During my recent multis, I've been noticing that DDDs F-smash has a 'tip' on it, like Marth's sword, only a bit larger. Basically, if you miss the tip, they take less damage and don't have much knockback (it usually sends them up and slightly diagonal). Its only when you hit the right spot that you get the immense damage. Anyone else have this experience? I wasn't aware it had this property.
I'm wondering if anyone can do some testing on this matter and create a picture-guide to where the tip ends and begins. I'll do some testing of my own on the subject.
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The other thing I was wondering is.. When I first started playing DDD a week ago, the rocket hammer seemed to be the most useless move he had.. but as I continue to improve with it, I enjoy it more and more. Its a huge challenge to score hits with this thing, but when you do its truly satisfying.
How many of you actually use the Rhammer? How many use it effectively enough to merit it?
I score at least one Rhammer hit per game, and my opponent isn't a newb. Knowing that you can dash, turn and jump (fairly high!) with the charged or charging hammer, I set out to get good with it. So far, it has limited uses, but its still mega fun.
Pros: It's scary as hell. I've been told by a few people that when DDD busts out the Rhammer, they fear getting near him until it's gone. Using this to your advantage, you can gain some ground on people.
VS Jigglypuff (rest), it is possibly a better choice than Fsmash, as Fsmash seems to have a tip zone..
The ability to jump and turn mid-air swing makes this weapon even deadlier, as you can catch people off guard entirely.
Cons: It has a humongous chargeup.
It damages you when fully charged, to a maximum of 150%. If you're at 150%+, you take no damage from it.
It has a small hitbox.. slightly off the ground and about 1/3 or 2/3 of the Fsmash reach.
Thoughts on using the Rhammer?
I'm wondering if anyone can do some testing on this matter and create a picture-guide to where the tip ends and begins. I'll do some testing of my own on the subject.
-----------------------------------------
The other thing I was wondering is.. When I first started playing DDD a week ago, the rocket hammer seemed to be the most useless move he had.. but as I continue to improve with it, I enjoy it more and more. Its a huge challenge to score hits with this thing, but when you do its truly satisfying.
How many of you actually use the Rhammer? How many use it effectively enough to merit it?
I score at least one Rhammer hit per game, and my opponent isn't a newb. Knowing that you can dash, turn and jump (fairly high!) with the charged or charging hammer, I set out to get good with it. So far, it has limited uses, but its still mega fun.
Pros: It's scary as hell. I've been told by a few people that when DDD busts out the Rhammer, they fear getting near him until it's gone. Using this to your advantage, you can gain some ground on people.
VS Jigglypuff (rest), it is possibly a better choice than Fsmash, as Fsmash seems to have a tip zone..
The ability to jump and turn mid-air swing makes this weapon even deadlier, as you can catch people off guard entirely.
Cons: It has a humongous chargeup.
It damages you when fully charged, to a maximum of 150%. If you're at 150%+, you take no damage from it.
It has a small hitbox.. slightly off the ground and about 1/3 or 2/3 of the Fsmash reach.
Thoughts on using the Rhammer?