't like smalls stages like Yoshi's Story vs. a character like Yoshi, or at least an opponent, who likes platform movement and combos.
I think FD (or even BF with the stage being bigger) would have done you better so you can get your laser game going and so he can't abuse any platform movement. Then you can impose your Falco-will all over yoshi and make him look like the bad character he is once you force him in shield. It also gives him less safety when recovering high which he did for a lot of the game.
You also really should improve your DI and DI more/everything in general. It didn't look like you would DI a lot of hits. Being predictable and easily edge guarded is usually the result of bad DI because you lose options when you are recovering from underneath the stage. You have a million more options to recover and should have instant results once you start DI'ing and recovering on to the stage/or ledge from above the stage and not below it. I don't think you DI'd a down smash once lol.
You also only CC'd maybe two or three hits the entire game and did not get conversions off of them when I would imagine that most of Yoshi's moves are prone to CC at low percent.
When edge guarding Yoshi, it's not a MU I am well acquainted with but as a rule of thumb, you want to not face the enemy and just bair them repeatedly. Falco kinda sucks at edge guarding (really as a whole) and especially when you face the opponent (although SH/FH off stage shinestall ->turnaround bair actually isn't bad) unless they poorly DI something and have to come form below the stage to the ledge and you can fsmash/dsmash/dair the ledge. Falco really can't apply that much pressure to a recovering opponent by jumping off stage because he can't stay off stage or go that far off for that long because he'll die lol or can easily get the situation reversed on him. Unlike a sheik, falcon, marth, falcon, puff, peach. But really just sit by the ledge (or grab it if they DI'd something poorly) and bair Yoshi he got back a lot unscathed. If really want to face them or you have the time to, spam lasers (with the intent to hit them) while they are recovering then turn your back to prepare your bairs or grab the ledge.
Yeah like you said your OOS game is pretty weak. When you see a high aerial on your shield you can probably punish it. I buffer everything OOS and it lets you cheese people so much for being sloppy. I think c-stick buffering SH's OOS is really good and simple so every player should do it.
You put yourself in your shield a lot and stayed in your shield and took away your own options it almost looks like you just learned to shine OOS and you were fishing for it. That's what I did when I first got good at shining out of shield (I was like roflcopter l33t offensive shielding).
There were also some missed L-cancels and sloppy/late moving out of IASA/lag frames.
Now i'm getting lazy lol....but here are somethings that stood out to me. I didn't write down everything.
1:08 you dair'd yoshi while he was invincible and got punished for it
1:11 awkard dsmash on platform lol, looks like a missed input, standing laser
1:19 you are in a position of power and you roll instead of trying to era
4:02 really bad fmash on shield, yoshi is terrible in his shield
4:43 waveland onto that plat for go for an instant bair (instant aerials off of DJ shine are actually super easy)
4:45 good choice to go to the platform cancel to recover
All that being said, I am not actually that great of this game. I think I have pretty good understanding and decision making but I am just putting it all together still.
Actually now I'm itching to play with my guys because I want to make sure I can do all the things I'm telling you to do.
Bones0 where you at with your blue text? Let's Talk Falco's neutral game.