As im sure anyone thats played Ike for awhile knows, Neutral-B's hitbox is just as far up as it is low, such as if you have an opponent below a platform, on say Battlefield and you do eruption ontop of them, they will be hit through the platform. With that hitbox in mind i started doing tests seeing if the hitbox extended down enough to hit enemys while trying to return to the stage. Ike is possibly one of the only characters that can edge guard without hanging on the ledge.
This ONLY works with opponents coming back to the stage from straight below the ledge, directly verticle to the ledge.
Characters that this works practically on are the following and most are during their Up-B due to the predictablilty of when they will propel upward : Fox, Falco, Wolf (difficult), Capt Falcon, Ganondorf, Bowser, DK, Kirby, Ness, Lucas.
The rest of the cast either have recoveries that are possible to hit with eruption when returning to the stage from straight below the stage, but the problem lies in the great speed of their Up-b's such as G&W. Their is a lag time when you release B to perform the attack, which makes this difficult. I will also mention even though it is practical, this is extremely difficult, because of the range of the sweetspot on the ledge the timing is extremely strict. I myself can land it 1/10 tries if im lucky. Without any sort of debug menu or form of seeing the hitbox in frames along with the sweet spot frames of the ledge, i really cant say how useful this is, the timing might be to tight to be useful.
I find myself doing it easier on these stages: Poke Stadium ONE and Battlefield
When landed eruption as an edge guard on stages like Poke Stadium 1 due to the way your opponent will probably be DI-ing ( towards the stage ) it will result in a wall bounce which can grant you a pretty easy kill sometimes, in the advanced swing of things though people will learn to tech the hit and advance accordingly.
This ONLY works with opponents coming back to the stage from straight below the ledge, directly verticle to the ledge.
Characters that this works practically on are the following and most are during their Up-B due to the predictablilty of when they will propel upward : Fox, Falco, Wolf (difficult), Capt Falcon, Ganondorf, Bowser, DK, Kirby, Ness, Lucas.
The rest of the cast either have recoveries that are possible to hit with eruption when returning to the stage from straight below the stage, but the problem lies in the great speed of their Up-b's such as G&W. Their is a lag time when you release B to perform the attack, which makes this difficult. I will also mention even though it is practical, this is extremely difficult, because of the range of the sweetspot on the ledge the timing is extremely strict. I myself can land it 1/10 tries if im lucky. Without any sort of debug menu or form of seeing the hitbox in frames along with the sweet spot frames of the ledge, i really cant say how useful this is, the timing might be to tight to be useful.
I find myself doing it easier on these stages: Poke Stadium ONE and Battlefield
When landed eruption as an edge guard on stages like Poke Stadium 1 due to the way your opponent will probably be DI-ing ( towards the stage ) it will result in a wall bounce which can grant you a pretty easy kill sometimes, in the advanced swing of things though people will learn to tech the hit and advance accordingly.