• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

escape infinite attack help

Drose

Smash Rookie
Joined
Sep 18, 2010
Messages
2
alright so i play some smash64 with a couple friends weekly for some ****s and giggles.
we're all pretty much really bad
i play captain falcon and am by far the best outta the group with my use of simple combos etc.
my friends play pikachu, kirby, fox and the only chance they have to win is to get me against the wall and spam A and get me locked in the little infinite attack and take me up to 300% +

it is extremely annoying lol, is there anything i can do to quickly escape it? ive tried spamming every button and just seem to be instant killed no matter what

thx in advance
 

th3kuzinator

Smash Master
Joined
Mar 17, 2010
Messages
3,620
Location
Winning
A$ is right, that should rarely happen at all, or perhaps never.

Look at the link above and learn DI.

Even with DI, Pikachu's jab is still considerably hard to get out of if against a wall.

Another suggestion would just be to play on Dreamland - Wall free.

Hope this helps you to continue pwning those nubs.
 

Drose

Smash Rookie
Joined
Sep 18, 2010
Messages
2
alright thx guys, im reading up on this stuff and plan on giving my friends a nice little surprise haha thx again
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Pikachu's jab against the wall is sooo annoying and its hard to get out even with Keyboard DI...
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I always think that I have OK DI (I can usually bang off the walls after edgeguards-after an Upsmash in the rapetent), and I can always escape falcon's fair combos when I remember to try), but when I play that "A Problem" guy, and he does his wall-jabby thing, he can get me well over 100% before I manage to get out. YUCK. Another reason why dreamland's teh best.
 

th3kuzinator

Smash Master
Joined
Mar 17, 2010
Messages
3,620
Location
Winning
I always think that I have OK DI (I can usually bang off the walls after edgeguards-after an Upsmash in the rapetent), and I can always escape falcon's fair combos when I remember to try), but when I play that "A Problem" guy, and he does his wall-jabby thing, he can get me well over 100% before I manage to get out. YUCK. Another reason why dreamland's teh best.
Another reason why A-Problem's Pikachu is annoying.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I try not to call "cheap". It's just not done; any effective technique that doesn't break any rules, etc. can be either imitated or defeated.

But annoying, certainly. I was never as happy as when my falcon finally got good enough to beat that little sucker.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
^^ That breaks rules. Most tourney rulesets have (or should have) some clause about how it's not allowed.
 

th3kuzinator

Smash Master
Joined
Mar 17, 2010
Messages
3,620
Location
Winning
Actually I don't think they do...

It's just not something people do due to the overwhelming douchy-ness of it...
This is true. I love playing DK and the thought of the throw trap rarely even enters my head during actual gameplay.

However I seem to have a very good success rate of getting out of that somehow. Almost no tournaments have rules against this.....it is kind of disconcerting. Just think if you could no DI grabs in melee....oh the chain throws.
 

Olikus

Smash Champion
Joined
Nov 12, 2009
Messages
2,451
Location
Norway
Pretty sure they had rule against it on the Kanto tournament, if I don't remember wrong.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
However I seem to have a very good success rate of getting out of that somehow. Almost no tournaments have rules against this.....it is kind of disconcerting. Just think if you could no DI grabs in melee....oh the chain throws.
It's not too disconcerting since ant-d demonstrated a method for escaping it (linked in the index).
 
Top Bottom