Laijin
Smash Hero
If you answered yes to both of the questions in the title, then you are in the right thread.
My team, Rapid Fire Games is seeking talented artists who would like to work a project. There is no money involved up front(Unless the game sells well. Then you'll get your cut). We working with a zero dollar budget. This game is being made for the Xbox 360 and we have already development. If successful, we will also port the game over to Windows 7 phone. I can't discuss too much about the game since we are early in development, but it is a top down shooter similar to that of Zero Gunner 2 and Geometry Wars where you can move and fire in 8 directions. The game will bring new elements to this genre and expand on it a bit more.
Zero Gunner 2 Screenshot:
Geometry Wars:
Our current brick wall we are facing now is that we lack motivated artists. If this sounds like something you are interested in, it would be a great opportunity to add this to your resume, portfolio, etc etc and maybe even make money off of it if the game is successful on the market.
What we need
Background Artists: Are you good at drawing landscapes/environmental backgrounds? Then we really need you. We'd hate to just put our game in "Space" and have every level a space theme haha.
Sprite Artists: You don't even need any experience with sprite art to do this. All you need is 2D drawing experience and you are qualified. I know how to make sprites pretty simply. The game's sprites don't have much animation to them anyways, so you won't have to worry about making super complicated animations. This is a golden learning opportunity if you have ever wanted to learn how to create game sprites. Of course, if you have experience with actually working with sprites we want you even more.
To apply, just simply post in this thread and in your post give me example art work of things you have done. Also put any perks or anything else you are good at that I should I know about(Ex: "I'm also good at coloring really well", "I can also do special effects").
FAQ Section
Here are a list of questions asked within this thread that I didn't cover in the first post. Hopefully this will give you more insight and details on the project. Feel free to ask additional questions and I'll add it here:
What kind of sprites are you looking for? HD? SD? Retro? How large?
It would be nice to make the game play in HD and that would be the best possible outcome. However, if we can't find a background artist that can make their backgrounds in HD then we'll settle for normal SD sprites. The sprites for the most part won't be very large. Probably 128x128 per sprite for the most part. For animation, most animation in this game won't require more than probably 4 or 5 frames. We're keeping things very simple, very small. If you want to be awesome and have things animate more fluidly, then by all means add more frames but there will be a limit since we don't want our sprite sheets to become too large.
What kind of things will I need to sprite for you?
Jet fighters, gunships and various monsters(such as ghosts, etc etc) for the most part. It would be pretty awesome if you're able to sprite people as well(For example, a boss fight might involve a flying person instead of the typical gunship). It would be nice if you could work with a detailed description of what we'd like you to sprite for us. If we had concept art for everything, it would probably take a very long time although we may occasionally provide you with concept art. We're not very picky about getting the exact details as we described down, as long as it sorta looks like what we had down in the description. We hope you pride yourself in your work.
What is the time frame?
Since this is a side project, we don't expect to have everyone on the team dedicate 100% of their time working on this. But we do expect you to dedicated some of your free time to do some work towards the project. We would like everyone to be motivated towards the goal. Making this game awesome. We're aiming towards the end of summer to have this done by(So around August). By all means though, if we get done early then awesome. Its not very difficult project and the most amount of time will probably be taken up by the creation of art assests. So basically, when we give you stuff to do. It will be bulk most likely and we'll talk about working with your schedule to get the work done. For example: We hand you a few descriptions of what we'd like you to sprite(or concept art), and you can tell us when you think you can have it done by. Please be reasonable with this though as we really are trying to get this done as quickly as we can while working around everyone's schedules. In the meantime while the artists are creating art, the programmers will work with placeholder art so when your is complete, all we have to do is insert your finished work into the game.
Contact Info
Any questions? Please feel free to ask. Thanks for your time!
If you have any personal questions or would like to speak to me personally but don't want to post in the thread, feel free to email me at radiantsleipnir@gmail.com
Or if you AIM, you can contact me(Clyde) or my partner(Jordan). I work during the day, so you'll have a better chance of getting in contact with Jordan if you're trying to talk to us on AIM.
My aim: RuptureInRapture
Jordan's aim: dtchllm
My team, Rapid Fire Games is seeking talented artists who would like to work a project. There is no money involved up front(Unless the game sells well. Then you'll get your cut). We working with a zero dollar budget. This game is being made for the Xbox 360 and we have already development. If successful, we will also port the game over to Windows 7 phone. I can't discuss too much about the game since we are early in development, but it is a top down shooter similar to that of Zero Gunner 2 and Geometry Wars where you can move and fire in 8 directions. The game will bring new elements to this genre and expand on it a bit more.
Zero Gunner 2 Screenshot:
Geometry Wars:
Our current brick wall we are facing now is that we lack motivated artists. If this sounds like something you are interested in, it would be a great opportunity to add this to your resume, portfolio, etc etc and maybe even make money off of it if the game is successful on the market.
What we need
Background Artists: Are you good at drawing landscapes/environmental backgrounds? Then we really need you. We'd hate to just put our game in "Space" and have every level a space theme haha.
Sprite Artists: You don't even need any experience with sprite art to do this. All you need is 2D drawing experience and you are qualified. I know how to make sprites pretty simply. The game's sprites don't have much animation to them anyways, so you won't have to worry about making super complicated animations. This is a golden learning opportunity if you have ever wanted to learn how to create game sprites. Of course, if you have experience with actually working with sprites we want you even more.
To apply, just simply post in this thread and in your post give me example art work of things you have done. Also put any perks or anything else you are good at that I should I know about(Ex: "I'm also good at coloring really well", "I can also do special effects").
FAQ Section
Here are a list of questions asked within this thread that I didn't cover in the first post. Hopefully this will give you more insight and details on the project. Feel free to ask additional questions and I'll add it here:
What kind of sprites are you looking for? HD? SD? Retro? How large?
It would be nice to make the game play in HD and that would be the best possible outcome. However, if we can't find a background artist that can make their backgrounds in HD then we'll settle for normal SD sprites. The sprites for the most part won't be very large. Probably 128x128 per sprite for the most part. For animation, most animation in this game won't require more than probably 4 or 5 frames. We're keeping things very simple, very small. If you want to be awesome and have things animate more fluidly, then by all means add more frames but there will be a limit since we don't want our sprite sheets to become too large.
What kind of things will I need to sprite for you?
Jet fighters, gunships and various monsters(such as ghosts, etc etc) for the most part. It would be pretty awesome if you're able to sprite people as well(For example, a boss fight might involve a flying person instead of the typical gunship). It would be nice if you could work with a detailed description of what we'd like you to sprite for us. If we had concept art for everything, it would probably take a very long time although we may occasionally provide you with concept art. We're not very picky about getting the exact details as we described down, as long as it sorta looks like what we had down in the description. We hope you pride yourself in your work.
What is the time frame?
Since this is a side project, we don't expect to have everyone on the team dedicate 100% of their time working on this. But we do expect you to dedicated some of your free time to do some work towards the project. We would like everyone to be motivated towards the goal. Making this game awesome. We're aiming towards the end of summer to have this done by(So around August). By all means though, if we get done early then awesome. Its not very difficult project and the most amount of time will probably be taken up by the creation of art assests. So basically, when we give you stuff to do. It will be bulk most likely and we'll talk about working with your schedule to get the work done. For example: We hand you a few descriptions of what we'd like you to sprite(or concept art), and you can tell us when you think you can have it done by. Please be reasonable with this though as we really are trying to get this done as quickly as we can while working around everyone's schedules. In the meantime while the artists are creating art, the programmers will work with placeholder art so when your is complete, all we have to do is insert your finished work into the game.
Contact Info
Any questions? Please feel free to ask. Thanks for your time!
If you have any personal questions or would like to speak to me personally but don't want to post in the thread, feel free to email me at radiantsleipnir@gmail.com
Or if you AIM, you can contact me(Clyde) or my partner(Jordan). I work during the day, so you'll have a better chance of getting in contact with Jordan if you're trying to talk to us on AIM.
My aim: RuptureInRapture
Jordan's aim: dtchllm
Last edited: