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Extreme Monado Arts? (Viability)

SISSIL

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Does anyone think that E Monado Arts will be usable or perhaps better then Monado Arts? If so please explain why as I will be maining Shulk but I am concerned as to what type of Monado Arts I should use most often when I play competitively. (Yes, I am aware of D Monado Arts but they are the least appealing to me).
 
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Extreme Monado Arts don't even last that long so.....

No. That's just my opinion
 

SISSIL

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Extreme Monado Arts don't even last that long so.....

No. That's just my opinion
You do raise a point. Perhaps it could be useful in a 1v1? I probably would only use them in a 1v1 anyways, as chaotic 4 player battles would very easily exploit the huge downsides that come with E Monado Arts. But let's say you are playing against Bowser or another heavy hitter. You could use E Buster to rack up some extreme % if you are able to dodge his attacks effectively, and then use E Buster to finish him. I do realize that being hit by Bowser with E Buster activated would be very dangerous, and thus you would have to be very effective with E Monado Arts to pull this off. However, there could be hidden potential here. And you could also use E Shield to absorb his attacks and get in some more damage.
 
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You do raise a point. Perhaps it could be useful in a 1v1? I probably would only use them in a 1v1 anyways, as chaotic 4 player battles would very easily exploit the huge downsides that come with E Monado Arts. But let's say you are playing against Bowser or another heavy hitter. You could use E Buster to rack up some extreme % if you are able to doge his attacks effectively, and then use E Buster to finish him. I do realize that being hit by Bowser with E Buster activated would be very dangerous, and thus you would have to be very effective with E Monado Arts to pull this off. However, there could be hidden potential here. And you could also use E Shield to absorb his attacks and get in some more damage.
I'm still unsure of how useful it may be. It only lasts for 6 seconds and that means 3/4 of the match, you're probably sticking to Vanilla Shulk who's only decent as a character
 

ChikoLad

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What exactly are the "Extreme Monado Arts" in Smash? I haven't really been keeping tabs on Shulk since the JP release, so I'm clueless.
 
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What exactly are the "Extreme Monado Arts" in Smash? I haven't really been keeping tabs on Shulk since the JP release, so I'm clueless.
Basically, it's the Monado arts except the buffs and debuffs are greatly increased, plus it lasts for a shorter. 6 seconds

In other words, meh
 
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ChikoLad

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How is it activated though? Is it related to a custom special or what?
 

Masonomace

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Does anyone think that E Monado Arts will be usable or perhaps better then Monado Arts? If so please explain why as I will be maining Shulk but I am concerned as to what type of Monado Arts I should use most often when I play competitively. (Yes, I am aware of D Monado Arts but they are the least appealing to me).
I'm a day late, but welcome to Smashboards. :shades: Thanks for Posting~

I do think the [E]Arts will be useful in both Singles & Doubles. I don't think they'll be utilized better than the Default Monado Arts (at first) because the timing will be strict, & duration of [E]Arts literally last 6 seconds; that's basically a 1/3rd of Shulk's regular Monado Art's duration. So the proper usage, micro-ing, & the timing to use [E]Arts will be more strict & situational.

When players CP (counterpick) a different stage that will be a more bigger stage, the [E]Arts will have more space for Shulk to work with, such as [E]Speed being extremely fast on ground & [E]Jump's air speed & jumping ability. If you're planning to use [E]Buster then good luck. . .because even if you'll deal a lot of % damage, the KB (knockback) will be so petty that you'll get punished early game for throwing out a spaced Ftilt / Dtilt unless your opponent is a Lightweight. [E]Shield makes Shulk become the sturdiest character with the most weight so stock tanking will be a breeze, however [E]Shield off-stage hinders your recovery so much that you HAVE TO turn [E]Shield off right as you're launched. [E]Smash is just as risky to use as [E]Buster however your attacks dealt will not be punished thanks to the further increased KB, but your % damage dealing is cut by more than half, making a Fthrow usually being 7%, probably going to be dealing 3 - 4% with [E]Smash on.

If you're playing Doubles, & you wanna play a more defensive-based play-style, I'd go with this funny idea I had, SupportShulk!

[D]Arts last for 20 seconds, so, you turn on [D]Speed & you're Sonic zooming around the match punishing stage-long mistakes & setting up throws to your partner for follow-ups. [D]Shield making you a stock tank as it is, 20 seconds is a bliss if you really want to be the ShareStockTank for the team allowing your teammate to be more aggressive.

Ofc [E]Arts can be useful in Doubles too, but the huge difference is the more strict & stressed timing it requires to play [E]Arts effectively. That's all I got.
 
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I dunno. The duration is really a bummer and a massive turn off

You can probably do as much or even more with default monado arts and it's even safer
I'm a day late, but welcome to Smashboards. :shades: Thanks for Posting~
The dude has 3k posts. Lol

He's been here for a while. It's more like, "Welcome to the Shulk boards, m8"
 

Masonomace

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I dunno. The duration is really a bummer and a massive turn off

You can probably do as much or even more with default monado arts and it's even safer

The dude has 3k posts. Lol

He's been here for a while. It's more like, "Welcome to the Shulk boards, m8"
Your point is fair, because 6 seconds isn't really that long, albeit when the moment is right & you having to make the moment count, 6 seconds of Smash to fish for the KO is do-able. 6 Seconds of any [E]Art can be successful as long as you make those 6 seconds count. It's not enough time imo if the match is going slow, but a fast-paced match that's heated & intense, while you're thinking real-time figuring out ways to utilize the [E]Arts shows the 1v1 potential is there.

But I mostly see [D]Arts & [E]Arts being more Competitive Doubles-based for Shulk over his Competitive Singles.

And also I was welcoming SISSIL, you know, the Smash rookie who's account is only a day old.:p
 
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Your point is fair, because 6 seconds isn't really that long, albeit when the moment is right & you having to make the moment count, 6 seconds of Smash to fish for the KO is do-able. 6 Seconds of any [E]Art can be successful as long as you make those 6 seconds count. It's not enough time imo if the match is going slow, but a fast-paced match that's heated & intense, while you're thinking real-time figuring out ways to utilize the [E]Arts shows the 1v1 potential is there.
Eh. Fair enough. I guess
But I mostly see [D]Arts & [E]Arts being more Competitive Doubles-based for Shulk over his Competitive Singles.

And also I was welcoming SISSIL, you know, the Smash rookie who's account is only a day old.:p
Oh my. My eyes are killing me. My bad again >_<
 
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Byxis

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I think someone with a very deep understanding of Shulk and his hitboxes can make the most use of Extreme Arts. I think the best way to safely rack up damage with E Shulk is to start out normal and maybe when the opponent is around 50% or so, go Extreme Buster and get them in a Up Tilt loop. I think that could be a safe way to rack up damage.
 

Masonomace

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I think someone with a very deep understanding of Shulk and his hitboxes can make the most use of Extreme Arts. I think the best way to safely rack up damage with E Shulk is to start out normal and maybe when the opponent is around 50% or so, go Extreme Buster and get them in a Up Tilt loop. I think that could be a safe way to rack up damage.
Essentially yeah, it will vary on the character's weight / gravity, but around the 50% for light-weights would be great & safe. [E]Buster against a character with middle-weight or higher at 50% is risking your % health.
 

SISSIL

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I'm a day late, but welcome to Smashboards. :shades: Thanks for Posting~

I do think the [E]Arts will be useful in both Singles & Doubles. I don't think they'll be utilized better than the Default Monado Arts (at first) because the timing will be strict, & duration of [E]Arts literally last 6 seconds; that's basically a 1/3rd of Shulk's regular Monado Art's duration. So the proper usage, micro-ing, & the timing to use [E]Arts will be more strict & situational.

When players CP (counterpick) a different stage that will be a more bigger stage, the [E]Arts will have more space for Shulk to work with, such as [E]Speed being extremely fast on ground & [E]Jump's air speed & jumping ability. If you're planning to use [E]Buster then good luck. . .because even if you'll deal a lot of % damage, the KB (knockback) will be so petty that you'll get punished early game for throwing out a spaced Ftilt / Dtilt unless your opponent is a Lightweight. [E]Shield makes Shulk become the sturdiest character with the most weight so stock tanking will be a breeze, however [E]Shield off-stage hinders your recovery so much that you HAVE TO turn [E]Shield off right as you're launched. [E]Smash is just as risky to use as [E]Buster however your attacks dealt will not be punished thanks to the further increased KB, but your % damage dealing is cut by more than half, making a Fthrow usually being 7%, probably going to be dealing 3 - 4% with [E]Smash on.

If you're playing Doubles, & you wanna play a more defensive-based play-style, I'd go with this funny idea I had, SupportShulk!

[D]Arts last for 20 seconds, so, you turn on [D]Speed & you're Sonic zooming around the match punishing stage-long mistakes & setting up throws to your partner for follow-ups. [D]Shield making you a stock tank as it is, 20 seconds is a bliss if you really want to be the ShareStockTank for the team allowing your teammate to be more aggressive.

Ofc [E]Arts can be useful in Doubles too, but the huge difference is the more strict & stressed timing it requires to play [E]Arts effectively. That's all I got.
Thank you for the input. I do think that E Arts will find their place & I am very intrigued to find out where, as their concept is alluring to me (if you couldn't already tell). In the long run I will most likely end up using the standard Arts, but E Arts will certainly make for interesting battles. They could quickly turn the tide for you or your opponent just depending on how well you can utilize them. I know I will be trying E Arts in the future and discovering their uses and I will be sure to post on here if I find anything of significance. I have actually thought of a use for E Buster.... perhaps it could be used for combos? This would be difficult as Shulk does not have super fast attacks which are needed for them, but the decreased knockback would keep them in Shulk's range for the whole 6 seconds, and with the increased damage this may open up a possibility for Shulk dealing massive damage within 6 seconds which would be a big deal considering how lengthy a game can be sometimes. I will test this and see if it actually works though, it is only a theory.
 

Masonomace

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Thank you for the input. I do think that E Arts will find their place & I am very intrigued to find out where, as their concept is alluring to me (if you couldn't already tell). In the long run I will most likely end up using the standard Arts, but E Arts will certainly make for interesting battles. They could quickly turn the tide for you or your opponent just depending on how well you can utilize them. I know I will be trying E Arts in the future and discovering their uses and I will be sure to post on here if I find anything of significance. I have actually thought of a use for E Buster.... perhaps it could be used for combos? This would be difficult as Shulk does not have super fast attacks which are needed for them, but the decreased knockback would keep them in Shulk's range for the whole 6 seconds, and with the increased damage this may open up a possibility for Shulk dealing massive damage within 6 seconds which would be a big deal considering how lengthy a game can be sometimes. I will test this and see if it actually works though, it is only a theory.
Your welcome. Monado Arts are the general balance between the [D & E]Arts, so there's no surprise that they'll get much attention in competitive game-play early on. The idea of [E]Arts being utilized is a more double-edged sword strategy that puts you in risk for augmenting certain stats favorably, & that alone is even more interesting to play with than the Monado Arts.

[E]Buster's issue that many are overlooking is the KB decrease setback built-into [E]Buster, thus decreasing hitstun that allows combos to string together. So [E]Buster hinders it's own augmented aspect of game-play especially at 0% - 50% with anything that isn't Jabs, grab + pummels + throws, or Dtilt & Utilt. Everything else that's a Smash, Aerial, or Grounded attack I didn't list are likely to be completely unsafe even with decent spacing. When Shulk times [E]Buster at the right moment given their character, current %, & positioning on the stage, then he can go ham & deal tons of damage in those 6 seconds.
 

Masonomace

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What's his other Monado Art custom? Is it the opposite of Extreme? (Lesser buff/nerfs, longer duration)?
It's Decisive Monado Arts. The gist of [D]Arts is that they last longer, but you can't manually switch them off. The exact info is that all of the [D]Arts last for 20 seconds long, so if you wanted to have an Art on for 20 seconds it's most likely going to be Speed, Jump, or Shield being the most favored Art to use.

[D] = Defensive play-style. That's what the D means.:troll:
 
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SISSIL

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Your welcome. Monado Arts are the general balance between the [D & E]Arts, so there's no surprise that they'll get much attention in competitive game-play early on. The idea of [E]Arts being utilized is a more double-edged sword strategy that puts you in risk for augmenting certain stats favorably, & that alone is even more interesting to play with than the Monado Arts.

[E]Buster's issue that many are overlooking is the KB decrease setback built-into [E]Buster, thus decreasing hitstun that allows combos to string together. So [E]Buster hinders it's own augmented aspect of game-play especially at 0% - 50% with anything that isn't Jabs, grab + pummels + throws, or Dtilt & Utilt. Everything else that's a Smash, Aerial, or Grounded attack I didn't list are likely to be completely unsafe even with decent spacing. When Shulk times [E]Buster at the right moment given their character, current %, & positioning on the stage, then he can go ham & deal tons of damage in those 6 seconds.
Yes, it is very situational. But even without E Buster, he still has a lot of potential with each different art. For example, you could use E Smash to get significant knockback and in the event they are not KOed, you can then activate E Jump to edgeguard or just to deal some extra damage to them while they are airborne, though this could change depending on the opposing characters airgame. Then use E Speed to close the gap in between you and them and also to just do a bit more % to help ensure a KO. If the situation presents itself you could then use E Smash to KO them as it would most likely be recharged by now. Of course these all present issues because of the extreme downsides as well as the character you are fighting which will all require different Arts in a different order. But this is just the nature of E Arts, and we will be able to discuss this in more detail when the game is released and the metagame continues to evolve.
 

Masonomace

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Yes, it is very situational. But even without E Buster, he still has a lot of potential with each different art. For example, you could use E Smash to get significant knockback and in the event they are not KOed, you can then activate E Jump to edgeguard or just to deal some extra damage to them while they are airborne, though this could change depending on the opposing characters airgame. Then use E Speed to close the gap in between you and them and also to just do a bit more % to help ensure a KO. If the situation presents itself you could then use E Smash to KO them as it would most likely be recharged by now. Of course these all present issues because of the extreme downsides as well as the character you are fighting which will all require different Arts in a different order. But this is just the nature of E Arts, and we will be able to discuss this in more detail when the game is released and the metagame continues to evolve.
I'd want to agree that his different [E]Arts have potential because frankly, they do, but an [E]Art lasting only for 6 seconds is underwhelming & more strict. Shulk without providing videos of sets with Custom Moves, Shulk will most likely be Default Shulk at least if not half of the entire match; unless it's an [E]Art that augments any sort of mobility for Shulk, Smash & Buster to me won't be detrimental in Neutral Game.

So all this said, I agree. So far however, the setbacks each [E]Art has mostly hurts Shulk's than his augmented increasing stat(s) helping him.
 
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Anyway, I see a lot of potential in D-arts. I'll post my thoughts in the meta game thread since this thread is about the E-arts mostly
 

Opana

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Shulk used Extremespeed!
 
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If anyone's interested, here are my thoughts on D-arts

Oh, and another turn off for E-arts is that Speed's debuff is so much, it makes Shulk's damage output pitiful

That includes Shield. Smash was never made for damaging anyway. You might make the argument for shield and speed but with speed, dealing damage is still important since it serves as a confusing and aggressive way of dealing damage while shield is more of the grit and grind damage. You're suppose to create a lead while using Shield
 
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Chauzu

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I think Extreme Monado Arts might prove viable for a player that chooses to main Vanilla Shulk and only rarely uses the arts. Then he can use, say, Monado Jump for recovery and quickly get rid of the letdown when the time runs out. Overall I think Monado Jump is mostly benefited with this custom.

The biggest letdown, obviously is the time limit. You won't be able to use Buster to its full potential, and since this looks to be the overall best art that's obviously poor. Smash and Shield will also have a hard time doing anything worthwhile in a short time. But if you use this Monado Arts you go in prepared to not rely on the arts to win imo.

Just my five cents.
 
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