KingofPhantoms
The Spook Factor
I don't believe there is a thread in the Falco sub-forum dedicated to this sort of topic, up until now that is.
So based on some of my first few matches playing as him in this entry, I've found that for the most part he can play pretty similar to how he does in Brawl. But there are a few pretty notable changes that I'm sure most of us have noticed.
First off, I think his killing (or KOing ability rather) has been weakened a bit with the alterations his Dair recieved. It's still capable of meteor smashes from what I've heard, but I've noticed that it's start up is much slower, requiring better use of timing to get an effective K.O. with, and has a bit more ending lag as well. This is my only real disappointment with Falco in this entry thus far.
Other than that, another major changed I've noticed is that his Lasers fire less frequently, and travel slower as well. For the sake of lowering the amount of potential projectile spamming, I think this was for the better. He also no longer seems to be capable of chaingrabbing, as the D-Throw sends characters a bit farther than in Brawl. I've tested this out with a few characters of different weights. Again, I think this particular change does a little more good than it does harm.
There are other notable changes that he's received but I found these ones to be the most significant so far, and I still feel he's a pretty viable character, one who's received some notable nerfs but not ones that will make him much worse in the long run. I'll get a much better idea of him at some point later on as I begin to use him more often and improve my skill, but hey, these are my first impressions after all. What are yours?
So based on some of my first few matches playing as him in this entry, I've found that for the most part he can play pretty similar to how he does in Brawl. But there are a few pretty notable changes that I'm sure most of us have noticed.
First off, I think his killing (or KOing ability rather) has been weakened a bit with the alterations his Dair recieved. It's still capable of meteor smashes from what I've heard, but I've noticed that it's start up is much slower, requiring better use of timing to get an effective K.O. with, and has a bit more ending lag as well. This is my only real disappointment with Falco in this entry thus far.
Other than that, another major changed I've noticed is that his Lasers fire less frequently, and travel slower as well. For the sake of lowering the amount of potential projectile spamming, I think this was for the better. He also no longer seems to be capable of chaingrabbing, as the D-Throw sends characters a bit farther than in Brawl. I've tested this out with a few characters of different weights. Again, I think this particular change does a little more good than it does harm.
There are other notable changes that he's received but I found these ones to be the most significant so far, and I still feel he's a pretty viable character, one who's received some notable nerfs but not ones that will make him much worse in the long run. I'll get a much better idea of him at some point later on as I begin to use him more often and improve my skill, but hey, these are my first impressions after all. What are yours?
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