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F-Throw -> Copy Ability possible combos

Kooby

Smash Cadet
Joined
Feb 5, 2015
Messages
30
Location
Mexico
3DS FC
2020-0031-6506
Another one, with a list of what Copy Abilities can be used after Forward Throw, at what percentage they can be used, what percentage it stops working, if it has any followups possible and what percentage it kills if it's a kill move (without rage).
Similar to last one, it will be tested with Lvl 9 CPU DI, so it might not always work on real players.

:4mario: Mario: Attempting to airdodge will cause landing lag, causing the move to hit, probably impossible to shield, no followups. Total damage: 10%. Stops working at 30%.

:4luigi: Luigi: Can be airdodged.

:4peach: Peach: Not an attack.

:4bowser: Bowser: Attempting to airdodge causes landing lag, causing move to combo, probably impossible to shield, no followups. Max possible damage: 15% (starting the throw at 0%). In case it's shieldable, starting 25% it WILL combo regardless of airdodges. Can be double jumped out of at around 35%.

:4yoshi: Yoshi: Move doesn't have enough range to reach unless opponent DIs into Kirby.

:rosalina: Rosalina & Luma: Can combo if uncharged. Total damage: 10%. Stops working at 50%, double jumping doesn't help it.

:4bowserjr: Bowser Jr.: Too slow to combo.

:4wario: Wario: Not enough range.

:4gaw: Mr. Game & Watch: Can be airdodged.

:4dk: Donkey Kong: Causing to airdodge causes landing lag, and the move will hit before shielding is possible. Total damage: 30%. Starting at 60%, double jump needs to be input to land the hit. Starting at 90% it misses, even if double jumped. Can't kill from the middle of the stage. Kills at 80% at the edge of the stage when fully charged.

:4diddy: Diddy Kong: Misses completely at 0%, Diddy can airdodge at 20% and pickup the peanut in the process.

:4link: Link: Can be Powershielded at 0%, and goes over Link's head at 10%, will hit at 20%, up to 30%. Total damage: 9%

:4zelda: Zelda: Not enough range.

:4sheik: Sheik: Can combo. Max damage: 10% (At 0%). Damage done decreases as Sheik's % goes up. Starting at 25%, double jump will be neeeded, increasing maximum damage to 16%. Stops working at 45%.

:4ganondorf: Ganondorf: Too slow.

:4tlink: Toon Link: Can be double jumped and airdodged at 10%, probably misses everytime at 0%.

:4samus: Samus: Will hit. Total Damage: 30% (if fully charged). Will miss after 45%, after which a second jump is needed. Stops working at around 85%.

:4zss: Zero Suit Samus: ZSS gets landing lag when she lands, making the move hit, can be followed up with a tilt. Somewhere around 25% or 30%, ZSS gets hit while airborne, can be followed up with a quick F-air. Can be dodged on 35%.

This list is still a W.I.P
 
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