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F-Smash "tip" & Rocket Hammer

aeota

Smash Cadet
Joined
Mar 11, 2008
Messages
33
During my recent multis, I've been noticing that DDDs F-smash has a 'tip' on it, like Marth's sword, only a bit larger. Basically, if you miss the tip, they take less damage and don't have much knockback (it usually sends them up and slightly diagonal). Its only when you hit the right spot that you get the immense damage. Anyone else have this experience? I wasn't aware it had this property.

I'm wondering if anyone can do some testing on this matter and create a picture-guide to where the tip ends and begins. I'll do some testing of my own on the subject.

-----------------------------------------

The other thing I was wondering is.. When I first started playing DDD a week ago, the rocket hammer seemed to be the most useless move he had.. but as I continue to improve with it, I enjoy it more and more. Its a huge challenge to score hits with this thing, but when you do its truly satisfying.

How many of you actually use the Rhammer? How many use it effectively enough to merit it?

I score at least one Rhammer hit per game, and my opponent isn't a newb. Knowing that you can dash, turn and jump (fairly high!) with the charged or charging hammer, I set out to get good with it. So far, it has limited uses, but its still mega fun.

Pros: It's scary as hell. I've been told by a few people that when DDD busts out the Rhammer, they fear getting near him until it's gone. Using this to your advantage, you can gain some ground on people.

VS Jigglypuff (rest), it is possibly a better choice than Fsmash, as Fsmash seems to have a tip zone..

The ability to jump and turn mid-air swing makes this weapon even deadlier, as you can catch people off guard entirely.

Cons: It has a humongous chargeup.

It damages you when fully charged, to a maximum of 150%. If you're at 150%+, you take no damage from it.

It has a small hitbox.. slightly off the ground and about 1/3 or 2/3 of the Fsmash reach.

Thoughts on using the Rhammer?
 

Ronin686

Smash Ace
Joined
Dec 21, 2006
Messages
800
I'm guessing "the tip" would be the head of the hammer...

Lots of characters have sweespots on their moves, even in melee

gg
 

aeota

Smash Cadet
Joined
Mar 11, 2008
Messages
33
It's very wierd.. I've seen the very tip hit, the bottom of the hammer do a weak hit, and the pole (very close) do a tip as well.. I have no idea.
 

thesultan2112

Smash Apprentice
Joined
Mar 12, 2008
Messages
78
Location
new york
ya i have noticed the tip as well, however, the hitbox is so huge with the fsmash, if you hit them with anypart if've noticed at least some knockback.... i dig the rhammer but i havn't been able to fully utilze it yet,, it does have potential
 

limitbreak

Smash Ace
Joined
Aug 25, 2007
Messages
654
Location
NY
Umm basically "the tip" is just the head of the hammer. The pole wont send players flying. Put a vid up of this nonsense.
 

aeota

Smash Cadet
Joined
Mar 11, 2008
Messages
33
I just tested this is slow-mo.. The pole, middle, and head are all equally powerful + same knockback. Slightly beyond the head is a 'tip' region, that (rather than the normal 24-25%) does only 4% and has almost no knockback, instead sending them only slightly airborne. Its the little shockwave right beyond the head of the hammer, try it for yourself.

It seemed different during the fighting, though :o
 

Lovage 805

Smash Champion
Joined
Nov 14, 2007
Messages
2,197
Location
I left my wallet in
The Fsmash is weak up close, VERY strong where the hammer head is, and just a puff past that of dust.
The rocket hammer is a very scary move, especially when you incorporate the new trick I found with it....but I'm not telling just yet .
 

aeota

Smash Cadet
Joined
Mar 11, 2008
Messages
33
There is another thread on this, but I confirmed it already. Moving using nothing but dashes with the Rhammer makes you move slightly faster on the ground. You can't rotate in the air AFAIK, but you can on the ground, its sorta slow though. I dunno if thats what Lovage is talking about :p
 
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