I used to play Fox. This was because of the shine spike. I liked the idea of a pseudo-spike. The kind of strategy that didn't necessarily revolve around damaging to a K/O smash or air. Well when I started playing as wolf I discovered that he has a pseudo-spike. Most people LOVE his b/air, and for good reason. AMAZING K/O potential. But I found that it works like a shinespike but better.
For the most part if you b/air an opponent while they are below sea-level (the level that the edge is) and edge hog, it's usually a K/O. I've tested it on most characters (don't mention Pit and Meta, they don't count because they are jerks) and it works so well that it has become a main part of my Wolf strategy.
Basically if you can damage them to roughly 50% and get them off the edge, you can short hop directly down off the edge and give em a back air. Even if it doesn't hit with the sweet spot it is still amazing.
Because of my history of shinespiking, this is very familiar to me.
Even if the b/air isn't K/O potential at the moment, you will usually have time to get to the edge, recover and short hop b/air again.
Basically, treat it like a shine spike and it works better than one. Not to mention that Wolf's moves are better support for this than Fox's are for shinespiking.
I like this alot so if someone has something to add (disclaiming it, ways to avoid it, ways to better it, etc) let me know.
For the most part if you b/air an opponent while they are below sea-level (the level that the edge is) and edge hog, it's usually a K/O. I've tested it on most characters (don't mention Pit and Meta, they don't count because they are jerks) and it works so well that it has become a main part of my Wolf strategy.
Basically if you can damage them to roughly 50% and get them off the edge, you can short hop directly down off the edge and give em a back air. Even if it doesn't hit with the sweet spot it is still amazing.
Because of my history of shinespiking, this is very familiar to me.
Even if the b/air isn't K/O potential at the moment, you will usually have time to get to the edge, recover and short hop b/air again.
Basically, treat it like a shine spike and it works better than one. Not to mention that Wolf's moves are better support for this than Fox's are for shinespiking.
I like this alot so if someone has something to add (disclaiming it, ways to avoid it, ways to better it, etc) let me know.