G13_Flux
Smash Lord
- Joined
- Jan 1, 2013
- Messages
- 1,076
This is probably a rather minute thing in the development teams eyes, but its something I want to post and add as a suggestion because i think its something that would make certain characters feel cleaner, smoother, and less clunky to play as.
Currently almost every character has 4 frames of empty landing lag. theres a couple that have 5 frames (M2, DK, zard, and ganon), and then theres two that have a 6 frame landing lag (DDD and bowser).
my suggestion is to normalize this, because at the moment it just doest really make sense. we have heavy characters like yoshi and samus with 4 frame landing lags, and mid weight characters like m2 having 5. itd be understandable to have the heaviest characters have the longest empty landing lag, but DK is the second heaviest and he has one less than DDD who is slightly lighter than him. i think it would make sense to take the heaviest characters in the game, and normalize them all to 5 frames. then take the lighter characters and keep them at 4 frames. (this includes making m2s a 4 frame one instead of 5).
the other argument I have for this is that it would create a more fluid air > ground transition for characters like DDD and bowser. at the moment, theyre not two of the best characters, so even though its technically a buff, reducing their disproportionately large landing lag would only really be a marginal buff (not affecting balance), and really contributes more to person playing them and the fluidity of the inputs.
additionally, from 3.02 to 3.5, there were a number of jumpsquat normalizations. link, ganon, and bowser all got shortened jumpquats to help fluidity, and it naturally makes more sense. both me and my room mate, as well as others ive seen on smash boards, are happy with those decreased jumpsquats because they can notice it during wavedashes and SHFFLs, and it feels a lot smoother. this is a close parallel to that.
TLDR: I think that at the moment, the current empty landing lag dispersion around the cast doesnt make sense (mid weight M2 with a higher lag than super heavy yoshi; super heavy DK with less lag than lighter super heavy DDD), and i think it could be normalized to make sense as well as improve input fluidity among the disproportionately high lag characters such as bowser and DDD, where having a marginal buff wouldnt affect balance.
Currently almost every character has 4 frames of empty landing lag. theres a couple that have 5 frames (M2, DK, zard, and ganon), and then theres two that have a 6 frame landing lag (DDD and bowser).
my suggestion is to normalize this, because at the moment it just doest really make sense. we have heavy characters like yoshi and samus with 4 frame landing lags, and mid weight characters like m2 having 5. itd be understandable to have the heaviest characters have the longest empty landing lag, but DK is the second heaviest and he has one less than DDD who is slightly lighter than him. i think it would make sense to take the heaviest characters in the game, and normalize them all to 5 frames. then take the lighter characters and keep them at 4 frames. (this includes making m2s a 4 frame one instead of 5).
the other argument I have for this is that it would create a more fluid air > ground transition for characters like DDD and bowser. at the moment, theyre not two of the best characters, so even though its technically a buff, reducing their disproportionately large landing lag would only really be a marginal buff (not affecting balance), and really contributes more to person playing them and the fluidity of the inputs.
additionally, from 3.02 to 3.5, there were a number of jumpsquat normalizations. link, ganon, and bowser all got shortened jumpquats to help fluidity, and it naturally makes more sense. both me and my room mate, as well as others ive seen on smash boards, are happy with those decreased jumpsquats because they can notice it during wavedashes and SHFFLs, and it feels a lot smoother. this is a close parallel to that.
TLDR: I think that at the moment, the current empty landing lag dispersion around the cast doesnt make sense (mid weight M2 with a higher lag than super heavy yoshi; super heavy DK with less lag than lighter super heavy DDD), and i think it could be normalized to make sense as well as improve input fluidity among the disproportionately high lag characters such as bowser and DDD, where having a marginal buff wouldnt affect balance.
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