Sph34r
Smash Journeyman
I couldn't exactly find a thread about this elsewhere, so I'm assuming it's either not known or is useless.
Anyways, if you use your up-b from a point where during its path it'll autosnap to the ledge, you can cancel the effect by holding down (after letting the analog stick go back to neutral from the up-b) on the analog stick right as you pass by the ledge. Useful? Idk, it might be if for some reason you need to a fraction more of a second for an edgehog. It works with every character actually, not just Falco.
If that wasn't clear (it isn't), then it's the following: input an up-b command. Point it somewhere upwards. As soon as Falco starts going up after saying fire, hold down on the analog stick. You won't autosnap to any ledges.
And I'm posting this here because if I'm going to get yelled at with something like "Gj already known" it may as well be in a character specific board then all of SWF![Urg :urg: :urg:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Anyways, if you use your up-b from a point where during its path it'll autosnap to the ledge, you can cancel the effect by holding down (after letting the analog stick go back to neutral from the up-b) on the analog stick right as you pass by the ledge. Useful? Idk, it might be if for some reason you need to a fraction more of a second for an edgehog. It works with every character actually, not just Falco.
If that wasn't clear (it isn't), then it's the following: input an up-b command. Point it somewhere upwards. As soon as Falco starts going up after saying fire, hold down on the analog stick. You won't autosnap to any ledges.
And I'm posting this here because if I'm going to get yelled at with something like "Gj already known" it may as well be in a character specific board then all of SWF